Search found 2109 matches

by sev
Wed Jul 21, 2021 9:20 am
Forum: General Discussion
Topic: iMuse MIDI player?
Replies: 6
Views: 281

Re: iMuse MIDI player?

In essence, iMUSE could be considered a small specialized programming language that uses a MIDI-like file structure for its programs. There are commands which are then triggered by the game scripts. Thus, it is not a single playback, but a program. The only viable way of getting it aside would be to...
by sev
Wed Jul 14, 2021 3:42 pm
Forum: The Junkyard
Topic: Adding some obscure games to ScummVM?
Replies: 4
Views: 274

Re: Adding some obscure games to ScummVM?

If there is access to the sources, then it is possible.


Eugene
by sev
Mon Jul 05, 2021 12:27 am
Forum: Help and Support
Topic: 7TH GUEST/11TH HR
Replies: 21
Views: 13625

Re: 7TH GUEST/11TH HR

Please check the compatibility list: https://www.scummvm.org/compatibility/


Eugene
by sev
Mon Jul 05, 2021 12:25 am
Forum: Other Ports
Topic: ScummVM PS3 Nightly build
Replies: 1
Views: 67

Re: ScummVM PS3 Nightly build

The link to nightly builds is right in the game support announcement: https://www.scummvm.org/news/20210611/

Developers on Discord and here are the same people.


Eugene
by sev
Sat Jul 03, 2021 8:35 am
Forum: Help and Support
Topic: Could not initialize SDL: No available video device!
Replies: 2
Views: 170

Re: Could not initialize SDL: No available video device!

This is something related to the libSDL configuration, you could try to reach out to them or read their documentation.


Eugene
by sev
Fri Jul 02, 2021 2:51 pm
Forum: Help and Support
Topic: How customize search path for data files?
Replies: 4
Views: 178

Re: How customize search path for data files?

Then your post is weird. Are you talking to yourself? "Dear fedor, how customize search path for data files in symbian port?"
by sev
Thu Jul 01, 2021 7:04 pm
Forum: Help and Support
Topic: How customize search path for data files?
Replies: 4
Views: 178

Re: How customize search path for data files?

@fedor, there is no restriction where the game files could be placed, feel free to copy them over to your external storage. On some platforms, the access to some places is restricted, like on Android, but that is not because of ScummVM.


Eugene
by sev
Thu Jul 01, 2021 6:32 pm
Forum: The Junkyard
Topic: Buried in Time (Journeyman Project 2)
Replies: 16
Views: 2045

Re: Buried in Time (Journeyman Project 2)

fkk198016, if you could give the game a nice playtest, that would be awesome.


Eugene
by sev
Mon Jun 28, 2021 11:17 pm
Forum: General Discussion
Topic: Less than a hundred years of progress...
Replies: 0
Views: 346

Less than a hundred years of progress...

Prepare for a quest that spans more than 1200 years and 7 astounding worlds. The epic sequel to The Journeyman Project , The Journeyman Project 2: Buried in Time is now fully supported by ScummVM. After a number of years in development by clone2727, and a few more years maturing on a shelf, the game...
by sev
Mon Jun 28, 2021 5:47 pm
Forum: General Discussion
Topic: Another sci-fi adventure joins ScummVM
Replies: 7
Views: 767

Re: Another sci-fi adventure joins ScummVM

Yohmi wrote: Thu Jun 24, 2021 7:46 am I'm so impatient to see it coming on the macOS build.
What do you mean by that? The engine is available on all platforms since the announcement, e.g. June 11th.


Eugene
by sev
Sun Jun 20, 2021 3:15 pm
Forum: Help and Support
Topic: Save/load slot bug in version 2.3.0
Replies: 3
Views: 145

Re: Save/load slot bug in version 2.3.0

Are you able to reproduce it with the normal ScummVM binaries? We cannot provide support for the libretro core simply because it has tons of additional code which we are not aware of and that includes input controls. If you cannot reproduce it on stock ScummVM, then your best bet would be the libret...
by sev
Tue May 25, 2021 10:06 pm
Forum: Help and Support
Topic: Issues and request from a teacher
Replies: 6
Views: 1354

Re: Issues and request from a teacher

This has been implemented now.


Eugene
by sev
Fri May 21, 2021 11:11 pm
Forum: General Discussion
Topic: Google Summer of Code 2021: On
Replies: 3
Views: 1822

Re: Google Summer of Code 2021: On

We still have quite extensive documentation since 2006. Did you see these: https://wiki.scummvm.org/index.php?titl ... emes/Specs and https://wiki.scummvm.org/index.php?titl ... STX_Syntax


Eugene
by sev
Sun May 16, 2021 11:09 am
Forum: Help and Support
Topic: Std::thread?
Replies: 2
Views: 812

Re: Std::thread?

ScummVM is not using any of the STL (except for the tests and some devtools). For threading we use libpthread.


Eugene
by sev
Tue Apr 27, 2021 11:34 pm
Forum: Help and Support
Topic: not accurate scaling?
Replies: 15
Views: 1866

Re: not accurate scaling?

Wow, interesting. I see on the sprite that every 8 pixels there are vertical color artifacts, which suggest that perhaps we are not decoding them correctly. I wonder, how nobody noticed it before. I will take a look, eventually. You could help me by filing a bugreport and attaching these to it, beca...