Search found 94 matches

by icanntspell
Wed Sep 09, 2009 5:02 am
Forum: General Discussion
Topic: The End of the Beginning - Release Testing
Replies: 367
Views: 204057

Re: ZAK-V1-C64 tested

Game completed without real problems. Found two glitches which have been entered as bug #2854034 and #2854037. Bug #2854037 is generic to all Zak McKracken version. Is there a need for testing the FM-Towns version of Zak (since FM-Towns versions are not so well supported, due to these games not rea...
by icanntspell
Tue Sep 08, 2009 3:33 am
Forum: General Discussion
Topic: The End of the Beginning - Release Testing
Replies: 367
Views: 204057

ZAK-V1-C64 tested

Game completed without real problems. Found two glitches which have been entered as bug #2854034 and #2854037.

Windows XP SP3
ScummVM 1.0.0rc143718 (Aug 25 2009 12:34:25)
Features compiled in: Vorbis FLAC MP3 zLib FluidSynth
by icanntspell
Wed Aug 12, 2009 4:44 pm
Forum: General Discussion
Topic: Anyone know if it's possible to extract Loom's CDDA.SOU?
Replies: 34
Views: 33049

Well, it could also be stereo at 22050hz. That sounds pretty much the same as mono 44100hz to me (at least in this case).
by icanntspell
Wed Aug 12, 2009 9:31 am
Forum: General Discussion
Topic: Anyone know if it's possible to extract Loom's CDDA.SOU?
Replies: 34
Views: 33049

Out of curiousity, I loaded the .cdda file in audacity. It looks 16bit Mono raw audio. It definately is not compressed in some way. There is probably some data between the audio because the sound is not perfect if you play it. (Maybe CRC checks?)