Search found 29 matches
- Wed Jun 15, 2011 9:46 am
- Forum: PocketPC/WinCE Port
- Topic: Screen issue with v1.3.0
- Replies: 2
- Views: 8007
Re: Screen issue with v1.3.0
Hello I was very pleased when the official port for PocketPC of ScummVM v1.3.0 comes out: the port is not dead! I immediately installed it on my PocketPC device and started playing. But unfortunately it has the same bug that I (and the user Thunderbird) already found in the unofficial v1.2.0 and si...
- Sun Jun 12, 2011 1:55 am
- Forum: PocketPC/WinCE Port
- Topic: Test 1.2 versions
- Replies: 38
- Views: 51774
Oh sweet! I'll try right now :) Edit: Works! Screen refreshes normally now. Thanks! Nice to hear :) And I also I want to correct myself, it wasn't me personally who fixed the bug, I just applied it; it was wjp who actually found the exact problem and fixed the ASM code which was responsible for thi...
- Sun Jun 12, 2011 12:51 am
- Forum: PocketPC/WinCE Port
- Topic: Test 1.2 versions
- Replies: 38
- Views: 51774
Re: Space Quest III
This issue should be fixed now in the latest stable daily build. Could you please download the latest stable daily build from http://buildbot.scummvm.org/builds.html (on the bottom right) and report back if it works for you, too? Yeah, I actually tried the stable build and beta build and it had the...
- Sat Jun 11, 2011 10:42 pm
- Forum: PocketPC/WinCE Port
- Topic: Disable cursor change on screen tap (SQ1VGA, SQ4, SQ5)
- Replies: 4
- Views: 10130
Re: Disable cursor change on screen tap (SQ1VGA, SQ4, SQ5)
Is there anyway to keep the cursor from changing when you click on the screen? Often times I'll click to walk somewhere and the cursor will magically change to 'look'. This is really annoying, especially if you are being chased by a spider droid :P I setup a hard key to cycle the cursor actions. Th...
- Sat Jun 11, 2011 10:16 pm
- Forum: PocketPC/WinCE Port
- Topic: Test 1.2 versions
- Replies: 38
- Views: 51774
Re: Space Quest III
Interesting item. Tested Space Quest III (VGA) and it worked fine on 1.2.0svn51397, but testing the same version with 1.2.053554 I get strange screen artifacts. Doesn't seem to clear the screen on redraw (an example...when first loaded the SIERRA logo appears, when the first game screen appears par...
- Sat Jun 11, 2011 10:12 pm
- Forum: PocketPC/WinCE Port
- Topic: 1.3.0 Thank for last version in winCE
- Replies: 5
- Views: 12673
- Sun Aug 09, 2009 2:55 pm
- Forum: PocketPC/WinCE Port
- Topic: New SVN-Build (w/all engines) [Update: Nightlies available]
- Replies: 38
- Views: 64399
- Mon Aug 03, 2009 7:46 pm
- Forum: PocketPC/WinCE Port
- Topic: New SVN-Build (w/all engines) [Update: Nightlies available]
- Replies: 38
- Views: 64399
...Of course, this was at least a year ago. If you think it has improved by any significant margin since that time, let me know and I'd try it again. Ok, I can surely say that I haven't updated FreeSCI for PocketPC the last 4-5 years. My patch has been merged with the official FreeSCI sources and b...
- Fri Jul 31, 2009 8:10 am
- Forum: PocketPC/WinCE Port
- Topic: New SVN-Build (w/all engines) [Update: Nightlies available]
- Replies: 38
- Views: 64399
- Thu Jul 30, 2009 9:42 pm
- Forum: PocketPC/WinCE Port
- Topic: New SVN-Build (w/all engines) [Update: Nightlies available]
- Replies: 38
- Views: 64399
Can you update your tutorial too? is very useful and good tutorial!!!! I will certainly do that, but I think I won't come around doing this before the weekend. :( so we are back to single exe? also cerial, have you seen my PM? (long time ago - never got a reply) Yep, we're back to single .exe (for ...
- Tue Jul 28, 2009 9:30 pm
- Forum: PocketPC/WinCE Port
- Topic: New SVN-Build (w/all engines) [Update: Nightlies available]
- Replies: 38
- Views: 64399
- Fri Jul 10, 2009 1:24 pm
- Forum: PocketPC/WinCE Port
- Topic: New SVN-Build (w/all engines) [Update: Nightlies available]
- Replies: 38
- Views: 64399
So, I finally found some time to write a complete step by step howto, including all necessary patches, etc. I'm very sorry that I did not reply earlier, but I really had no spare time (...the usual thing...) However, AGI still does not seem to work, just like WM2003 based devices seem to crash at t...
- Sun Jul 05, 2009 7:34 pm
- Forum: PocketPC/WinCE Port
- Topic: New SVN-Build (w/all engines) [Update: Nightlies available]
- Replies: 38
- Views: 64399
So, I finally found some time to write a complete step by step howto, including all necessary patches, etc. I'm very sorry that I did not reply earlier, but I really had no spare time (...the usual thing...) However, AGI still does not seem to work, just like WM2003 based devices seem to crash at th...
- Mon May 18, 2009 9:07 pm
- Forum: PocketPC/WinCE Port
- Topic: New SVN-Build (w/all engines) [Update: Nightlies available]
- Replies: 38
- Views: 64399
New SVN-Build (w/all engines) [Update: Nightlies available]
Hi there! Some of you here may already know me, I've ported the original FreeSCI (0.34) to the PocketPC-Platform some time ago (among other things) :) Now that CABAL has come true, I wanted to try out ScummVM with SCI on my device and saw that there's no version for windows mobile availabe which sup...