Search found 5 matches

by RogerWilco
Sun Jan 11, 2009 6:54 pm
Forum: Wii Port
Topic: Wii/GameCube port - News & Nightly snapshots
Replies: 79
Views: 183495

Excellent work my friend! That, indeed, fixed the problem. My Wii is playing COMI beautifully now!

Let me know if there is anything specific you would like me to test to help out. I've got a boat load of Lucas Arts games from back when I had time to play games... :)
by RogerWilco
Sat Jan 10, 2009 1:45 am
Forum: Wii Port
Topic: Wii/GameCube port - News & Nightly snapshots
Replies: 79
Views: 183495

I've also been toying with CoMI. Not too worried personally as I played it through, first time in ages, a few months back but I read about the optimizations you used in 0.12 which don't exist in 0.13. I tried Compressed and Normal in 0.13 and it seems to crash at the Part 1 loading screen. I was ha...
by RogerWilco
Tue Jan 06, 2009 10:34 pm
Forum: Wii Port
Topic: Wii/GameCube port - News & Nightly snapshots
Replies: 79
Views: 183495

I think the pause can be fixed by increasing the subtitle speed to the max (yeah, I know you probably aren't using subtitles, but it seems to work, at least in previous builds).
by RogerWilco
Tue Jan 06, 2009 7:28 pm
Forum: Wii Port
Topic: Wii/GameCube port - News & Nightly snapshots
Replies: 79
Views: 183495

Thanks dhewg! I am actually running it uncompressed (files copied straight from the CDs). I noticed when I'm ran it with the classic theme it jumped into a debug mode and it said something to the effect of ran out of memory. I can test it a little bit more if you like later on today. Let me know if ...
by RogerWilco
Tue Jan 06, 2009 6:07 pm
Forum: Wii Port
Topic: Wii/GameCube port - News & Nightly snapshots
Replies: 79
Views: 183495

Hey! I've been a long-time fan of ScummVM and when I heard it was available for the Wii I had to try it immediately. I am having issues getting that newest build to work with comi. It will just hang after the initial "throw the dagger in the board" selection screen. I used one of Bossk's p...