Search found 30 matches

by Paperman
Fri May 04, 2012 6:00 pm
Forum: Wii Port
Topic: Wii/GameCube port - News & Nightly snapshots
Replies: 79
Views: 163248

Will there be a 1.4.1 Release for the Wii?

I would love to see usb2.0 support and the newest release on the wii.
by Paperman
Mon Aug 16, 2010 10:05 pm
Forum: Wii Port
Topic: USB 2.0 Loading - IOS58
Replies: 20
Views: 21463

Tried it. It's still a great port.
But it's not 2.0 USB Speed.
It's still 1.1. Got the same "speed issues" as with 1.1.1.
Monkey Island 3 for example is jerking.
by Paperman
Mon Aug 16, 2010 7:59 pm
Forum: Wii Port
Topic: USB 2.0 Loading - IOS58
Replies: 20
Views: 21463

MusicallyInspired wrote:You don't read.

viewtopic.php?t=5746&start=75
dhewg wrote:...the most recent nightly builds support USB2 mass storage devices now. USB2 requires HBC v1.0.8, and HBC itself must use IOS58.
See hackmii.com

Hope you like it ;)
I sooo sorry. :(

But GREAT!
by Paperman
Sun Aug 15, 2010 2:30 pm
Forum: Wii Port
Topic: USB 2.0 Loading - IOS58
Replies: 20
Views: 21463

USB 2.0 Loading - IOS58

Since the newest Update (System 4.3) it's possible to load homebrew without cios per USB 2.0.
Is it planned to integrated USB 2.0 Loading to ScummVM Wii?
This would solve some loading issues.
by Paperman
Sat Aug 14, 2010 12:08 pm
Forum: Wii Port
Topic: Loom - Graphic Issue
Replies: 9
Views: 10365

dhewg wrote:Could you please be more specific on exactly which Loom version this is happening? It seems to work for me just fine.
Sure. It's Loom CD.
Got this issue regularly.
by Paperman
Thu Jun 03, 2010 8:39 pm
Forum: Wii Port
Topic: Loom - Graphic Issue
Replies: 9
Views: 10365

Loom - Graphic Issue

Got a bug in ScummVm 1.1.1 Wii. If you are playing Loom, sometimes the Note Interface (UI) will disappear. Means there is a black bar at the bottom of the frame. If you are playing some notes the UI will re-appear again. Example: Get the Staff; Go on the top of the mountain. Make some spells to the ...
by Paperman
Mon Apr 19, 2010 9:27 pm
Forum: Wii Port
Topic: 4:3 FULLscreen on Widescreen TV?
Replies: 9
Views: 12519

Oh wow.
I read the old "read me". There was nothing about Button 1.^^
Great thing, so far.
The horizontal and vertical overscanning is fantastic.
The only thing which is missing is the screen offset.
But then it's perfect. :D
by Paperman
Thu Apr 15, 2010 10:02 am
Forum: Wii Port
Topic: 4:3 FULLscreen on Widescreen TV?
Replies: 9
Views: 12519

I see. But isn't that confusing? Why don't u make an option called "16:9 correction"? This would be clearer than "fullscreen" (which will activate the 4:3 correction o.O). The suggestion: Why don't you insert a complete screen correction in scummvm? Like other projects (wiimc, mplayer, GX Emulators ...
by Paperman
Thu Apr 15, 2010 12:03 am
Forum: Wii Port
Topic: 4:3 FULLscreen on Widescreen TV?
Replies: 9
Views: 12519

Got two problems concerning the last build. I updated today and test the new revision. But I got two issues about the screen. The screen was shrunken and compressed on the 4:3 TV. Means I got very big black bars left and right and the picture in the middle was crushed. After I selected "fullscreen",...
by Paperman
Fri Nov 27, 2009 12:39 pm
Forum: Wii Port
Topic: Tutorial: Getting Monkey Island 3 to run properly
Replies: 39
Views: 76259

Got a issue with MI3 and USB Devices (Scumm VM Wii). Got a HDD which is faster than my SD Card. (Sd card 19 MBit/s and HDD with 25 Mbit/s) The issue is, that the Loading times of MI3 are very high. Means that videos got some interrupts, the tasks (for doing something) need some time and the voices w...
by Paperman
Thu Nov 26, 2009 5:51 pm
Forum: Wii Port
Topic: Wii/GameCube port - News & Nightly snapshots
Replies: 79
Views: 163248

Is the GMM disabled it the newest revision?
Download 1.0.0 and no GMM there.

Edit:
Okay reading would be a benefit. xD
Pressing Dpad up and Home will display the GMM.
by Paperman
Tue Apr 21, 2009 12:48 pm
Forum: Wii Port
Topic: ScummVM/Wii SVN builds
Replies: 121
Views: 132698

Okay, I see. I thought just special games like Simon the Sorcerer aren't support GMM cause they have a separate saving and loading menu (in this case the postcard). Scumm Games are working great with GMM. =) Keybinding would be great. This is also one reason why I am asking. But another thing. Is it...
by Paperman
Thu Apr 16, 2009 9:04 pm
Forum: Wii Port
Topic: ScummVM/Wii SVN builds
Replies: 121
Views: 132698

Great work @ BossK But is it possible to change the mapping of GMM and F5 (maybe an option for switching both buttons)? GMM on the Home Button is more comfortable in my opionen. Cause you can handle everything in GMM (also the features of F5) and you can chose to go "home" (launcher or Game Choosing...
by Paperman
Fri Feb 20, 2009 10:54 pm
Forum: Wii Port
Topic: ScummVM/Wii SVN builds
Replies: 121
Views: 132698

Okay. Everything works fine.

Perfect Job @Bossk
Big Thank you.
by Paperman
Thu Feb 19, 2009 9:25 am
Forum: Wii Port
Topic: ScummVM/Wii SVN builds
Replies: 121
Views: 132698

I know that I can use the postcard. :)
That's the reason why I thought CD based Games are the reason for this bug (alternate menu for saving).

I will test all my Scumm games with the newest build and post the results. ;)