Great. Thank you very much.rootfather wrote:Hi jepael,
I'll add it to the NEWS file, thanks for the suggestion. I think I'll put it in the "General" section.
Search found 26 matches
- Thu Sep 15, 2016 9:22 pm
- Forum: General Discussion
- Topic: ScummVM Release 1.9.0 Testing Has Begun
- Replies: 27
- Views: 18967
- Thu Sep 15, 2016 4:11 pm
- Forum: General Discussion
- Topic: ScummVM Release 1.9.0 Testing Has Begun
- Replies: 27
- Views: 18967
Regarding my CMS/GameBlaster audio fix ( link ), it is tested with both SCI and SCUMM engines (Jones in the Fast Lane, Monkey Island), and both engines have now the correct pitch. So it is better than DosBox now. I know the fix is not a big one, but should it be mentioned in the NEWS file? If so, wh...
- Wed Apr 01, 2015 6:26 pm
- Forum: General Discussion
- Topic: Monkey Island 1 - How to find out about yellow petals?
- Replies: 9
- Views: 4475
Yeah, it seems like the french is actually the hint. But it's not only a french hint. Those words have latin origin so they are similar also in many other languages. Even in en-us language dogs could be called canines (police have K9 units, wolves are canis lupus) and students might sleep in dorms ...
- Tue Jun 17, 2014 2:43 pm
- Forum: General Discussion
- Topic: Testing, Testing 1, 2, 3
- Replies: 27
- Views: 18946
I could not find info why loom and indy3 need to be tested with Adlib music, but I see changes in Scumm engine regarding this, so it is not a chip emulation change. Can anyone point me info what has changed, or what improvements/bugs should one be looking for when testing? EDIT: Nevermind, I found s...
- Wed May 29, 2013 2:58 pm
- Forum: General Discussion
- Topic: Monkey 1 and 2 Soundtrack [SB16 or ScummVM emulation]
- Replies: 5
- Views: 3316
Re: Monkey 1 and 2 Soundtrack [SB16 or ScummVM emulation]
I've found the PC Speaker, the Amiga, the Special Edition, and the Roland MT-32 version, but no SB16 version !? :? The music only uses FM synthesis portion of a sound card. The SB16 has either native OPL3 chip (YMF262) or similar (identical?) synthesis part is integrated into the chipset. Originall...
- Wed Feb 20, 2013 7:39 am
- Forum: General Discussion
- Topic: Comparing CMS emulation with hardware, which games support?
- Replies: 3
- Views: 1968
Re: Comparing CMS emulation with hardware, which games suppo
I don't think any of the games we support uses the volume envelope of the SAA1099 chips. Sound effects in SCUMM games might use noise and tone on the same channel. The version of the SCI CMS driver we support does not use noise at all IIRC. It should be only use pretty basic things, so it is probab...
- Tue Feb 19, 2013 1:20 pm
- Forum: General Discussion
- Topic: Comparing CMS emulation with hardware, which games support?
- Replies: 3
- Views: 1968
Comparing CMS emulation with hardware, which games support?
I recently got a Sound Blaster with the Philips SAA1099 chips, and after writing some code for them, reading the datasheets and ScummVM CMS emulator source code, I noticed the emulation of some aspects might be implemented in a way that does not match the actual hardware. So can anyone point me whic...
- Mon Jan 14, 2013 7:51 am
- Forum: General Discussion
- Topic: Must play adventures,which are NOT from LA or Sierra?
- Replies: 23
- Views: 11844
Re: Must play adventures,which are NOT from LA or Sierra?
Flight of the Amazon Queen, Simon the Sorcerer.Wolfy wrote:Title says it all,no hate on brilliant series like monkey island or Gabriel knight.
If I had to include a game not runable in ScummVM, I'd say Les Manley: Lost in L.A.
- Sun Jun 24, 2012 6:32 pm
- Forum: General Discussion
- Topic: Extract/Convert Adlib Instruments
- Replies: 20
- Views: 11096
- Sun Jun 24, 2012 11:22 am
- Forum: General Discussion
- Topic: Extract/Convert Adlib Instruments
- Replies: 20
- Views: 11096
Thanks a lot for guiding me through the data jungle :) In adplayer.cpp I only see the following register adresses: Player::setupChannel 0xC0 Player::setupOperator 0x20 0x40 0x60 0x80 0xE0 Where are the others you listed? An OPL channel consists of two operators. Player::setupChannel loads the 0xC0 ...
- Sat Jun 23, 2012 8:51 am
- Forum: General Discussion
- Topic: Extract/Convert Adlib Instruments
- Replies: 20
- Views: 11096
OK, I can explain a bit more. The following register values mean only first OPL channel, but you get the idea. SBI file format: First header information, 4+32+16 bytes. Istrument data, 11 bytes: data for register 0x20 data for register 0x23 data for register 0x40 data for register 0x43 data for regi...
- Wed Jun 20, 2012 10:24 pm
- Forum: General Discussion
- Topic: Extract/Convert Adlib Instruments
- Replies: 20
- Views: 11096
You can see yourself the original .laa file instrument byteorder from LordHoto's setupChannel and setupOperator functions in adplayer.cpp line 219 onwards. It tells you in which order the 11 instrument bytes get written into certain OPL chip register addresses. Then taking a look at .sbi file format...
- Wed Jun 20, 2012 7:24 pm
- Forum: General Discussion
- Topic: Extract/Convert Adlib Instruments
- Replies: 20
- Views: 11096
I f I understand it right I have to look at the Scummvm OPL Emulator sourcecode (Mame/Dosbox) where the FM Parameters are processed? No, an OPL emulator is responsible generating sound with those parameters when they are written to it, just like a real OPL chip. You would have to take a look at som...
- Wed Jun 20, 2012 2:35 pm
- Forum: General Discussion
- Topic: Extract/Convert Adlib Instruments
- Replies: 20
- Views: 11096
The possibility with SBTimbre sounds interesting. Jepael you wrote there are .laa files that contains the music and instrument data from Monkey Island 1 and these Files can imported in SBTimbre. As I understand it right. No, they cannot be directly imported. The .laa files are extracted adlib audio...
- Tue Jun 19, 2012 6:58 pm
- Forum: General Discussion
- Topic: Extract/Convert Adlib Instruments
- Replies: 20
- Views: 11096
Of course, the AdLib output is now easier to capture; you have get the generated digital PCM data directly at the emulator, instead of having to read the analog output of a real AdLib card back into your soundcard's input. I read the digital audio bus on OPL2 and OPL3 chips with USB logic analyzer ...