Search found 126 matches

by noize
Thu Jan 29, 2009 1:14 pm
Forum: General Discussion
Topic: Testing, testing (Help us with 0.13.0 release testing)
Replies: 95
Views: 104489

Just finished Monkey Island 2 on both Wii and PC version with latest SVN. Found two small bugs, which I will report. Other then that no problems. https://sourceforge.net/tracker/index.php?func=detail&aid=2545459&group_id=37116&atid=418820 https://sourceforge.net/tracker/index.php?func=de...
by noize
Fri Jan 23, 2009 9:19 am
Forum: General Discussion
Topic: How Can I Turn Off Drascula's Speech?
Replies: 6
Views: 3352

You could also try for the original spanish speech, which I did. Much better then the english dub.
by noize
Wed Jan 21, 2009 4:58 pm
Forum: Wii Port
Topic: Wii/GameCube port - News & Nightly snapshots
Replies: 79
Views: 184339

Hrm, isn't the F5 key mapped to the GMM already in ScummVM? I just checked with COMI and the GMM coming up with the home button is the same as the GMM in Windows (F6 key). Well I tried the latest build r35894, and for me it doesn't show GMM, it just shows the Scumm menu. GMM is a bit similar in loo...
by noize
Tue Jan 20, 2009 7:58 pm
Forum: Wii Port
Topic: Wii/GameCube port - News & Nightly snapshots
Replies: 79
Views: 184339

I saw you contributed DVD support. Great work! Looking very forward for the next build.

While you are at it, may I ask of you to make the Home button bring up the GMM (like F6 on Windows) instead of functioning like F5?

Thanks.
by noize
Sat Jan 03, 2009 8:15 pm
Forum: General Discussion
Topic: Visit Transylvania, at no cost
Replies: 46
Views: 37439

The Spanish release by jvprat also misses the extra audio track.

@md5
how about a script fix like;
if track31 exist play track31 else play track29 (except for spanish version ofcourse)

@DCDayDreamer
As it seems you are one of the few to have the 31st track. Can you post it as a wav or flac file?
by noize
Tue Dec 30, 2008 10:17 am
Forum: Wii Port
Topic: Curse of monkey island running slow
Replies: 5
Views: 8738

Sounds more like the subtitle bug.
Try increasing the subtitle speed in the audio options to maximum, and see if the slow down still occurs.
by noize
Wed Dec 24, 2008 11:09 am
Forum: The Junkyard
Topic: Possible support for "The Neverhood"?
Replies: 34
Views: 35837

Re: Possible support for "The Neverhood"?

You know you don't have the FAQ very clear on the frontpage, it's one tiny little link hidden in the menu, so no surprise no one reads it. Every forum subject has a sticky called "Forum rules". One of these rules is reading the faq before posting. I also voted yes. Neverhood support would...
by noize
Sat Dec 13, 2008 1:26 pm
Forum: Wii Port
Topic: ScummVM/Wii SVN builds
Replies: 121
Views: 140560

@aculotarpa Ogg doesn't work well yet with Wii. Try compressing the audio to mp3's.

The COMI bug you are talking about has to do with the subtitle speed settings. Try increasing the levels.
by noize
Thu Dec 11, 2008 2:43 pm
Forum: The Junkyard
Topic: some question about 7th guest & discworld
Replies: 11
Views: 11247

I read on google code, that the CDI 7th Guest version doesn't use the groovie engine, so it most probably will not be supported.
by noize
Thu Dec 11, 2008 12:08 pm
Forum: Help and Support
Topic: Inherit the Earth Freezing
Replies: 10
Views: 5489

Re: Speech script bug in unstable SVN

Hi! Every time a character speaks, the animation for talking is still in use for one additional second after the speech sequence ended. Same bug in IHNM. And if you turn off subtitles. The speech goes too fast. Lines overlapping each other. Another bug is that SFX is turned off by default. Both for...
by noize
Sat Nov 22, 2008 12:51 pm
Forum: The Junkyard
Topic: Violent Adventure Games
Replies: 9
Views: 14944

Hopkins FBI is another one. Known for it's extremely gratuitous violence and colourful comic book depictions of grisly murders...
by noize
Sun Nov 16, 2008 11:01 pm
Forum: General Discussion
Topic: t7gre - Groovie Engine
Replies: 52
Views: 36203

I am sure it isn't used in the game, as the game only uses CD2 for installation, not for playing as I recall.
by noize
Sun Nov 16, 2008 1:02 pm
Forum: Wii Port
Topic: ScummVM/Wii compilation instructions?
Replies: 28
Views: 30099

How about using the ScummVM plugin system. That should save on some memory issues.
by noize
Sun Nov 16, 2008 1:00 pm
Forum: General Discussion
Topic: t7gre - Groovie Engine
Replies: 52
Views: 36203

http://code.google.com/p/t7gre/wiki/PrepareGames Describes how to add this game to ScummVM. "You'll additionally need to rip the first audio track on the first CD and compress it to OGG or MP3 (ScummVM standard) if you want to hear the introduction music." Renamed it to track1.mp3 and inc...
by noize
Wed Nov 12, 2008 7:40 pm
Forum: General Discussion
Topic: t7gre - Groovie Engine
Replies: 52
Views: 36203

Thanks for compiling. This looks promising!