Search found 2091 matches

by sev
Sat Apr 17, 2021 10:44 pm
Forum: Help and Support
Topic: OpenGL with shaders - more info?
Replies: 2
Views: 112

Re: OpenGL with shaders - more info?

It is for residual. Unfortunately, no shaders for scaling yet, but we made a big step by finally merging the scaler plugin work from 2012.


Eugene
by sev
Wed Apr 14, 2021 10:08 pm
Forum: Help and Support
Topic: I Have no Mouth and I must scream
Replies: 10
Views: 165

Re: I Have no Mouth and I must scream

I also need the full md5s of your game files, especially voices*.res and sfx.res. It may happen that you have an unknown version of the game. For example, ITE, a previous game from the same company, had 17 (!) distinct game releases, and the primarily difference is different file names or audio form...
by sev
Wed Apr 14, 2021 6:09 pm
Forum: Help and Support
Topic: AGS games run slow?
Replies: 8
Views: 285

Re: AGS games run slow?

This is exactly what was causing slowness in the HiDPI GUI. The solution is to write specialized routines as SDL does: https://github.com/SDL-mirror/SDL/blob/master/src/render/software/SDL_blendline.c#L775 This was my initial plan of addressing it, now went a bit lower in my TODO list, once immediat...
by sev
Mon Apr 12, 2021 5:19 pm
Forum: General Discussion
Topic: Thousands of games needing testing
Replies: 54
Views: 1553

Re: Thousands of games needing testing

Hi, does anyone know a way to extract the self extracting exe files from ags games within Linux without using wine? I tried different tools, but none matched. (And please don't tell me how to use wine - i know it - but i want to find a better way.) Did you try to use `innoextract`? Worked for me in...
by sev
Thu Apr 08, 2021 10:03 pm
Forum: Nintendo DS Port
Topic: Longest Journey
Replies: 1
Views: 107

Re: Longest Journey

No, 3d renderer is at this moment was implemented only for desktop. It could even stay as such on the next release.


Eugene
by sev
Thu Apr 08, 2021 12:42 am
Forum: The Junkyard
Topic: Buried in Time (Journeyman Project 2)
Replies: 8
Views: 654

Re: Buried in Time (Journeyman Project 2)

I just downloaded the latest development build of ScummVM, and I'm happy more than words can say. Buried in time is now playable within ScummVM! Thank you ScummVM team!! :D :D :D It is the same code mostly written by clone2727, just now there were no objections for us to finally merge it. It would ...
by sev
Sat Apr 03, 2021 10:48 am
Forum: General Discussion
Topic: Unravel a murder mystery in Los Angeles in the 1940s
Replies: 5
Views: 519

Re: Unravel a murder mystery in Los Angeles in the 1940s

Spanish version is recognized but throws: "It uses different format for the assest" (typo included). I can't find those .z files in the CD. Tested with latest daily at the moment of posting this. Thank you for testing. As the first post clearly states, "Only the US release for Window...
by sev
Fri Mar 19, 2021 4:26 pm
Forum: General Discussion
Topic: How hard would it be for one person to implement an engine?
Replies: 2
Views: 316

Re: How hard would it be for one person to implement an engine?

In fact, many engines in ScummVM were implemented by a single developer. The effort depends on a number of factors: the absolute size of the binary, used technology of the initial engine and your experience with reverse engineering and Assembly language in general. Several examples for you: gobliiin...
by sev
Wed Mar 17, 2021 5:24 pm
Forum: General Discussion
Topic: Nippon Safes Inc. is Declared Freeware
Replies: 0
Views: 872

Nippon Safes Inc. is Declared Freeware

Exciting news! Thanks to the tremendous effort of Damiano Gerli and the generosity of original game authors, Marco Caprelli, Paolo Costabel, Massimo Magnasciutti and producer Bruno Boz, we are happy to announce the freeware release of the game Nippon Safes Inc. . This is a small but fun game created...
by sev
Thu Mar 11, 2021 5:43 pm
Forum: General Discussion
Topic: Google Summer of Code 2021: On
Replies: 0
Views: 616

Google Summer of Code 2021: On

We are thrilled to announce that the ScummVM project was once again accepted for Google Summer of Code. This is always an exciting part of the year for us and this year is no different. For 2021 the GSoC program has been revamped by Google to be focused on smaller tasks and eligibility criteria for ...
by sev
Fri Mar 05, 2021 1:28 am
Forum: The Junkyard
Topic: Extracting image files from Pajama Sam's One-Stop Fun Shop?
Replies: 3
Views: 1758

Re: Extracting image files from Pajama Sam's One-Stop Fun Shop?

Those stickers are in vector format. Somebody would need to borrow code from ScummVM and enhance that converter.
by sev
Sat Feb 27, 2021 9:19 pm
Forum: Help and Support
Topic: Ultima VI bugs
Replies: 2
Views: 213

Re: Ultima VI bugs

Ophil wrote: Sat Feb 27, 2021 1:13 pm I'm not sure if this is the best place to talk about bugs in Nuvie, but here it goes.
You could, for instance, read the forum rules (the link is above), say, rule #3a
by sev
Wed Feb 17, 2021 1:52 am
Forum: Nintendo DS Port
Topic: Roland MT-32 emulation on 3DS port
Replies: 2
Views: 363

Re: Roland MT-32 emulation on 3DS port

No, not possible. The emulation alone is estimated to require about 1GHz of raw CPU power.
by sev
Tue Jan 26, 2021 2:33 pm
Forum: Help and Support
Topic: Cloud Saves GRRRRRR!!!!
Replies: 4
Views: 404

Re: Cloud Saves GRRRRRR!!!!

The cloud saves sync code keeps a list of files in a file called "timestamps". Then loads it and compares. The reason for keeping it in a separate file is that not all cloud providers track the file timestamps. Thus, ScummVM queries your device date/time and stores it in the file. Then, on...
by sev
Sat Jan 16, 2021 12:10 pm
Forum: Android Port
Topic: Monkey Island 2 (Android) no keyboard!
Replies: 8
Views: 23588

Re: Monkey Island 2 (Android) no keyboard!

Ahmes-Nefertari wrote: Sat Jan 16, 2021 2:10 am How can I download The Secret of Monkey Island 2 on my android?
Reading documentation could help: https://docs.scummvm.org/en/latest/othe ... droid.html


Eugene