Search found 157 matches

by m_kiewitz
Sat Feb 27, 2010 10:24 pm
Forum: General Discussion
Topic: ScummVM 1.1.0 Release Testing is Here!
Replies: 83
Views: 64448

Re: Leisure suit Lary 2 & 3

DJANGO wrote:PS. I´m testing now Larry 5 and Larry 6, keep an eye on me...
Both of those should work. LSL6 could have some graphic glitches though.
by m_kiewitz
Sun Jan 31, 2010 10:13 am
Forum: General Discussion
Topic: Broken Sword: The Directors Cut on iPhone Video
Replies: 18
Views: 12631

There were also death scenes in LucasArts games. And the death scenes in Broken Sword were never as frustrating as they were at Sierra's games. I meant games like Monkey Island series, Day of the tentacle etc. LucasArts even made fun of sierra death scenes. Of course you could die in FoA and indy3 ...
by m_kiewitz
Sat Jan 30, 2010 9:08 pm
Forum: General Discussion
Topic: Broken Sword: The Directors Cut on iPhone Video
Replies: 18
Views: 12631

It seems that the dying scenes have been removed. They were removed on Wii as well. Anyway I prefer that version a lot. The death scenes didnt really fit. It was like 95% lucasarts-like (no death) and 5% sierra-like (instant deathtraps). I don't think that they were actually censored, but were remo...
by m_kiewitz
Thu Jan 21, 2010 12:38 pm
Forum: General Discussion
Topic: Status of SCI games
Replies: 212
Views: 153584

By updating the game engines to be compatable with current OSs/Platforms, it's just like translating an old text from an old language that isn't spoken anymore like Sumerian (Dos), into the current ones like English\Spanish (Win\iphone,etc.). Its like decrypting and understanding some ancient forei...
by m_kiewitz
Sun Jan 10, 2010 8:07 am
Forum: General Discussion
Topic: Status of SCI games
Replies: 212
Views: 153584

Just a question is ScummVM going to support the newer SCI (with SVGA graphics) games like: Space Quest 6, Torin's Passage, King's Quest 7, Leisure Suit Larry 7 and Quest for Glory 5):,? yes, but it will take quite some time. Those are all SCI "32" games and we are only starting to get those working...
by m_kiewitz
Mon Jan 04, 2010 1:40 pm
Forum: Help and Support
Topic: Kings Quest 5
Replies: 22
Views: 18367

Luminious wrote:Naww, md5 is just a douche. We all get used to it
Image

Go away
by m_kiewitz
Sat Jan 02, 2010 8:04 am
Forum: Help and Support
Topic: Kings Quest 5
Replies: 22
Views: 18367

The issue should now be solved (thanx to waltervn).
by m_kiewitz
Thu Dec 31, 2009 2:27 pm
Forum: Help and Support
Topic: Kings Quest 5
Replies: 22
Views: 18367

are you contented now??????? jeeez... OOOH wait - this images can be manipulated .... pls ban user!! we didnt lock the thread at all, so calm your horses. we are working on scummvm for free and we don't like to support pirates at all. The contents of your CD were pretty suspicious - the whole case ...
by m_kiewitz
Tue Dec 29, 2009 11:16 pm
Forum: Help and Support
Topic: Kings Quest 5
Replies: 22
Views: 18367

A friend of mine runs a torrent tracker and has logged at least one of the devs from this site on there "pirating". Pot calling the kettle black much? Sorry, but bambamfox didn't show us his legal copy. He showed us a screenshot with files and directories. And he gave us a link. Anyone can do that....
by m_kiewitz
Mon Dec 28, 2009 8:28 pm
Forum: Help and Support
Topic: Kings Quest 5
Replies: 22
Views: 18367

bambamfox wrote:.... yes there is no Zip-file in it, it's an Lzh-file (KQ5.LZH) - 9.064kb
The official release by sierra does not contain any lzh file, also the CD version is much bigger. There is also no kq5.exe file on either the floppy nor cd version. I guess you got a pirated floppy version burned on CD.
by m_kiewitz
Sun Dec 27, 2009 8:49 pm
Forum: General Discussion
Topic: What about Larry Laffer ?
Replies: 32
Views: 22463

I have it on very good authority that, unfortunately, Larry 4 will never be supported by ScummVM because Al Lowe doesn't believe in "4-play". We tried to include support, but Space Quest 4 required us to remove Larry 4 support, otherwise it wouldn't have been possible to finish Space Quest 4. We ar...
by m_kiewitz
Wed Dec 23, 2009 4:46 pm
Forum: General Discussion
Topic: Dithering in 16-Color SCI Games
Replies: 42
Views: 31842

views/cels "undithering" means really detecting dithered pixel combinations and replacing those with the correct mixed color. Not sure if it would make a big difference, but you are probably calculating the mixed color by simply averaging the dithered colors, I guess? The mixed color is averaging t...
by m_kiewitz
Tue Dec 22, 2009 7:40 pm
Forum: General Discussion
Topic: Dithering in 16-Color SCI Games
Replies: 42
Views: 31842

The undithering algorithm in ScummVM is superior, as it processes both backgrounds and sprites, whereas in FreeSCI only backgrounds are processed Does it process each component of the scene individually or is it applied on fully rendered scene? It's a separated process. First the background picture...
by m_kiewitz
Tue Dec 22, 2009 7:36 pm
Forum: General Discussion
Topic: Dithering in 16-Color SCI Games
Replies: 42
Views: 31842

32 colors is not enough. If amiga would have been capable of displaying 256 colors, I bet they would have done so. Why 256? Because dithered sci pictures are able to contain almost up to 256 colors in total. It's the EGA palette (16 colors) and all those colors mixed with each other. They could sti...
by m_kiewitz
Tue Dec 22, 2009 10:52 am
Forum: General Discussion
Topic: Dithering in 16-Color SCI Games
Replies: 42
Views: 31842

But if Sierra REALLY wanted to offer more than 16 colours, why didn't the Amiga versions of the SCI0 games, capable of displaying 32 colours, use these supposedly extra defined colours? 32 colors is not enough. If amiga would have been capable of displaying 256 colors, I bet they would have done so.