Search found 157 matches

by m_kiewitz
Wed Nov 03, 2010 10:22 am
Forum: Help and Support
Topic: Copy protection in SCI/Sierra games
Replies: 32
Views: 23127

All those sierra people do not own the rights to the games anymore. You do realize "those Sierra people" never owned rights in the first place, right? Only Sierra as a company owned rights, not its individual employees (especially as we're talking about personal websites). Ken Williams is the found...
by m_kiewitz
Tue Nov 02, 2010 7:54 am
Forum: Help and Support
Topic: Copy protection in SCI/Sierra games
Replies: 32
Views: 23127

As for the copy protection, it will be a great pleasure if some of it can be removed, that is, the ones that were not tied with storylines. A few examples: - King's Quest 4 (there's actualy a debug mode that can bypass this. Too bad it cannot be activated in ScummVM) - Colonel's Bequest; the finger...
by m_kiewitz
Mon Nov 01, 2010 2:43 pm
Forum: General Discussion
Topic: Future plans
Replies: 5
Views: 2720

nathanel.mori wrote:Doesn't that mean that the SCI2 VM is also required to be 32-bit?
No.
SCI0-SCI1.1 used a 16-bit real mode interpreter
SCI2-SCI3 used a 32-bit protected mode interpreter - and that's the reason, why we call SCI2-SCI3 "SCI32".

Internally SCI2/SCI2.1 still used 16-bit for the actual VM.
by m_kiewitz
Fri Oct 22, 2010 8:19 pm
Forum: The Junkyard
Topic: Willy Beamish and Space Quest 6 Support?
Replies: 5
Views: 5447

Space Quest 6 is SCI2.1 - it actually already works somewhat using a daily build (which means intro works and you can play a bit around in the first few screens), but it will take a long time till it will get officially supported Willy Beamish uses Dynamix Game Development System. Maybe this will ge...
by m_kiewitz
Tue Oct 19, 2010 5:08 am
Forum: General Discussion
Topic: ScummVM 1.2.0 "FaSCInating release" is here!
Replies: 23
Views: 14427

Re: ScummVM 1.2.0 "FaSCInating release" is here!

Nice! Early SCI 16-color games can be optionally undithered by ScummVM, making them look much better. Well, that's subjective. I wish you guys would have disabled it by default or at least made the undither option a little more accessible than going into the console all the time. For those of us th...
by m_kiewitz
Mon Oct 18, 2010 7:28 pm
Forum: General Discussion
Topic: ScummVM 1.2.0 "FaSCInating release" is here!
Replies: 23
Views: 14427

Re: Laura Bow CD version and Zak McKracken V2 spanish versio

Hello there, I've tried Laura Bow CD version and I've set the audio to both speech and text mode in the scummvm menu (in the 'edit game' menu) but it doesn't work correctly. There is only speech or only text. In the game there isn't this speech and text in same time option, either. That's right. Th...
by m_kiewitz
Sat Oct 16, 2010 6:02 pm
Forum: Help and Support
Topic: Copy protection in SCI/Sierra games
Replies: 32
Views: 23127

The only two games I can think of that have the copy protection removed officially are the CD versions of Space Quest IV and... This one has multiple copy protections. They are (by order of appearance - but correct me if I left anything out): The requested code when entering a timepod for the first...
by m_kiewitz
Sat Sep 11, 2010 8:56 am
Forum: General Discussion
Topic: Datafiles for SCI
Replies: 27
Views: 25300

Re: Datafiles for King's Quest VII

Just for those of you who are also interested in having only the datafiles of the games: The datafiles for my King's Quest VII (Windows only release / german) are: This is just wrong. Please don't list such things just by playing around a bit. At least the patch files are definitely also required, ...
by m_kiewitz
Wed Sep 08, 2010 7:31 pm
Forum: General Discussion
Topic: PC98 SCI Games
Replies: 19
Views: 17656

OmerMor wrote:Japanese version

Cool, eh? :D
I had already uploaded the start of the game to youtube
http://www.youtube.com/watch?v=AHJbeTlARA4

bains got blue hair :D
by m_kiewitz
Wed Sep 08, 2010 1:00 pm
Forum: General Discussion
Topic: PC98 SCI Games
Replies: 19
Views: 17656

OmerMor wrote:Does PQ2 also come in 2 flavors?
doesn't seem to be that way.
Is the format of the 8-color views and pictures different from the format of 16-colors ones? Or is the same format the just utilizes less colors?
it's the same format.
by m_kiewitz
Wed Sep 08, 2010 10:33 am
Forum: General Discussion
Topic: PC98 SCI Games
Replies: 19
Views: 17656

Re: PC98 SCI Games

Do you know if the game contains 2 sets of picture resources? The reason I want to use 8 colors is strictly educational. As a collector of Sierra games I'm interested in all the various rare formats that were available. I am able to see the 8-colors version with a PC98 emulator, so ScummVM support ...
by m_kiewitz
Mon Sep 06, 2010 8:47 am
Forum: Other Ports
Topic: PS3 Scummvm?
Replies: 118
Views: 133971

And the open source repository mentioned above actually contains only the exploit (no payload), so in theory it's not even useful on its own for piracy but *only* for homebrew. I think almost any website that reported about this had a patch included for enabling piracy. The exploit wasn't found by ...
by m_kiewitz
Sat Sep 04, 2010 7:49 am
Forum: General Discussion
Topic: SCI Pre-Release Testing
Replies: 417
Views: 170462

So, seems like most games have been tested and there's only really one or two "Major" game-stopping bugs left. Does this mean a release is imminent, or is there still much more polishing to do? Most of the current open bugs are really difficult to track down and solve. I guess it will take some tim...
by m_kiewitz
Fri Sep 03, 2010 7:47 pm
Forum: GP2X/GP2XWiz/Caanoo Port
Topic: SCI (LSL6) control issues on Wiz
Replies: 5
Views: 10045

Re: SCI (LSL6) control issues on Wiz

derboo wrote:(LSL6 stutters even at 700MHz, while everything else I tested runs fine with 533MHz).
If you are trying the hires SCI2.1 version, please try to get the SCI1.1 version instead.
by m_kiewitz
Thu Sep 02, 2010 9:19 pm
Forum: General Discussion
Topic: Leisure Suit Larry 2
Replies: 1
Views: 1474

Re: Leisure Suit Larry 2

I saw in the compatibility list that there are an old and a new version of this game. Can anyone tell me what the differences are? I can't find any reference to this online except for a fan made point and click version. It's the same game. But there was one version with an sci0early interpreter and...