Search found 46 matches

by Who'sThere
Tue Apr 10, 2012 8:26 pm
Forum: Other Ports
Topic: Xbox Scummvm 1.4.1 Released
Replies: 1
Views: 4811

Xbox Scummvm 1.4.1 Released

http://www.emuxtras.net/forum/images/Previews/front/SCUMMVM_frontpage.png What's new: - Updated to ScummVM 1.4.1 (check the NEWS file for the changes) - Source code clean-up. Xbox specific code moved to its own files. - Xbox 360 port (check README-XBOX360.txt for more info) - Added command line sup...
by Who'sThere
Sat Nov 26, 2011 9:18 pm
Forum: Other Ports
Topic: Scummvm 1.4.0 For Xbox Released
Replies: 0
Views: 4344

Scummvm 1.4.0 For Xbox Released

The Xbox recently received an updated port of the latest stable ScummVM. http://www.emuxtras.net/forum/images/Previews/front/SCUMMVM_frontpage.png What's new: - Unlike previous versions, only games officially supported are included. - Changed compiling options to gain 3 MB of memory. - Added numeric...
by Who'sThere
Wed Jul 13, 2011 2:40 pm
Forum: Other Ports
Topic: N64 images not booting in emulators
Replies: 1
Views: 3285

N64 images not booting in emulators

Hi. I was wondering if there was something specific needed to make the N64 port images boot in an emulator? I used the ucon64 method to prepare the cart image, but I get some indefinite loop error when I try to load it in any N64 emulators. Is the current wiki method only accurate for N64 copier car...
by Who'sThere
Mon Sep 27, 2010 3:28 pm
Forum: General Discussion
Topic: How to create a ScummVM LiveCD/BootCD/USBBoot?
Replies: 6
Views: 3677

BartPE isn't a good alternative to a Linux disc, for two reasons. 1. The sound can't be enabled, unless you have the skills to create a custom driver. There are a few pre-made plugins out there, but they are specific to the motherboard's chipset audio. 2. Not redistributable. 'Live discs' created fr...
by Who'sThere
Tue Sep 21, 2010 11:09 pm
Forum: Dreamcast Port
Topic: Coders: Different compression libraries for DC port?
Replies: 0
Views: 5166

Coders: Different compression libraries for DC port?

I recently put in this request here at the tracker for OGG compression in the DC port: DC: Support for OGG compression? - ID: 3066867 I was wondering if any of the coders out there would be willing to contribute some of their time, a little at a time, to add the required OGG libraries to the Libroni...
by Who'sThere
Thu May 27, 2010 12:22 pm
Forum: The Junkyard
Topic: Puppy Linux '.PET'?
Replies: 12
Views: 8621

There were already PET versions for 1.0.0 out there, but thanks anyways. I'm looking for the latest stable, or SVN version.
by Who'sThere
Wed May 12, 2010 8:19 pm
Forum: The Junkyard
Topic: Puppy Linux '.PET'?
Replies: 12
Views: 8621

Could someone possibly compile the lastest stable version as a pet?

For various technical reasons, I'm unable to do this myself.
by Who'sThere
Sat Apr 24, 2010 2:04 pm
Forum: The Junkyard
Topic: Puppy Linux '.PET'?
Replies: 12
Views: 8621

You're on a dialup connection? Nope. It's one of those USB modems, but not a standard external one. It's a cellular USB modem. The portable kind you can find through Verizon, AT&T, etc... Basically, it is a cellphone without the phone components, with about the same performance as using your cellph...
by Who'sThere
Fri Apr 23, 2010 12:49 pm
Forum: The Junkyard
Topic: Puppy Linux '.PET'?
Replies: 12
Views: 8621

Unfortunately, I have no way of connecting to the internet through Linux, as there are no drivers for my modem.

I appreciate the instructions, but rebooting to Windows each time to find the dependencies sounds tiresome. ;)
by Who'sThere
Thu Apr 22, 2010 1:09 am
Forum: The Junkyard
Topic: Puppy Linux '.PET'?
Replies: 12
Views: 8621

So there are no generic Linux binaries I could use with the PET tools to make an installer?

Unfortunately, I'm in no way qualified to compile stuff.

Thanks for the linkz though.
by Who'sThere
Mon Apr 19, 2010 8:15 pm
Forum: The Junkyard
Topic: Puppy Linux '.PET'?
Replies: 12
Views: 8621

Puppy Linux '.PET'?

Hi. I was hoping someone here would know how to compile the Linux source into a 'pet' installer for the Puppy distros.

Or is it simply a matter of the way the files are packaged?
by Who'sThere
Thu Dec 24, 2009 3:09 am
Forum: Dreamcast Port
Topic: Loom CD talkie problem
Replies: 25
Views: 39327

You know what, I hadn't tried the Alcohol 120% method until a couple days ago. Didn't even realize the option was there... Problem is that Alcohol 120% doesn't recognize the image. I had tried this on a Windows 98SE PC that I had an older version of Alcohol on. Does this require the latest version o...
by Who'sThere
Sat Dec 12, 2009 12:33 pm
Forum: Dreamcast Port
Topic: Feeble Files?
Replies: 1
Views: 7200

Feeble Files?

I wonder if the Dreamcast port will ever be able to play large, multi-disc games, such as the Feeble Files... I noticed that Dcevolution recently put up an image of the demo version. Feeble Files Interactive Demo The main question being, before I pick up a copy of the game, is it possible it could b...
by Who'sThere
Wed Dec 02, 2009 6:37 pm
Forum: Help and Support
Topic: Discworld 1 Playstation needed files.
Replies: 1
Views: 1988

Discworld 1 Playstation needed files.

Hi there. On the wiki datafiles page, I noticed that the PSX version of Discworld isn't listed. Is there a required datafiles list for it somewhere?

I've already extracted the disc contents to my HD, and it works fine. But I'm hoping to trim the directory down to save HD space.
by Who'sThere
Thu Aug 13, 2009 10:53 am
Forum: Dreamcast Port
Topic: CDRecord help?
Replies: 7
Views: 13244

After reading about the ASPI layer, I downloaded and used the ASPI check proggy, and it told me I had no aspi layer installed. I'm not even sure if the wnaspi32.dll (frogaspi.dll) included with BD has anything to do with this error though. Anyone else here have an idea as to what's causing this error?