Search found 488 matches

by joostp
Mon Aug 03, 2009 5:31 pm
Forum: General Discussion
Topic: Beneath A Steel Sky to be remade for iPhone/iTouch
Replies: 2
Views: 2192

Re: Beneath A Steel Sky to be remade for iPhone/iTouch

marzipan wrote:Oh LucasArts, what have you kickstarted now? :lol:
Because no-one was working on iPhone adventure games before LA released MI:SE, rite? :roll:
by joostp
Sun Aug 02, 2009 11:01 am
Forum: PSP Port
Topic: Standby and resume
Replies: 9
Views: 8160

Bluddy wrote:OK I have my code written up. I tested it and it seems to work. I'm not sure how to manage SVN though. Can I commit files? Do I need to have permission first? Should I just send you the files?
Great!

You should submit a patch to the Patch Tracker (link on the front page).
by joostp
Sun Jul 19, 2009 11:07 pm
Forum: PSP Port
Topic: Standby and resume
Replies: 9
Views: 8160

In short; when you resume, all the file handles are closed/invalid. Since ScummVM / the game engine is not aware of this, any subsequent reads a games does will fail (they'll need to be re-opened first). At least, I believe that's what was going on last I looked (which admittedly was some time ago!)...
by joostp
Sat Jul 18, 2009 11:07 am
Forum: PSP Port
Topic: Standby and resume
Replies: 9
Views: 8160

Yes, the cause is known.

It has not been addressed since last I looked it would require some substantial platform specific changes/workarounds in the File class, although I've since thought of a few possible alternative ways to address this, so with some luck this'll be addressed in the future.
by joostp
Thu Jun 11, 2009 9:05 am
Forum: Dreamcast Port
Topic: Loom CD talkie problem
Replies: 25
Views: 45562

VBR makes seeking very hard/complicated. Try CBR at 96 or 128kbps.
by joostp
Sun May 17, 2009 9:18 pm
Forum: PSP Port
Topic: MT-32 support on PSP?
Replies: 3
Views: 5640

MT32 emu support is not compiled in, because it would be pointless (unusable).
by joostp
Sat May 16, 2009 12:36 am
Forum: PSP Port
Topic: Scummvm on PSP's 3000!
Replies: 7
Views: 11688

Does the 7th guest run at acceptable speed on PSP? I've had some reports to the contrary.
by joostp
Thu May 07, 2009 9:35 am
Forum: iPhone Port
Topic: Flight of the Amazon Queen was on the App Store
Replies: 24
Views: 24370

Re: New Version on the AppStore

nferno wrote:Hmm, you don't happen to know which companies in particular are busy porting their ScummVM games to the iPhone? (or even which particular games?)
I do. You'll find out soon enough. :)
by joostp
Tue May 05, 2009 10:43 pm
Forum: iPhone Port
Topic: Flight of the Amazon Queen was on the App Store
Replies: 24
Views: 24370

Re: New Version on the AppStore

A (more likely) alternative path that I can see is that these game companies suddenly start noticing FOTAQ on the App Store. If they see it fares well, they'll start porting their games like mad (using ScummVM) and cash in on the games by selling them all as seperate App Store apps, which actually ...
by joostp
Wed Apr 29, 2009 10:50 am
Forum: Other Ports
Topic: WINCE on Xperia X1
Replies: 5
Views: 7098

Probably easiest is to download the "Ogg addon" from the downloads page, and remove the FLAC files.

Oh, and of course file a bug report on the tracker for this issue. :)
by joostp
Tue Apr 28, 2009 2:30 pm
Forum: iPhone Port
Topic: Flight of the Amazon Queen was on the App Store
Replies: 24
Views: 24370

Concerning this release, that article mentions it was released from "iPhSoft", which seems to be pointing to clem's website for the game: http://www.unet.univie.ac.at/~a0200586/videogames/fotaq/index.html That is disappointing in fact. Clem did not discuss it with anyone. Eugene I doubt clem was be...
by joostp
Tue Apr 28, 2009 1:45 pm
Forum: iPhone Port
Topic: Flight of the Amazon Queen was on the App Store
Replies: 24
Views: 24370

From the description it's undoubtedly using ScummVM. It probably got yanked because ScummVM is still using private frameworks (Core Surface), which is a no-go for releasing your app on the app store. Although in that case you'd expect them to catch that early on in QA and it should never have been a...
by joostp
Mon Apr 27, 2009 11:17 pm
Forum: Help and Support
Topic: [Resolved] No cursor with ScummWM 0.13 on Ubuntu Jaunty
Replies: 7
Views: 4673

hem sorry, I'm feeling like a newbie, but I don't know how to set this environment variable :s Try this: * Open a Terminal (Applications > Accessories > Terminal) * In the terminal type: SDL_VIDEO_X11_DGAMOUSE=0 scummvm Note that this only sets the env. var for this particular run of ScummVM, searc...
by joostp
Mon Apr 27, 2009 6:06 pm
Forum: Help and Support
Topic: [Resolved] No cursor with ScummWM 0.13 on Ubuntu Jaunty
Replies: 7
Views: 4673

Try setting the SDL_VIDEO_X11_DGAMOUSE env var to 0 (see also here around 0:32).
by joostp
Thu Apr 16, 2009 3:13 pm
Forum: iPhone Port
Topic: Official SDK now partially supported
Replies: 23
Views: 27735

PBuffers and the texture rectangle extension might be alternatives. And since we know which rectangles have been updated, we don't need to upload the full texture each frame. Do you mean using "texSubImage2D" ? But, it's as slow as uploading the full texture. What am I missing ? No, the GL_OES_draw...