Search found 2092 matches
- Wed Apr 21, 2021 8:43 pm
- Forum: Help and Support
- Topic: How to play Nippon Safes (Amiga)?
- Replies: 8
- Views: 160
Re: How to play Nippon Safes (Amiga)?
Replicated with v2.2.0 tag compiled on x86_64 Linux with Nippon Safes NS. Have bisected and this bug was introduced by this commit on 2020-04-30: https://github.com/scummvm/scummvm/commit/34ed51e33ef46bc7f0a702232214029a5ba7e1c2 That is the true power of ONE! How ONE can break the whole engine! Eug...
- Sat Apr 17, 2021 10:44 pm
- Forum: Help and Support
- Topic: OpenGL with shaders - more info?
- Replies: 2
- Views: 119
Re: OpenGL with shaders - more info?
It is for residual. Unfortunately, no shaders for scaling yet, but we made a big step by finally merging the scaler plugin work from 2012.
Eugene
Eugene
- Wed Apr 14, 2021 10:08 pm
- Forum: Help and Support
- Topic: I Have no Mouth and I must scream
- Replies: 10
- Views: 171
Re: I Have no Mouth and I must scream
I also need the full md5s of your game files, especially voices*.res and sfx.res. It may happen that you have an unknown version of the game. For example, ITE, a previous game from the same company, had 17 (!) distinct game releases, and the primarily difference is different file names or audio form...
- Wed Apr 14, 2021 6:09 pm
- Forum: Help and Support
- Topic: AGS games run slow?
- Replies: 8
- Views: 292
Re: AGS games run slow?
This is exactly what was causing slowness in the HiDPI GUI. The solution is to write specialized routines as SDL does: https://github.com/SDL-mirror/SDL/blob/master/src/render/software/SDL_blendline.c#L775 This was my initial plan of addressing it, now went a bit lower in my TODO list, once immediat...
- Mon Apr 12, 2021 5:19 pm
- Forum: General Discussion
- Topic: Thousands of games needing testing
- Replies: 60
- Views: 1716
Re: Thousands of games needing testing
Hi, does anyone know a way to extract the self extracting exe files from ags games within Linux without using wine? I tried different tools, but none matched. (And please don't tell me how to use wine - i know it - but i want to find a better way.) Did you try to use `innoextract`? Worked for me in...
- Thu Apr 08, 2021 10:03 pm
- Forum: Nintendo DS Port
- Topic: Longest Journey
- Replies: 1
- Views: 116
Re: Longest Journey
No, 3d renderer is at this moment was implemented only for desktop. It could even stay as such on the next release.
Eugene
Eugene
- Thu Apr 08, 2021 12:42 am
- Forum: The Junkyard
- Topic: Buried in Time (Journeyman Project 2)
- Replies: 8
- Views: 661
Re: Buried in Time (Journeyman Project 2)
I just downloaded the latest development build of ScummVM, and I'm happy more than words can say. Buried in time is now playable within ScummVM! Thank you ScummVM team!! :D :D :D It is the same code mostly written by clone2727, just now there were no objections for us to finally merge it. It would ...
- Sat Apr 03, 2021 10:48 am
- Forum: General Discussion
- Topic: Unravel a murder mystery in Los Angeles in the 1940s
- Replies: 5
- Views: 526
Re: Unravel a murder mystery in Los Angeles in the 1940s
Spanish version is recognized but throws: "It uses different format for the assest" (typo included). I can't find those .z files in the CD. Tested with latest daily at the moment of posting this. Thank you for testing. As the first post clearly states, "Only the US release for Window...
- Fri Mar 19, 2021 4:26 pm
- Forum: General Discussion
- Topic: How hard would it be for one person to implement an engine?
- Replies: 2
- Views: 320
Re: How hard would it be for one person to implement an engine?
In fact, many engines in ScummVM were implemented by a single developer. The effort depends on a number of factors: the absolute size of the binary, used technology of the initial engine and your experience with reverse engineering and Assembly language in general. Several examples for you: gobliiin...
- Wed Mar 17, 2021 5:24 pm
- Forum: General Discussion
- Topic: Nippon Safes Inc. is Declared Freeware
- Replies: 0
- Views: 874
Nippon Safes Inc. is Declared Freeware
Exciting news! Thanks to the tremendous effort of Damiano Gerli and the generosity of original game authors, Marco Caprelli, Paolo Costabel, Massimo Magnasciutti and producer Bruno Boz, we are happy to announce the freeware release of the game Nippon Safes Inc. . This is a small but fun game created...
- Thu Mar 11, 2021 5:43 pm
- Forum: General Discussion
- Topic: Google Summer of Code 2021: On
- Replies: 0
- Views: 617
Google Summer of Code 2021: On
We are thrilled to announce that the ScummVM project was once again accepted for Google Summer of Code. This is always an exciting part of the year for us and this year is no different. For 2021 the GSoC program has been revamped by Google to be focused on smaller tasks and eligibility criteria for ...
- Fri Mar 05, 2021 1:28 am
- Forum: The Junkyard
- Topic: Extracting image files from Pajama Sam's One-Stop Fun Shop?
- Replies: 3
- Views: 1758
Re: Extracting image files from Pajama Sam's One-Stop Fun Shop?
Those stickers are in vector format. Somebody would need to borrow code from ScummVM and enhance that converter.
- Sat Feb 27, 2021 9:19 pm
- Forum: Help and Support
- Topic: Ultima VI bugs
- Replies: 2
- Views: 213
- Wed Feb 17, 2021 1:52 am
- Forum: Nintendo DS Port
- Topic: Roland MT-32 emulation on 3DS port
- Replies: 2
- Views: 363
Re: Roland MT-32 emulation on 3DS port
No, not possible. The emulation alone is estimated to require about 1GHz of raw CPU power.
- Tue Jan 26, 2021 2:33 pm
- Forum: Help and Support
- Topic: Cloud Saves GRRRRRR!!!!
- Replies: 4
- Views: 404
Re: Cloud Saves GRRRRRR!!!!
The cloud saves sync code keeps a list of files in a file called "timestamps". Then loads it and compares. The reason for keeping it in a separate file is that not all cloud providers track the file timestamps. Thus, ScummVM queries your device date/time and stores it in the file. Then, on...