Search found 25 matches

by Ephaelon
Thu Aug 05, 2010 2:31 pm
Forum: General Discussion
Topic: Flight of the Amazon Queen on iPhone
Replies: 4
Views: 3335

Re: Flight of the Amazon Queen on iPhone

... BTW If you have any say in it I want more Scummvm ports on the iphone. In particular, Full throttle,TDOTT and dig. I hope they bring out MI3 and BS2 too. Many thanks Chris Revolution Studios have released great ports/remakes of Broken Sword 1(a director's cut even!) and Beneath a Steel Sky for ...
by Ephaelon
Wed Jul 21, 2010 10:50 pm
Forum: iPhone Port
Topic: DOSPAD, a brand new port of DosBox 0.74 on iPad!!!
Replies: 4
Views: 7139

Thanks for the heads up. I been wanting to play Innocent Until Caught(prequel to Guilty, I believe, which I recall playing and enjoying a lot back on my 486). Of course it's still a beta so I can't expect everything to run well. I've only tried both Leisure Suit Larry 6 and Guilty. The latter is nea...
by Ephaelon
Mon Jul 12, 2010 10:26 am
Forum: iPhone Port
Topic: How to cleanly install an iPhone daily build onto iTouch?
Replies: 4
Views: 4104

Ah, dunno then, sorry.
by Ephaelon
Sun Jul 11, 2010 7:41 pm
Forum: iPhone Port
Topic: How to cleanly install an iPhone daily build onto iTouch?
Replies: 4
Views: 4104

well as you're phone's jailbroken(it's gotta be), you can install appsync from cydia (google around). not exactly sure what it does specifically but it allows you to add apps to itunes that will sync with your ipodtouch. so what i do then is: -download the .bz2 file -open with winrar -extract the sc...
by Ephaelon
Thu Feb 25, 2010 1:52 pm
Forum: PSP Port
Topic: Curse of Monkey Island and PSP fat on 5.00 M33
Replies: 4
Views: 7391

In the m33 recovery menu(hold right trigger when booting the PSP), have you enabled the fast memstick reading setting? Forgot what it was called but it should be in the configs somewhere. Also to make sure that in the VSH menu, the CPU is set to 333/133 for ingame as well. Assuming you haven't alrea...
by Ephaelon
Wed Oct 21, 2009 9:22 pm
Forum: PSP Port
Topic: Scummvm 0.13 coming to psp?
Replies: 159
Views: 115443

Did some more testing. This is all in comparison to the aforementioned nightly build: SCUMM engine games now have very jumpy pointer movement. I tested Indy Atlantis, Sam and Max and DOTT, all talkie, all with compressed OGG audio. Compared to the nightly build, when moving the "mouse" aro...
by Ephaelon
Wed Oct 21, 2009 1:36 pm
Forum: PSP Port
Topic: Scummvm 0.13 coming to psp?
Replies: 159
Views: 115443

Gonna give it a go with my usual Broken Sword 2, DW1 and DW2 test. As I've only got a slim as well, won't be able to comment on the phat performance. update: in comparison to build 43526 BS2 - same: excellent DW1 - same: imperceptible slowdowns DW2 - same performance BUT without the artefacts i got ...
by Ephaelon
Wed Aug 19, 2009 2:54 pm
Forum: PSP Port
Topic: Scummvm 0.13 coming to psp?
Replies: 159
Views: 115443

PSP Slim, 5.00m33-6 XMB set to 333/166 for ingame nightly build 043526 for all attempts, going to CWcheat shows 333/166 Discworld 1: buttery smooth Discworld 2: definitely playable, slightly jerky. shows off-color pixels in dark spots (hard to explain) that disappear when the scene animation changes...
by Ephaelon
Sun Aug 16, 2009 11:24 am
Forum: PSP Port
Topic: Scummvm 0.13 coming to psp?
Replies: 159
Views: 115443

I dunno what tweaks were done to the tinsel engine, but Discworld is working smoother than ever. Entering the cafeteria where all the wizards are(at the beginning), the slowdown is almost gone.

Discworld 2 however, doesn't load. It just thinks for a bit then you're thrown back to the XMB.
by Ephaelon
Fri Aug 07, 2009 12:30 am
Forum: PSP Port
Topic: Monkey Island 3 problems.
Replies: 5
Views: 7938

...i've already set it to run at 333mhz and enabled the "Speed up MS access" in recovery. I'm on 5.00m33-6 Those were the two things I was going to suggest. The only thing I can think of is that you're using an old version of scummvm (like, 0.10 for example). If all else fails, try pix2's...
by Ephaelon
Fri Jul 17, 2009 12:35 am
Forum: PSP Port
Topic: Daily Build for PSP
Replies: 20
Views: 21393

I'm not sure if this is a bug or if I'm missing something, but pressing the Start button doesn't bring up the main menu like F1 would on the PC. All it brings up is the Save box. No Load, Settings, Quit etc. EDIT: Nevermind, worked it out. :) For anyone else wondering, just press L1 after pressing ...
by Ephaelon
Tue May 12, 2009 9:47 pm
Forum: PSP Port
Topic: Scummvm 0.13 coming to psp?
Replies: 159
Views: 115443

Ah you grabbed the nightly build. Yeah I believe then that it still needs to be compiled/converted into something that makes sense(an eboot).

I'm mostly useless and even more lazy so I just hang on the mercy and generosity of Pix2.
by Ephaelon
Tue May 12, 2009 5:41 pm
Forum: PSP Port
Topic: Scummvm 0.13 coming to psp?
Replies: 159
Views: 115443

Do you mean the 0.14.0 from Pix2's site (http://pix.www.idnet.com/)?

Cuz that's an already compiled working PSP version of 0.14.0 and I have no idea what scummvm.elf is, heh.
by Ephaelon
Tue Mar 24, 2009 6:40 pm
Forum: PSP Port
Topic: Scummvm 0.13 coming to psp?
Replies: 159
Views: 115443

Correct. Was a no go unfortunately.

cwcheat showed it already going at 333/166. I still manually set it just in case, but nothing changed with regards to DW 1/2 gameplay.

In any case, I'll keep it installed. Much as I may not like to admit it, that ingame text reader should come in handy *cough*.
by Ephaelon
Mon Mar 23, 2009 1:18 pm
Forum: PSP Port
Topic: Scummvm 0.13 coming to psp?
Replies: 159
Views: 115443

Will do, thanks for the tip. And will report back if I notice a change.

Beware my silence!