Search found 488 matches

by joostp
Sat Jul 05, 2008 9:00 am
Forum: PocketPC/WinCE Port
Topic: Trouble setting up SDL
Replies: 3
Views: 5580

I would try changing those printf()s to fprintf()s and see if it errors out on any of those cases (unless you can already somehow catch these printfs, of course).

I wouldn't be surprised if it couldn't set the 160x120 video mode...
by joostp
Wed Jun 25, 2008 3:23 pm
Forum: The Junkyard
Topic: LucasArts considering to make adventure games and more...
Replies: 27
Views: 21491

Ceri Cat wrote:And now they're doing BS for the DS.
...whose engine is an evolution from the BS2 GBA engine. ;)
by joostp
Wed Jun 25, 2008 3:20 pm
Forum: PSP Port
Topic: Freddi Fish 2
Replies: 6
Views: 5856

Hmm, it could be that this game uses more memory than the other FF games.

An easy short-term solution would be doing a new ScummVM build with the other engines disabled. This should free up another 4 or-so MB, which may be enough to allow this game to run.
by joostp
Tue Jun 24, 2008 10:58 pm
Forum: The Junkyard
Topic: Revolution apocrypha: Amiga port of King's Quest VI
Replies: 14
Views: 12087

Yes, it uses "Virtual Theatre" and no, it's not straightforward to support this game because of that.

The engine used is similar to Amiga BASS (which isn't supported by ScummVM).
by joostp
Tue Jun 24, 2008 11:13 am
Forum: The Junkyard
Topic: LucasArts considering to make adventure games and more...
Replies: 27
Views: 21491

BS2 for GBA was actually developed shortly after BS1 and reached alpha/beta stage, but as no publisher could be found it was never completely finished / released.
by joostp
Tue Jun 03, 2008 5:10 pm
Forum: The Junkyard
Topic: LucasArts considering to make adventure games and more...
Replies: 27
Views: 21491

As most people have already stated; there is absolutely no technical reason (and I say this as both a ScummVM and licensed DS developer) why the floppy versions of these games couldn't be "ported" to small (8-32MB) cartridges, and with some effort, even talkie versions of anything up to, and includi...
by joostp
Thu May 22, 2008 10:28 am
Forum: PSP Port
Topic: Putting games on your PSP
Replies: 43
Views: 47864

Lol... well, it just finished! My file size went from 1GB to a minuscule 1.5GB! That's some awesome compression right there. You are probably looking at the sum of compressed AND uncompressed files. If the compression succeeded you can delete the uncompressed versions. i.e. the SPEECH1.CLU and SPEE...
by joostp
Wed May 21, 2008 11:54 pm
Forum: PSP Port
Topic: Putting games on your PSP
Replies: 43
Views: 47864

temporaryscars wrote:Ok, scratch that. It's working, but there's no music. What can I do about that?
Copy the music files...?
by joostp
Wed May 07, 2008 8:52 pm
Forum: Help and Support
Topic: How can I tweak the audio buffers?
Replies: 19
Views: 6994

clone2727 wrote:"Diskette" is also an English word meaning the same thing ;)
Gee, learn something new every day! :)
by joostp
Wed May 07, 2008 4:25 pm
Forum: Help and Support
Topic: How can I tweak the audio buffers?
Replies: 19
Views: 6994

md5 wrote:
filipetolhuizen wrote:Last Cruzade is already on disk since it's diskette based and has strange sound cut-offs.
"Diskette based"?
"Diskette" is Dutch for "Floppy" :)
by joostp
Tue Apr 29, 2008 2:30 pm
Forum: PSP Port
Topic: Game crashes to XMB
Replies: 2
Views: 3549

Try deleting the game entries from the ScummVM launcher and adding them again.
by joostp
Thu Apr 24, 2008 8:19 pm
Forum: Help and Support
Topic: Return to Zork
Replies: 27
Views: 26980

I don't think it detects it smaller than it really is, but rather you forgot to paste the last digit. I have the same version and I get this: Your game version appears to be unknown. Please, report the following data to the ScummVM team along with name of the game you tried to add and its version/la...
by joostp
Thu Apr 10, 2008 5:40 pm
Forum: PSP Port
Topic: Broken Sword 2 - ERROR: Could not open light mask
Replies: 18
Views: 18268

Can someone please try this build and see if it makes a difference?
by joostp
Thu Apr 10, 2008 5:26 pm
Forum: PSP Port
Topic: 'make clean' fails
Replies: 1
Views: 2676

Fixed in SVN now.

Next time please report these things on the bug tracker, or, even better, supply a patch to fix it yourself. :)
by joostp
Tue Apr 08, 2008 7:40 pm
Forum: PSP Port
Topic: Broken Sword 2 - ERROR: Could not open light mask
Replies: 18
Views: 18268

Memory is not the problem... I've had up to 2.5GB of free memory and still have this problem Also, I had no problem running Broken Sword 1 Searching thru this forum several others also have this problem Does anyone know what this error is???? ERROR: Could not open light mask Please tell me where I ...