Search found 101 matches

by Bossk
Thu Jun 25, 2009 1:34 pm
Forum: Wii Port
Topic: scummVM Channel Ultimate
Replies: 56
Views: 77957

That batchfile uses powerpc-gekko-objcopy(.exe) to convert to dol.

A while ago (2 or 3 DKPPC releases ago) that changed to using the included elf2dol (devkitPPC/bin/elf2dol).

Use elf2dol and you will get a valid dol.
by Bossk
Sun Jun 21, 2009 7:40 pm
Forum: Wii Port
Topic: What USB Version does ScummVM for Wii use?
Replies: 27
Views: 34309

I'm too busy lately to even have thought about my Wii. All my builds were built against the very latest libogc/libfat of that time (dhewg's git). After next wednesday I will have more spare time again to try. What I could do is make a large series of builds (latest scummvm checkout), all built again...
by Bossk
Fri Jun 12, 2009 8:31 am
Forum: Wii Port
Topic: What USB Version does ScummVM for Wii use?
Replies: 27
Views: 34309

Could you guys please tell me exaxtly which builds had good USB performance and which had poor performance?

And is it only USB performance, or is SD performance bad too?

I don't have much time at all to test myself, but will look into it after the weekend.
by Bossk
Wed Jun 10, 2009 10:12 am
Forum: Wii Port
Topic: ScummVM/Wii SVN builds
Replies: 121
Views: 132674

Well, there have been some libfat changes. I'll check it out tonight for myself.

Does the previous build have the same problem? And which compression did you use?

Try scummvm-wii-0.14.0svn_r41364.7z, with the latest libfat. I will try it myself tonight.)
by Bossk
Mon Jun 08, 2009 9:31 am
Forum: Wii Port
Topic: ScummVM/Wii SVN builds
Replies: 121
Views: 132674

scummvm-wii-0.14.0svn_r41364.7z
- Small virtual keyboard fixes. (! key)
- Updated GUI (search box).
- Linked to updated libfat+libogc. (more caching fixes)
by Bossk
Sun Jun 07, 2009 6:42 pm
Forum: Wii Port
Topic: Whats the best way to play Monkey Island3 on the wii.
Replies: 6
Views: 8838

Actually the very latest 0.13 build is the best build to use for COMI in my opinion.
It has all the features AND very good performance.
by Bossk
Tue Jun 02, 2009 6:32 pm
Forum: Wii Port
Topic: ScummVM/Wii SVN builds
Replies: 121
Views: 132674

Hm, for me compressed COMI runs absolutely smooth even with 0.13.1. :-) Btw. in this version libfat fixed? I talk about that very ugly "libfat corrupts the SD card" issues that raised couple of days ago. :-( That bug was fixed. And with fixed I mean that noone has encountered the SD card corruption...
by Bossk
Mon Jun 01, 2009 7:54 am
Forum: Wii Port
Topic: ScummVM/Wii SVN builds
Replies: 121
Views: 132674

scummvm-wii-0.14.0svn_r41094.7z
- Used the new libfat which gives a large performance boost, really noticable in COMI.
by Bossk
Wed May 27, 2009 8:02 pm
Forum: Wii Port
Topic: Loading Time Problem with Loom CD Version
Replies: 26
Views: 30638

I use ogg for all audio compression, works better than mp3 in most cases.
by Bossk
Mon May 25, 2009 11:09 am
Forum: Wii Port
Topic: ScummVM/Wii SVN builds
Replies: 121
Views: 132674

Ok, I've made a new build for those interested.

scummvm-wii-0.14.0svn_r40878.7z
- New svn checkout, loads of LOL, SCI progress.
by Bossk
Tue May 19, 2009 7:06 am
Forum: Wii Port
Topic: Indy fighting controls on the Wii
Replies: 8
Views: 9188

I suppose it's possible to map those to the nunchuck.
If I have some spare time I may to so in the future, but time isn't something I have a lot of right now.
by Bossk
Mon Apr 27, 2009 10:05 am
Forum: Wii Port
Topic: ScummVM/Wii SVN builds
Replies: 121
Views: 132674

Buildbot builds should include USB and vkeybd support. Dhewg set it up, so the buildbot builds should contain exactly the same as his official builds.

Anyway, I made a new build for those interested in it. Nothing major, except ScummVM progress ofcourse.

scummvm-wii-0.14.0svn_r40153.7z
by Bossk
Wed Apr 22, 2009 11:51 am
Forum: Wii Port
Topic: List of working games
Replies: 21
Views: 23824

Sounds like a "normal" audio hickup to me. Happens to me too. Discworld 2 is not compressed (yet?) and quite large. Audio data isn't loaded fast enough, resulting in a hickup.
by Bossk
Wed Apr 22, 2009 7:12 am
Forum: Wii Port
Topic: List of working games
Replies: 21
Views: 23824

These files are used for DW2 detection (english version): dw2.scn - 103593 bytes english1.smp So, have you renamed the files correctly, as said here: http://wiki.scummvm.org/index.php/Datafiles#Discworld_2:_Missing_Presumed_....21.3F [edit] I just read that that exact same version works on your PC v...
by Bossk
Fri Apr 17, 2009 7:19 am
Forum: Wii Port
Topic: ScummVM/Wii SVN builds
Replies: 121
Views: 132674

Actually not all games support the features in the GMM (saving, loading) so the original F5 menu is needed.

The keybindings are hardcoded atm, and I have no idea if the keymapper will be further developed in ScummVM.
I can change them in my builds if there's a lot of demand for it ofc.