Search found 1452 matches

by fingolfin
Wed Apr 27, 2011 7:20 am
Forum: General Discussion
Topic: ClrMame .Dat is necessary
Replies: 18
Views: 12032

What a nonsense.... huge amounts of data are wasted? Even if you had 1000 floppies and copied them all to you HD, and even if all but one file on each of these floppies was redundant, then we are only talking about 1 GB of data maximal -- and not the 120 GB you mention. Seriously, buy yourself an US...
by fingolfin
Tue Apr 26, 2011 9:12 pm
Forum: Help and Support
Topic: Future Wars CD edition don´t play mp3 tracks!
Replies: 15
Views: 7204

I also own Indy 3 for FM-TOWNS. But I am not aware of any outstanding issues with that game in ScummVM. If there are any, then please file a bug report.
by fingolfin
Tue Apr 26, 2011 9:08 pm
Forum: Help and Support
Topic: Toonstruck Segmentation Fault
Replies: 8
Views: 3260

I could probably write a patch for some of this stuff when I have time. Would you prefer to have a sanity check on adding a new game or when running one which has already been added. Both. In both cases, the same "detector" code gets run to detect the game. Depending on the engine, this checks for ...
by fingolfin
Tue Apr 26, 2011 10:35 am
Forum: Help and Support
Topic: Toonstruck Segmentation Fault
Replies: 8
Views: 3260

I agree that this should not lead to a crash. We should address this issue (and similar ones in other engines). This has been mentioned by me and others in the past. In the end, though, this is a rather boring and tedious things to implement properly; as it is, very few people seem to be affected by...
by fingolfin
Mon Apr 25, 2011 5:25 pm
Forum: General Discussion
Topic: Looking for help: Uniformizing the ScummVM webpages
Replies: 116
Views: 63810

Next thing to do would be the web page, especially the downloads section. There was a WIP version with jQuery and CSS-based layouts, but it has been abandoned, sadly Do you guys have a layout in mind, other than just with "jQuery and CSS-based layouts"? Actually, at least for me, jQuery is not at a...
by fingolfin
Mon Apr 18, 2011 11:45 am
Forum: Other Ports
Topic: Bada port?
Replies: 162
Views: 168522

Hi there, this once more shows how much simpler life for porters becomes when they talk to the development team, instead of working alone and in isolation :). We could have clarified all these things within 5 minutes. :) To get rid of any use of printf, and any use of the textconsole (which you don'...
by fingolfin
Sat Apr 16, 2011 8:29 am
Forum: Android Port
Topic: Port progress & nightly builds
Replies: 141
Views: 179644

Hey, I finally got an Android device and managed to install the 1.2.1 build fine. However, I'd like to test the daily build (especially for the multitouch features, as my device seems to lack buttons, notably I can't bring up the inventory in COMI) but the buildbot seems to be down (or I'm just bli...
by fingolfin
Fri Apr 15, 2011 4:32 pm
Forum: General Discussion
Topic: Looking for help: Uniformizing the ScummVM webpages
Replies: 116
Views: 63810

Hmm, to me it looks as if there is some CSS lacking? For me it looks like this: Image (on Mac OS X, with Firefox 4)
by fingolfin
Fri Apr 15, 2011 9:36 am
Forum: General Discussion
Topic: Looking for help: Uniformizing the ScummVM webpages
Replies: 116
Views: 63810

Cool, thanks! I'll see if I can convince somebody to give it a try.
by fingolfin
Fri Apr 15, 2011 9:20 am
Forum: The Junkyard
Topic: Indiana Jones and the Seven Cities of Gold - Fan Project
Replies: 14
Views: 16191

Barnett College indeed strikes me as looking "washed out" and blurry, as if somebody had used Photoshop to apply a Gaussian Blur filter to it. Anyway, it's easy to complain, but difficult to improve. This is a pre-release teaser, and things are still being worked on, so I'll reserve my judgment for ...
by fingolfin
Fri Apr 15, 2011 9:16 am
Forum: iPhone Port
Topic: Working toolchain?
Replies: 6
Views: 5551

Sorry, can't really help you with the toolchain -- the people developing the iPhone port use, as far as I know, the official Apple SDK and IDE (i.e. XCode). We(well, at least I) know nothing about 3rd-party SDKs/tool chains.
by fingolfin
Fri Apr 15, 2011 9:10 am
Forum: The Junkyard
Topic: Monkey 1 Ultimate Talkie Edition (released)
Replies: 130
Views: 168014

Just as a small update, last night both libav and ffmpeg integrated my patch adding xWMA support -- so hopefully sometimes in the future, a version of this fan patch which also work on Linux and Mac OS X can be made, without any licensing doubts (at least for the included software).
by fingolfin
Tue Apr 12, 2011 1:59 pm
Forum: The Junkyard
Topic: Nero AAC audio compression?
Replies: 1
Views: 2179

Re: Nero AAC audio compression?

Anyone ever considered to add support for (Nero) .aac/m4a to ScummVM/Tools? No. AAC is even more patent laden and legally problematic for open source software than MP3 is, so there is really no incentive to add support for it on our side. It doesn't seem to offer any advantage over Ogg Vorbis eithe...
by fingolfin
Fri Apr 08, 2011 2:59 pm
Forum: The Junkyard
Topic: Monkey 1 Ultimate Talkie Edition (released)
Replies: 130
Views: 168014

My FFmpeg patch now works sufficiently well to allow me to handle any xWMA files I have available. Only quirk is that the resulting files are slightly bigger than what xWMAEncode gives; it seems as if some extra silence is added to the end. Not yet sure why. I also should implement parsing of the dp...
by fingolfin
Fri Apr 08, 2011 9:01 am
Forum: The Junkyard
Topic: Monkey 1 Ultimate Talkie Edition (released)
Replies: 130
Views: 168014

Here's the source wav Encoded with the default target bitrate of 48000 here's the encoded file. Thanks! In the meantime, I managed to get xWMAEncode to run using wine, too, so I have enough data points to play a bit with this. A basic demuxer has been written, but it still produces semi-garbage out...