Search found 94 matches

by icanntspell
Thu Jun 19, 2014 7:01 am
Forum: Android Port
Topic: Does something prevent the G. Play version to be updated?
Replies: 6
Views: 4547

I am just trying to shed some more light in one of the issues a lot of people are having trouble with. I will leave it at rest again, I have no intention to piss people off.
by icanntspell
Wed Jun 18, 2014 12:11 pm
Forum: Android Port
Topic: Does something prevent the G. Play version to be updated?
Replies: 6
Views: 4547

If you want to help, the following would be useful: 1. a Pull Request to replace the usage of aaptbuilder would be useful as that blocks the newest SDK usage 2. an implementation of Action Intents: http://sourceforge.net/p/scummvm/feature-requests/686/ 3. some debug work on the various bugs on OUYA...
by icanntspell
Wed Jun 18, 2014 7:07 am
Forum: Android Port
Topic: Does something prevent the G. Play version to be updated?
Replies: 6
Views: 4547

As far is I can find, the current status is This has been due to Google Play (The new name for the Marketplace) giving very cryptic error messages when we try to submit the upgraded build... and a lack of time for the porter to fight with the app store. What is the preferred way to contact the Andro...
by icanntspell
Fri Jan 10, 2014 6:36 am
Forum: General Discussion
Topic: Speech Recognition?
Replies: 11
Views: 5331

Android seems to have something build in for this.

http://developer.android.com/reference/ ... nizer.html

It sounds like a nice idea, but I don't see myself playing LSL using this :) At least not in public :D
by icanntspell
Thu Jun 20, 2013 7:07 pm
Forum: Help and Support
Topic: Gabriel Knight 1 - what files to play?
Replies: 17
Views: 29233

Indeed, that wasn't so hard :) Thanks for the help! Works great!
by icanntspell
Tue Jun 11, 2013 5:01 pm
Forum: Help and Support
Topic: Gabriel Knight 1 - what files to play?
Replies: 17
Views: 29233

You'll need to use the daily builds (or compile yourself) in order to play GK1 in ScummVM. It actually works alright, but is still a bit buggy. I think (not sure as I don't have that version, going by hearsay) that the GoG version puts all the data in a compressed ISO type thing. Try extracting tha...
by icanntspell
Sun Jun 09, 2013 5:34 pm
Forum: Help and Support
Topic: Gabriel Knight 1 - what files to play?
Replies: 17
Views: 29233

Does v1.6.0 contain the patches used to get GK1 running by the writers above? I tried the steps above, but I just keep getting the "game data not found". Hopefuly I am doing something wrong and GOG's GK1 is playable on ScummVM somehow. I am aiming for it to run on my S3. But no luck yet even with th...
by icanntspell
Sun Oct 14, 2012 6:41 am
Forum: Help and Support
Topic: Broken Sword 1&2
Replies: 3
Views: 3242

On Steam my Broken Sword 2 game recently got updated to Broken Sword 2 Remastered which doesn't use ScummVM (and thus no MPEG). I am glad I made a copy before the update :)
by icanntspell
Sun Oct 14, 2012 6:28 am
Forum: General Discussion
Topic: Remove Status Windows?
Replies: 5
Views: 4119

Use the --no-console command line option, to disable the console window under Windows.

And I doubt the new game will be written in their same old engine, but who knows.
by icanntspell
Fri Sep 21, 2012 12:45 pm
Forum: Help and Support
Topic: scummvm close
Replies: 5
Views: 2024

which platform (OS) and which version of ScummVM are you using? Also output from the console helps.
by icanntspell
Thu Sep 13, 2012 5:46 am
Forum: General Discussion
Topic: Ultimate Broken Sword 2 Setup Guide
Replies: 52
Views: 73217

It should still be moved to the wiki. I am willing to take on this job if no other volunteers stand up.
by icanntspell
Tue Aug 07, 2012 11:02 am
Forum: General Discussion
Topic: ScummVM 1.5.0 Windows x64
Replies: 8
Views: 8954

Have you tried compiling the freetype library staticly and linking it in the binary as well? I failed doing so for w32 (still hoping that the library will be included in the .zip file with all the other libraries). Yeah, it works, NP, just make sure you download the latest sources (version 2.4.10)....
by icanntspell
Sun Aug 05, 2012 8:03 am
Forum: The Junkyard
Topic: Which games would you like to be supported on the future?
Replies: 368
Views: 298534

The list is great! Perhaps it's possible to add the status of games/engines if it's already being worked on?
by icanntspell
Sun Aug 05, 2012 7:56 am
Forum: General Discussion
Topic: ScummVM 1.5.0 Windows x64
Replies: 8
Views: 8954

Have you tried compiling the freetype library staticly and linking it in the binary as well? I failed doing so for w32 (still hoping that the library will be included in the .zip file with all the other libraries).
by icanntspell
Tue Jul 03, 2012 7:04 pm
Forum: General Discussion
Topic: New release testing period: ScummVM 1.5.0
Replies: 20
Views: 19663

md5 wrote:The wiki was updated for the freetype dependency months ago... which part are you referring to?
"Adding all libraries to Visual Studio 2005/2008" contains a nice list of required libraries, but indeed other parts are updated nicely. I was staring too much on that list.