Search found 157 matches

by m_kiewitz
Thu Sep 02, 2010 9:12 am
Forum: Other Ports
Topic: PS3 Scummvm?
Replies: 118
Views: 133971

No, it wasn't. It got "hacked" for pirating only. And my guess is that this "hack" is actually a secret key used by Sony for fixing consoles and not a real hack. It's now known that this "hack" is actually exploiting a buffer overflow in the PS3 USB stack. So it is a hack and theoretically it could...
by m_kiewitz
Wed Sep 01, 2010 5:33 pm
Forum: General Discussion
Topic: Gabriel knight crash
Replies: 2
Views: 2207

Gabriel Knight 1 is using SCI32 engine, which is currently not supported and also not for public testing.
by m_kiewitz
Wed Sep 01, 2010 12:04 pm
Forum: Other Ports
Topic: PS3 Scummvm?
Replies: 118
Views: 133971

Dark-Star wrote:PS3Linux will probably not be needed anymore soon, since the PS3 has recently been hacked to support homebrew binaries.
No, it wasn't.
It got "hacked" for pirating only. And my guess is that this "hack" is actually a secret key used by Sony for fixing consoles and not a real hack.
by m_kiewitz
Mon Aug 30, 2010 9:45 pm
Forum: General Discussion
Topic: Datafiles for SCI
Replies: 27
Views: 25300

Originally I thought that the original interpreter was required to identify the game or engine version or something. Is that not so anymore? Did I misunderstand? The interpreter exe was unpacked and checked before, but this code is long gone. The original interpreter isn't used at all. We are readi...
by m_kiewitz
Mon Aug 30, 2010 9:19 pm
Forum: General Discussion
Topic: Datafiles for SCI
Replies: 27
Views: 25300

Ok, I will copy the whole CD and delete some file from which I think that they are not necessary. Just thought it would be easy to give a list for this game because I deleted the unnecessary files for all the other games (non SCI) which run in ScummVM according to the datafiles wiki page. I don't k...
by m_kiewitz
Mon Aug 30, 2010 7:40 pm
Forum: General Discussion
Topic: Datafiles for SCI
Replies: 27
Views: 25300

All the large files are needed. You could delete the original interpreter(s), the original installer(s) and *some* of the driver-files (adlib driver adl.drv is required sometimes for example). Anyway this wouldn't really save much. Better just copy everything onto SD-card or harddrive and don't dele...
by m_kiewitz
Mon Aug 30, 2010 2:52 pm
Forum: General Discussion
Topic: SCI Render Modes
Replies: 5
Views: 2462

our sci engine already is capable of upscaling 320x200 screens. This is only done, when it's actually required. Like for example the japanese PC98 sierra games. Or King's Quest 6 windows version. Or Gabriel Knight 1 windows version. If you want to upscale regular games, just use a 2x/3x ScummVM scal...
by m_kiewitz
Fri Aug 27, 2010 3:40 pm
Forum: General Discussion
Topic: About KQVI
Replies: 39
Views: 18218

Serious Callers Only wrote:If i already applied the NRS patches will i be forced to reinstall?
Depends on the game. If you haven't overwritten any files, just delete the additional NRS files. Although this will break your sierra sci interpreter saves most of the time and this *may* break your ScummVM saved games.
by m_kiewitz
Mon Aug 23, 2010 2:04 pm
Forum: General Discussion
Topic: SCI full-screen scrolling
Replies: 7
Views: 2987

I guess some developer is doing something with the scrolling recently. It's a bit jerky in the latest builds. Changed it slightly with r52299 again. we had some issues on some devices, where scrolling was way too slow and issues on other devices, where scrolling was way too fast. It's now syncing i...
by m_kiewitz
Sun Aug 22, 2010 9:45 pm
Forum: General Discussion
Topic: About KQVI
Replies: 39
Views: 18218

There are a bunch of patches for SCI games but as i understand it the devs will workaround glitches and bugs themself, so in the final revision of SCI support those patches won't be necessary... Well there may be *some* official patches, which will still be required like for example a version of Co...
by m_kiewitz
Sun Aug 22, 2010 3:59 pm
Forum: General Discussion
Topic: SCI Pre-Release Testing
Replies: 417
Views: 170459

clone2727 wrote:No. Why would a Police Quest demo be on the PQ collection discs? That makes no sense, you have the full game already.
http://wiki.scummvm.org/index.php/SCI/Game_Collections

One of the Space Quest collections contains space quest 6 and its demo.
by m_kiewitz
Sun Aug 22, 2010 3:35 pm
Forum: General Discussion
Topic: SCI Pre-Release Testing
Replies: 417
Views: 170459

Could somebody clarify something about the PQ2 demo? Originally I understood the demo was broke somehow as in it's broke and was never fixed for some reason. But from some of the recent posts I'm understanding that every version of the demo that the team have are broke but that there might (or defi...
by m_kiewitz
Sun Aug 22, 2010 3:32 pm
Forum: General Discussion
Topic: About KQVI
Replies: 39
Views: 18218

MusicallyInspired wrote:NewRisingSun disassembled the game scripts for SQ4 himself and recompiled them with changes to make it work.
He actually patched the scripts. He didn't recompile them. We do the same for some script issues.
by m_kiewitz
Sat Aug 21, 2010 7:11 pm
Forum: General Discussion
Topic: About KQVI
Replies: 39
Views: 18218

MrPunchy wrote:well, scummvm have the option to show speech & subs at the same time, but still don't work... i`ll be waiting
That option is meant for games that support it. KQ6 doesn't support it. So we would have to patch that feature in and that's quite complicated.
by m_kiewitz
Wed Aug 18, 2010 5:43 am
Forum: General Discussion
Topic: SCI Pre-Release Testing
Replies: 417
Views: 170459

The old version of KQ4 is AGI - not SCI, unless there are two SCI versions (and the original AGI)? I actually own the AGI version of it (retail release), which is supposedly quite rare. I'm am not aware however of two different SCI releases. King's Quest IV was released on two different versions of...