Search found 149 matches

by Morden
Wed May 28, 2014 1:18 pm
Forum: General Discussion
Topic: ScummVM - Only for adventures?
Replies: 6
Views: 3867

"The most controversial addition to the ScummVM family of engines in the project's ten-year history was that Eric Chahi's Another World (...) The developers behind the engine separated it from ScummVM into its own project, which was soon disbanded at the request of Eric Chahi" That is so bananas. I...
by Morden
Mon May 26, 2014 6:39 pm
Forum: The Junkyard
Topic: Which games would you like to be supported on the future?
Replies: 371
Views: 301244

Shadow of the comet was i nice adventure - i have the original german CD in my shelf and would love it to play this again with scummvm... Same here. I also have the CD somewhere, but since the installation is, to put it mildly, less than convenient on a Win 8.1 machine, I've been keeping my fingers...
by Morden
Tue Apr 01, 2014 12:05 pm
Forum: General Discussion
Topic: A Landmark Achievement
Replies: 9
Views: 4075

Being a complete achievement whore myself, I'm glad you put no less than three achievements into a single Gabriel Knight scene.
by Morden
Mon Jan 24, 2011 5:49 pm
Forum: Other Ports
Topic: Teenagent - Nintendo 64 Exception Error
Replies: 2
Views: 4972

No problem. There doesn't seem to be that many people interested in the N64 build, so at least my time spent with the game did not go to waste. Actually, once the Nintendo 64 version crashed, I connected a laptop to my TV, and completed the game using DOSBox. I just felt like playing Teenagent, and ...
by Morden
Sun Jan 23, 2011 11:33 am
Forum: Other Ports
Topic: Teenagent - Nintendo 64 Exception Error
Replies: 2
Views: 4972

Teenagent - Nintendo 64 Exception Error

I was testing the Nintendo 64 version of ScummVM yesterday, and I took Teenagent for a spin. It's not a long game, so my intention was to finish it in one sitting. Everything ran smoothly up to the point when you lower the basket [using a spanner] for the little boy, trying to score a point. After I...
by Morden
Fri Jan 21, 2011 8:47 am
Forum: Other Ports
Topic: Making Nintendo 64 images under Windows
Replies: 7
Views: 7475

Under Windows, use Cygwin. You can find the links here. Follow the directions from readme.n64, and you'll be fine. Don't forget to correct the checksums. If you'll be using the Myth, you don't have to pad the image.
by Morden
Sat Jun 12, 2010 11:09 am
Forum: General Discussion
Topic: Looking for adventure games with a good dose of humor
Replies: 17
Views: 8053

(...) while I am sure the Gobli(ii)ns games can be fun, they do seem rather silly to me. The series represents a certain brand of humor. It's mostly the actions of the goblins that are supposed to be funny, not the witty dialogues. People complain about how Gobliiins 4 turned out, but I think it's ...
by Morden
Thu Jun 10, 2010 2:46 pm
Forum: Nintendo DS Port
Topic: Team SuperCard to release SDK -- ScummVMDS improvements?
Replies: 4
Views: 7328

Both of your links are the same [ShopTemp]. As for the idea, it would mean the developer has to get the hardware, and then everyone else has to get it as well. It took long enough to get the expanded RAM build out the door, and that's an add-on many people have. This would mean focusing on one speci...
by Morden
Tue Jun 08, 2010 1:08 pm
Forum: General Discussion
Topic: Return of the Tentacle
Replies: 33
Views: 22451

I guess the best way to release such a game is to keep it quiet, and spread the word when it's finished. Once it's out there, it's out there, and there's nothing anybody can do to stop it from spreading. Then again, praise that comes from releasing new media and updates is good for morale. Hehe. Tou...
by Morden
Thu Jun 03, 2010 4:26 pm
Forum: iPhone Port
Topic: Game Transfer With Wired Connection Question
Replies: 5
Views: 3888

The project page has a usage section, which might tell you what you need to know.
by Morden
Thu Jun 03, 2010 4:08 pm
Forum: The Junkyard
Topic: Free Doctor Who episodic adventure game announced by the BBC
Replies: 26
Views: 17661

Now that's what I call fair. Some people can just download it, some have to buy it. I'm not a fan or Dr. Who, so I don't really mind. I'm not the one to say no to a good adventure game, though. I'm a nice guy, so I won't try to proxy my way around the IP filter. It would be nice if someone [Red Brea...
by Morden
Sat May 29, 2010 10:47 am
Forum: PlayStation 2 Port
Topic: Loom TurboGrafx CD on PS2
Replies: 5
Views: 11123

The TG16 version of Loom is not listed on the datafiles page, so it's safe to say it's not supported. You could always play it using a PCE / TG16 emulator on your PC. There is one for PlayStation 2 as well, but I've never used it so I can't say anything about the compatibility.
by Morden
Sat May 29, 2010 10:13 am
Forum: The Junkyard
Topic: Now that the team has released The 7th Guest....
Replies: 13
Views: 12714

That's what a kid from the 80s would say if you asked him about the year 2000, and yet, we're still pumping petrol. You can always hope for a hoverboard from Mattel.
by Morden
Fri May 28, 2010 11:20 am
Forum: The Junkyard
Topic: Simon the Sorcerer III (early 2D development)
Replies: 3
Views: 5426

samwise wrote:If I spent a fortune of time and money doing something, I wouldn't throw it away.
You'd be surprised to hear what gets thrown away, no matter how valuable it is. Read this comment for example.
by Morden
Thu May 27, 2010 1:38 pm
Forum: The Junkyard
Topic: Simon the Sorcerer 3D in 2D
Replies: 11
Views: 13248

What fingolfin said, plus AGS will not be supported by ScummVM any time soon. I'd go ahead and say never, but that's so ... final. One never knows. We've had "add AGS support" discussions here earlier and ScummVM developers did comment on the subject several times. Here's one example.