Search found 10 matches

by sirskunkalot
Sat Aug 01, 2009 10:08 pm
Forum: General Discussion
Topic: The End of the Beginning - Release Testing
Replies: 367
Views: 246234

Just finished Discworld II (CD/DOS/GERMAN) under winxp sp3 with v1.0.0pre042957. The game itself went well, I just noted one little bug(? maybe this happens also in the original game, I didnt check it): When you try to mute the volume of the music inside the game (within the options), it will not al...
by sirskunkalot
Fri Jul 31, 2009 2:53 pm
Forum: iPhone Port
Topic: Discworld 1 not recognised on 0.13.1 ?
Replies: 15
Views: 18937

Hi LosBadylos,

try this:

http://forums.scummvm.org/viewtopic.php?t=7452

(the last post). Did and does it for me :) ldid can take quiet a time to finish and a respring is done. Just wait until you see the prompt of your console again.
by sirskunkalot
Mon Jun 22, 2009 11:00 am
Forum: iPhone Port
Topic: Cydia updated with firmware 3.0 compatible version
Replies: 3
Views: 8295

Thank you for uploading. I tried the .deb and it worked. Nevertheless, I did not like the fact, that I was not able to install the svn-build manually (hardly couldn't sleep that night :P). So I tried again and managed to make it work. I thought I would give a quick overview of the steps, that did it...
by sirskunkalot
Sun Jun 21, 2009 3:26 pm
Forum: iPhone Port
Topic: Cydia updated with firmware 3.0 compatible version
Replies: 3
Views: 8295

Hi vinterstrum, since this release is a svn-build, I thought the Disworld-Games would be enabled. But it seems that they are not (No game found). Could you kindly post a tutorial on how one can install a svn-build from the downloads page himself? I tried, but certainly I am failing on it. Until now ...
by sirskunkalot
Wed Feb 18, 2009 8:18 pm
Forum: General Discussion
Topic: Testing, testing (Help us with 0.13.0 release testing)
Replies: 95
Views: 119361

Bud Tucker error

Bud Tucker crashes to desktop every time I talk to Dave (the painter in Seedy Street). I submitted bug report 2613839.

scummvm-0.13.0pre-win32-20090218
Bud Tucker (DOS/GERMAN)

Since the english was completable, I assume this only happens to the german version?!
by sirskunkalot
Sat Feb 07, 2009 9:24 pm
Forum: General Discussion
Topic: Testing, testing (Help us with 0.13.0 release testing)
Replies: 95
Views: 119361

Simon The Sorcerer II

Simon The Sorcerer 2 (CD/WINDOWS/GERMAN)
0.13.0pre-20090201
Win32

No notable Bugs encountered.
by sirskunkalot
Sun Feb 01, 2009 9:28 pm
Forum: General Discussion
Topic: Testing, testing (Help us with 0.13.0 release testing)
Replies: 95
Views: 119361

Re: The Feeble Files

At least some of the load/save dialogs probably list their savegames by trying to open each one corresponding to a visible save slot, to see if they exist and to extract a description from them. Yes, must be something like that. I'm currently on Simon The Sorcerer 2, which also uses its own save-me...
by sirskunkalot
Sun Feb 01, 2009 4:41 pm
Forum: General Discussion
Topic: Testing, testing (Help us with 0.13.0 release testing)
Replies: 95
Views: 119361

The Feeble Files

Just finished "Floyd - Es gibt noch Helden" aka "The Feeble Files" (4CD/Windows/German) with scummvm-0.13.0pre-win32-20090201. I did not notice any bugs, except that every time one opens the Save or Load-dialogue, the console displays: "WARNING: FSNode::openForReading: FSNod...
by sirskunkalot
Thu Jan 29, 2009 3:19 pm
Forum: General Discussion
Topic: Testing, testing (Help us with 0.13.0 release testing)
Replies: 95
Views: 119361

Sam & Max Hit The Road

Hi,

I finished S&M-HTR (CD/GERMAN) on WinXP completely without encountering any bugs. I started playing with scummVMsvn-20090105 though. But I finished it with scummVMpre-20090126. I think that counts as 'Fully Completable' :)
by sirskunkalot
Thu Jan 29, 2009 3:06 pm
Forum: General Discussion
Topic: How old are you all
Replies: 138
Views: 137325

Hi, I believe, this thread is the best to start in this forum. Before I digg deeper into ScummVM-related things ;) I'm 23 years old and my first (Point-and-Click) adventure was Discworld II on a 133 MHz Pentium Machine I think. I can remember that I couldn't manage to get this damn game running. So ...