These requests are such a waste of time. Please refer to our FAQ #3.1.2: https://docs.scummvm.org/en/latest/help ... the-future
Nobody is looking to spend several months of their life just because some random user asks for it over here.
Eugene
Search found 2355 matches
- Sat Jul 04, 2026 8:42 pm
- Forum: The Junkyard
- Topic: More engines by russian developers
- Replies: 4
- Views: 381
- Mon Jun 22, 2026 10:10 pm
- Forum: The Junkyard
- Topic: Zork Grand Inquisitor: High-Quality De-interlaced DVD Videos (Interest Check)
- Replies: 5
- Views: 235
- Mon Jun 22, 2026 10:08 pm
- Forum: Help and Support
- Topic: Noctropolis issues
- Replies: 4
- Views: 115
Re: Noctropolis issues
Forum Rule #3a. Do not post bugreports here.
- Fri Jun 19, 2026 9:29 pm
- Forum: Other Ports
- Topic: Forbidden Dream: ScummVM on the Super Nintendo?
- Replies: 1
- Views: 34
Re: Forbidden Dream: ScummVM on the Super Nintendo?
SCUMM engine existed even on NES. Maniac Mansion, although a full graphics remake, was running there.
Theoretically, you could do it in a very limited fashion: pick some simpler engine, like SCUMM, then select specific games to run, say, MI1, which is v4 or v5, and then strip down the rest of the ...
Theoretically, you could do it in a very limited fashion: pick some simpler engine, like SCUMM, then select specific games to run, say, MI1, which is v4 or v5, and then strip down the rest of the ...
- Wed Jun 17, 2026 9:39 pm
- Forum: General Discussion
- Topic: ScummVM on track for striped patience
- Replies: 1
- Views: 105
ScummVM on track for striped patience
ScummVM has officially wrapped up on Gamos’s Windows proprietary game engine. The engine originally powered Pilot Brothers 1 & 2 , launching the iconic adventure series before it later transitioned to qdEngine and NGI tech. The engine was also widely used to build a wave of office time-killer games ...
- Sun Jun 14, 2026 6:48 pm
- Forum: Help and Support
- Topic: Customize thumbnail game icone in grid list
- Replies: 4
- Views: 128
Re: Customize thumbnail game icone in grid list
You may join our Discord server, and there is a dedicated channel for the icons. You may also consider submitting yours to our official repo: https://github.com/scummvm/scummvm-icons
Eugene
Eugene
- Sat Jun 06, 2026 11:09 pm
- Forum: The Junkyard
- Topic: Zork Grand Inquisitor: High-Quality De-interlaced DVD Videos (Interest Check)
- Replies: 5
- Views: 235
Re: Zork Grand Inquisitor: High-Quality De-interlaced DVD Videos (Interest Check)
Uploading those videos without the explicit permission from the current IP owners would be a violation of copyright. Please don't.
Eugene
Eugene
- Sun May 31, 2026 10:36 pm
- Forum: Fangame Creation
- Topic: The Golden Calf English Translation Release
- Replies: 10
- Views: 351
Re: The Golden Calf English Translation Release
This is a Wintermute engine game.
Eugene
Eugene
- Tue May 26, 2026 10:35 pm
- Forum: The Junkyard
- Topic: Games that are best *not* played in ScummVM
- Replies: 5
- Views: 294
Re: Games that are best *not* played in ScummVM
Here is your scolding portion.
The team fully relies on users' help with testing and re-testing. Without bugreports, the team cannot improve any of the games. And the forum rule #3a clearly states: "do not post bureports here" and explains the reasons.
Since you prefer not to use ScummVM, I ...
The team fully relies on users' help with testing and re-testing. Without bugreports, the team cannot improve any of the games. And the forum rule #3a clearly states: "do not post bureports here" and explains the reasons.
Since you prefer not to use ScummVM, I ...
- Mon May 04, 2026 10:36 pm
- Forum: Help and Support
- Topic: Feature request: Add Slime to ScummVM
- Replies: 2
- Views: 191
Re: Feature request: Add Slime to ScummVM
The engine is built on top of love2d. which is now over 645k lines of code. And on top of that, it is an actively developed project, with 50+ commits just in this year. For us, it would be a moving target, thus, adding that codebase to ScummVM is quite unrealistic.
- Mon May 04, 2026 10:28 pm
- Forum: General Discussion
- Topic: TEX MURPHY: Under A Killing Moon
- Replies: 11
- Views: 1016
Re: TEX MURPHY: Under A Killing Moon
You need to fork the ScummVM main repo and then work on your fork.mmogas wrote: Sat May 02, 2026 3:28 pm PD: I am doing some local modifications to compile a mini-ScummVM version only with access engine to test it. I don't know right process to do it in https://github.com/ to not interfere.
- Mon May 04, 2026 10:24 pm
- Forum: Android Port
- Topic: 2026.2 - multiselect/search bug
- Replies: 2
- Views: 163
Re: 2026.2 - multiselect/search bug
Please follow Forum Rule #3a
- Mon Apr 06, 2026 12:00 am
- Forum: The Junkyard
- Topic: Lands of lore 1, 2 and 3
- Replies: 3
- Views: 451
Re: Lands of lore 1, 2 and 3
I honestly tried. But after squeezing through the AI slop for 15 minutes, I gave up. Sorry. No time to read those autogenerated documents and descriptions.
Eugene
Eugene
- Sun Apr 05, 2026 11:51 pm
- Forum: General Discussion
- Topic: Registering is too difficult
- Replies: 19
- Views: 683
Re: Registering is too difficult
We have to do it because of spammers and bots. Congratulations on getting through. This is your first Adventure achievement.
Eugene
Eugene
- Sun Apr 05, 2026 11:49 pm
- Forum: iPhone Port
- Topic: Old Skies very slow after ScummVM 2026.2.0 update
- Replies: 2
- Views: 193
Re: Old Skies very slow after ScummVM 2026.2.0 update
Any bugreports here will be lost and unnoticed. It is best to put your bugreport properly, as per forum rules.
Eugene
Eugene