Search found 16 matches

by brijohn
Mon Feb 16, 2009 11:11 pm
Forum: Wii Port
Topic: Keyboard support?
Replies: 82
Views: 134595

If you are using a real USB keyboard you do not need to use the virtual one. The virtual keyboard is only necessary if you do not have a physical keyboard. If you are going to use the virtual keyboard just use the pointer to select the characters you want and then close the virtual keyboard. Also do...
by brijohn
Mon Feb 16, 2009 9:10 pm
Forum: Wii Port
Topic: Keyboard support?
Replies: 82
Views: 134595

it takes more than usual to enter Not sure what you mean by this. using the keyboard i get the symbols inside the [] do you mean when using the virtual keyboard? if so that is normal. i plugged a keyboard in the console and it seems to be working at least pressing space pauses the game. When i quit...
by brijohn
Mon Feb 16, 2009 7:34 pm
Forum: Wii Port
Topic: Keyboard support?
Replies: 82
Views: 134595

Ok updated version of the keyboard build. This one includes support for CapsLock and Numlock in libwiikeyboard also added key repeat to libwiikeyboard as well as many of the patches dhweg made to clean up some of the code and fix memory leaks. ScummVM rev38377 - supports CapsLock(ShiftLock) and NumL...
by brijohn
Mon Feb 16, 2009 4:19 am
Forum: Wii Port
Topic: Keyboard support?
Replies: 82
Views: 134595

dhewg, Thanks for getting this including in the in the main scummvm repositories. A few of my comments about your integration of libwiikeyboard. First you really should not remove loading of the keymaps from the SD card. I know the keymaps themselves do not take up much space if compiled in but size...
by brijohn
Fri Feb 13, 2009 9:17 pm
Forum: Wii Port
Topic: Keyboard support?
Replies: 82
Views: 134595

little question : adding capslock support (press once > enable, press again, disable) is in your TODO list ? and Numlock ? I should update my keymap in consequence. Yeah i'm planning to add support for the caps and num lock keys. Probably this weekend. For capslock though i'll probably write it as ...
by brijohn
Thu Feb 12, 2009 4:14 pm
Forum: Wii Port
Topic: Keyboard support?
Replies: 82
Views: 134595

Ok I've fixed the bugs that Badablek mentioned in the last release. The issue with the AltGr key was actually a bug in my keymap compiler that didn't really show up til the changes in how modifier keys are delt with. Keymap Compiler - Fixes keymap generation bug ScummVM r36278 - Fixes issue with e, ...
by brijohn
Wed Feb 11, 2009 4:52 pm
Forum: Wii Port
Topic: Keyboard support?
Replies: 82
Views: 134595

Ok I've fixed the previous issue with the shift key that Bossk pointed out. libwikkeyboard now sends back discrete keyboard events for modifier keys, this also means the all modifier keys are fully mappable in the keymap files as well. So now if you want to say moved your left shift key over to your...
by brijohn
Tue Feb 10, 2009 2:16 am
Forum: Wii Port
Topic: Keyboard support?
Replies: 82
Views: 134595

Red_Breast: I can probably create a mapping but it might take a day or to to get some time for it. Below is hopefully some information that might explain abit more...hopefully. The pdf file only lists the number representing physical keys on the keyboard, so what you look for is in the case of the p...
by brijohn
Sat Feb 07, 2009 3:31 pm
Forum: Wii Port
Topic: Keyboard support?
Replies: 82
Views: 134595

Ok so yeah there was a slight bug in the windows compiled version. I forgot that windows is rather stupid and thinks that translating certain characters during file read and write operations is somehow a good thing. At any rate i've uploaded a fixed version that should work correctly under windows. ...
by brijohn
Fri Feb 06, 2009 7:36 pm
Forum: Wii Port
Topic: Keyboard support?
Replies: 82
Views: 134595

Bossk: I discoverd what the issue with shift is. The problem is that libwiikeyboard does not send press/release events for shift, ctrl, and alt modifiers. Instead when you press a key it will send a bit flag telling you the state of each modifier. This means that scummvm does not detect that you pre...
by brijohn
Mon Feb 02, 2009 7:43 pm
Forum: Wii Port
Topic: Keyboard support?
Replies: 82
Views: 134595

Alright here it is the updated vesion that supports using different keyboard layouts. Included in the archive is a keymaps directory and a file called kbd.map that must be placed in the root of your SD Card. Once placed there you can change the layout that your keyboard uses by editing the kbd.map f...
by brijohn
Sun Feb 01, 2009 9:20 pm
Forum: Wii Port
Topic: Keyboard support?
Replies: 82
Views: 134595

Ive seen calls for USB Mouse support now (personally I dont see the need when the Wiimote makes a perfectly good mouse substitute and is just as accurate) do you think it will be added? Not by me since I agree that we already have a perfectly good pointer device in the form of the wiimote. However ...
by brijohn
Thu Jan 29, 2009 8:32 pm
Forum: Wii Port
Topic: Keyboard support?
Replies: 82
Views: 134595

Unplugging and replugging in keyboards should work as expected.

I do have one keyboard that sometimes fails to work after being plugged in, but since my others all seem to work i think it might be a flaky usb cable on that one.
by brijohn
Thu Jan 29, 2009 4:53 am
Forum: Wii Port
Topic: Keyboard support?
Replies: 82
Views: 134595

Alright heres the updated version.

ScummVM r36125
- Non alpha keys are now shiftable
- Changed main ScummVM trigger for Virtual Keyboard to shift+F7 (dpad down still brings up vkeybd as well)
by brijohn
Wed Jan 28, 2009 7:59 pm
Forum: Wii Port
Topic: Keyboard support?
Replies: 82
Views: 134595

chojin: Yeah libwiikeyboard only really supports standaard US qwerty layout. MusicallyInspired: Yeah I didn't bother to add code to handle shifting non alpha characters since i didn't think by and large the were that necessary I'll add them later tonight. Also the F7 key is mapped by the main scummv...