Search found 29 matches

by cerial
Wed Jun 15, 2011 9:46 am
Forum: PocketPC/WinCE Port
Topic: Screen issue with v1.3.0
Replies: 2
Views: 7890

Re: Screen issue with v1.3.0

Hello I was very pleased when the official port for PocketPC of ScummVM v1.3.0 comes out: the port is not dead! I immediately installed it on my PocketPC device and started playing. But unfortunately it has the same bug that I (and the user Thunderbird) already found in the unofficial v1.2.0 and si...
by cerial
Sun Jun 12, 2011 1:55 am
Forum: PocketPC/WinCE Port
Topic: Test 1.2 versions
Replies: 38
Views: 50879

Oh sweet! I'll try right now :) Edit: Works! Screen refreshes normally now. Thanks! Nice to hear :) And I also I want to correct myself, it wasn't me personally who fixed the bug, I just applied it; it was wjp who actually found the exact problem and fixed the ASM code which was responsible for thi...
by cerial
Sun Jun 12, 2011 12:51 am
Forum: PocketPC/WinCE Port
Topic: Test 1.2 versions
Replies: 38
Views: 50879

Re: Space Quest III

This issue should be fixed now in the latest stable daily build. Could you please download the latest stable daily build from http://buildbot.scummvm.org/builds.html (on the bottom right) and report back if it works for you, too? Yeah, I actually tried the stable build and beta build and it had the...
by cerial
Sat Jun 11, 2011 10:42 pm
Forum: PocketPC/WinCE Port
Topic: Disable cursor change on screen tap (SQ1VGA, SQ4, SQ5)
Replies: 4
Views: 9966

Re: Disable cursor change on screen tap (SQ1VGA, SQ4, SQ5)

Is there anyway to keep the cursor from changing when you click on the screen? Often times I'll click to walk somewhere and the cursor will magically change to 'look'. This is really annoying, especially if you are being chased by a spider droid :P I setup a hard key to cycle the cursor actions. Th...
by cerial
Sat Jun 11, 2011 10:16 pm
Forum: PocketPC/WinCE Port
Topic: Test 1.2 versions
Replies: 38
Views: 50879

Re: Space Quest III

Interesting item. Tested Space Quest III (VGA) and it worked fine on 1.2.0svn51397, but testing the same version with 1.2.053554 I get strange screen artifacts. Doesn't seem to clear the screen on redraw (an example...when first loaded the SIERRA logo appears, when the first game screen appears par...
by cerial
Sat Jun 11, 2011 10:12 pm
Forum: PocketPC/WinCE Port
Topic: 1.3.0 Thank for last version in winCE
Replies: 5
Views: 12506

Thanks for the positive feedback, always nice to hear :)
In fact, the missing 1.2.0 version for Windows CE (which included the Sierra games support first) made me pickup the WinCE port, because I think a lot of people would appreciate playing Sierra games on Windows CE (including myself ;) )
by cerial
Sun Aug 09, 2009 2:55 pm
Forum: PocketPC/WinCE Port
Topic: New SVN-Build (w/all engines) [Update: Nightlies available]
Replies: 38
Views: 63617

I have some issues with the latest build in the trunk and also the one published in one of your previous posts: 1) I'd like it to default to exactly the opposite landscape direction (so that it correctly faces my keyboard). Maybe have a "2x opposite" graphics mode? That would be something very nice...
by cerial
Mon Aug 03, 2009 7:46 pm
Forum: PocketPC/WinCE Port
Topic: New SVN-Build (w/all engines) [Update: Nightlies available]
Replies: 38
Views: 63617

...Of course, this was at least a year ago. If you think it has improved by any significant margin since that time, let me know and I'd try it again. Ok, I can surely say that I haven't updated FreeSCI for PocketPC the last 4-5 years. My patch has been merged with the official FreeSCI sources and b...
by cerial
Fri Jul 31, 2009 8:10 am
Forum: PocketPC/WinCE Port
Topic: New SVN-Build (w/all engines) [Update: Nightlies available]
Replies: 38
Views: 63617

.. For months I've been dying to get SQ3 running on my phone, ... Hmm, maybe you could have tried my old FreeSCI WinCE Port. But it only runs the "old" sci games, not the new games with 256 colors. I myself have completed SQ3 with this port years ago :) See FreeSCI for PocketPC and here for screens...
by cerial
Thu Jul 30, 2009 9:42 pm
Forum: PocketPC/WinCE Port
Topic: New SVN-Build (w/all engines) [Update: Nightlies available]
Replies: 38
Views: 63617

Can you update your tutorial too? is very useful and good tutorial!!!! I will certainly do that, but I think I won't come around doing this before the weekend. :( so we are back to single exe? also cerial, have you seen my PM? (long time ago - never got a reply) Yep, we're back to single .exe (for ...
by cerial
Tue Jul 28, 2009 9:30 pm
Forum: PocketPC/WinCE Port
Topic: New SVN-Build (w/all engines) [Update: Nightlies available]
Replies: 38
Views: 63617

Ok, I seems it has been a bad idea to switch to new libs and a new compiler at once (the wm2003 problems, the input-problem, etc.) But I think the cause of all this is the new version of SDL I used. So I've updated my local test-buildbot to the actual "official" scummvm-configuration. Also I've swit...
by cerial
Fri Jul 10, 2009 1:24 pm
Forum: PocketPC/WinCE Port
Topic: New SVN-Build (w/all engines) [Update: Nightlies available]
Replies: 38
Views: 63617

So, I finally found some time to write a complete step by step howto, including all necessary patches, etc. I'm very sorry that I did not reply earlier, but I really had no spare time (...the usual thing...) However, AGI still does not seem to work, just like WM2003 based devices seem to crash at t...
by cerial
Sun Jul 05, 2009 7:34 pm
Forum: PocketPC/WinCE Port
Topic: New SVN-Build (w/all engines) [Update: Nightlies available]
Replies: 38
Views: 63617

So, I finally found some time to write a complete step by step howto, including all necessary patches, etc. I'm very sorry that I did not reply earlier, but I really had no spare time (...the usual thing...) However, AGI still does not seem to work, just like WM2003 based devices seem to crash at th...
by cerial
Mon May 18, 2009 9:07 pm
Forum: PocketPC/WinCE Port
Topic: New SVN-Build (w/all engines) [Update: Nightlies available]
Replies: 38
Views: 63617

New SVN-Build (w/all engines) [Update: Nightlies available]

Hi there! Some of you here may already know me, I've ported the original FreeSCI (0.34) to the PocketPC-Platform some time ago (among other things) :) Now that CABAL has come true, I wanted to try out ScummVM with SCI on my device and saw that there's no version for windows mobile availabe which sup...