Search found 2098 matches

by sev
Tue May 25, 2021 10:06 pm
Forum: Help and Support
Topic: Issues and request from a teacher
Replies: 6
Views: 810

Re: Issues and request from a teacher

This has been implemented now.


Eugene
by sev
Fri May 21, 2021 11:11 pm
Forum: General Discussion
Topic: Google Summer of Code 2021: On
Replies: 3
Views: 1185

Re: Google Summer of Code 2021: On

We still have quite extensive documentation since 2006. Did you see these: https://wiki.scummvm.org/index.php?titl ... emes/Specs and https://wiki.scummvm.org/index.php?titl ... STX_Syntax


Eugene
by sev
Sun May 16, 2021 11:09 am
Forum: Help and Support
Topic: Std::thread?
Replies: 2
Views: 317

Re: Std::thread?

ScummVM is not using any of the STL (except for the tests and some devtools). For threading we use libpthread.


Eugene
by sev
Tue Apr 27, 2021 11:34 pm
Forum: Help and Support
Topic: not accurate scaling?
Replies: 15
Views: 1036

Re: not accurate scaling?

Wow, interesting. I see on the sprite that every 8 pixels there are vertical color artifacts, which suggest that perhaps we are not decoding them correctly. I wonder, how nobody noticed it before. I will take a look, eventually. You could help me by filing a bugreport and attaching these to it, beca...
by sev
Tue Apr 27, 2021 10:14 am
Forum: Help and Support
Topic: not accurate scaling?
Replies: 15
Views: 1036

Re: not accurate scaling?

In order to truly see if there are difference in the produced output, you could make screenshots in DosBox and in ScummVM and compare the output. I am talking here about computer-generated screenshots. Then we could understand, is something in the post-processing by SDL or OS or we truly have pixels...
by sev
Mon Apr 26, 2021 9:43 pm
Forum: Help and Support
Topic: not accurate scaling?
Replies: 15
Views: 1036

Re: not accurate scaling?

I do not think it is ScummVM-specific but could be a general SDL issue. Since you have the CRT monitor, is the mode matching the original? E.g. the original was switching to SVGA 640x480, 50Hz, for instance. Does ScummVM switch to the same? Or perhaps it is a higher resolution that is then upscaled ...
by sev
Wed Apr 21, 2021 8:43 pm
Forum: Help and Support
Topic: How to play Nippon Safes (Amiga)?
Replies: 8
Views: 589

Re: How to play Nippon Safes (Amiga)?

Replicated with v2.2.0 tag compiled on x86_64 Linux with Nippon Safes NS. Have bisected and this bug was introduced by this commit on 2020-04-30: https://github.com/scummvm/scummvm/commit/34ed51e33ef46bc7f0a702232214029a5ba7e1c2 That is the true power of ONE! How ONE can break the whole engine! Eug...
by sev
Sat Apr 17, 2021 10:44 pm
Forum: Help and Support
Topic: OpenGL with shaders - more info?
Replies: 2
Views: 412

Re: OpenGL with shaders - more info?

It is for residual. Unfortunately, no shaders for scaling yet, but we made a big step by finally merging the scaler plugin work from 2012.


Eugene
by sev
Wed Apr 14, 2021 10:08 pm
Forum: Help and Support
Topic: I Have no Mouth and I must scream
Replies: 10
Views: 571

Re: I Have no Mouth and I must scream

I also need the full md5s of your game files, especially voices*.res and sfx.res. It may happen that you have an unknown version of the game. For example, ITE, a previous game from the same company, had 17 (!) distinct game releases, and the primarily difference is different file names or audio form...
by sev
Wed Apr 14, 2021 6:09 pm
Forum: Help and Support
Topic: AGS games run slow?
Replies: 9
Views: 776

Re: AGS games run slow?

This is exactly what was causing slowness in the HiDPI GUI. The solution is to write specialized routines as SDL does: https://github.com/SDL-mirror/SDL/blob/master/src/render/software/SDL_blendline.c#L775 This was my initial plan of addressing it, now went a bit lower in my TODO list, once immediat...
by sev
Mon Apr 12, 2021 5:19 pm
Forum: General Discussion
Topic: Thousands of games needing testing
Replies: 98
Views: 6146

Re: Thousands of games needing testing

Hi, does anyone know a way to extract the self extracting exe files from ags games within Linux without using wine? I tried different tools, but none matched. (And please don't tell me how to use wine - i know it - but i want to find a better way.) Did you try to use `innoextract`? Worked for me in...
by sev
Thu Apr 08, 2021 10:03 pm
Forum: Nintendo DS Port
Topic: Longest Journey
Replies: 1
Views: 897

Re: Longest Journey

No, 3d renderer is at this moment was implemented only for desktop. It could even stay as such on the next release.


Eugene
by sev
Thu Apr 08, 2021 12:42 am
Forum: The Junkyard
Topic: Buried in Time (Journeyman Project 2)
Replies: 9
Views: 1193

Re: Buried in Time (Journeyman Project 2)

I just downloaded the latest development build of ScummVM, and I'm happy more than words can say. Buried in time is now playable within ScummVM! Thank you ScummVM team!! :D :D :D It is the same code mostly written by clone2727, just now there were no objections for us to finally merge it. It would ...
by sev
Sat Apr 03, 2021 10:48 am
Forum: General Discussion
Topic: Unravel a murder mystery in Los Angeles in the 1940s
Replies: 6
Views: 1197

Re: Unravel a murder mystery in Los Angeles in the 1940s

Spanish version is recognized but throws: "It uses different format for the assest" (typo included). I can't find those .z files in the CD. Tested with latest daily at the moment of posting this. Thank you for testing. As the first post clearly states, "Only the US release for Window...
by sev
Fri Mar 19, 2021 4:26 pm
Forum: General Discussion
Topic: How hard would it be for one person to implement an engine?
Replies: 2
Views: 635

Re: How hard would it be for one person to implement an engine?

In fact, many engines in ScummVM were implemented by a single developer. The effort depends on a number of factors: the absolute size of the binary, used technology of the initial engine and your experience with reverse engineering and Assembly language in general. Several examples for you: gobliiin...