Search found 2088 matches
- Mon Apr 12, 2021 5:19 pm
- Forum: General Discussion
- Topic: Thousands of games needing testing
- Replies: 30
- Views: 852
Re: Thousands of games needing testing
Hi, does anyone know a way to extract the self extracting exe files from ags games within Linux without using wine? I tried different tools, but none matched. (And please don't tell me how to use wine - i know it - but i want to find a better way.) Did you try to use `innoextract`? Worked for me in...
- Thu Apr 08, 2021 10:03 pm
- Forum: Nintendo DS Port
- Topic: Longest Journey
- Replies: 1
- Views: 72
Re: Longest Journey
No, 3d renderer is at this moment was implemented only for desktop. It could even stay as such on the next release.
Eugene
Eugene
- Thu Apr 08, 2021 12:42 am
- Forum: The Junkyard
- Topic: Buried in Time (Journeyman Project 2)
- Replies: 8
- Views: 633
Re: Buried in Time (Journeyman Project 2)
I just downloaded the latest development build of ScummVM, and I'm happy more than words can say. Buried in time is now playable within ScummVM! Thank you ScummVM team!! :D :D :D It is the same code mostly written by clone2727, just now there were no objections for us to finally merge it. It would ...
- Sat Apr 03, 2021 10:48 am
- Forum: General Discussion
- Topic: Unravel a murder mystery in Los Angeles in the 1940s
- Replies: 5
- Views: 481
Re: Unravel a murder mystery in Los Angeles in the 1940s
Spanish version is recognized but throws: "It uses different format for the assest" (typo included). I can't find those .z files in the CD. Tested with latest daily at the moment of posting this. Thank you for testing. As the first post clearly states, "Only the US release for Window...
- Fri Mar 19, 2021 4:26 pm
- Forum: General Discussion
- Topic: How hard would it be for one person to implement an engine?
- Replies: 2
- Views: 302
Re: How hard would it be for one person to implement an engine?
In fact, many engines in ScummVM were implemented by a single developer. The effort depends on a number of factors: the absolute size of the binary, used technology of the initial engine and your experience with reverse engineering and Assembly language in general. Several examples for you: gobliiin...
- Wed Mar 17, 2021 5:24 pm
- Forum: General Discussion
- Topic: Nippon Safes Inc. is Declared Freeware
- Replies: 0
- Views: 853
Nippon Safes Inc. is Declared Freeware
Exciting news! Thanks to the tremendous effort of Damiano Gerli and the generosity of original game authors, Marco Caprelli, Paolo Costabel, Massimo Magnasciutti and producer Bruno Boz, we are happy to announce the freeware release of the game Nippon Safes Inc. . This is a small but fun game created...
- Thu Mar 11, 2021 5:43 pm
- Forum: General Discussion
- Topic: Google Summer of Code 2021: On
- Replies: 0
- Views: 604
Google Summer of Code 2021: On
We are thrilled to announce that the ScummVM project was once again accepted for Google Summer of Code. This is always an exciting part of the year for us and this year is no different. For 2021 the GSoC program has been revamped by Google to be focused on smaller tasks and eligibility criteria for ...
- Fri Mar 05, 2021 1:28 am
- Forum: The Junkyard
- Topic: Extracting image files from Pajama Sam's One-Stop Fun Shop?
- Replies: 3
- Views: 1757
Re: Extracting image files from Pajama Sam's One-Stop Fun Shop?
Those stickers are in vector format. Somebody would need to borrow code from ScummVM and enhance that converter.
- Sat Feb 27, 2021 9:19 pm
- Forum: Help and Support
- Topic: Ultima VI bugs
- Replies: 2
- Views: 213
- Wed Feb 17, 2021 1:52 am
- Forum: Nintendo DS Port
- Topic: Roland MT-32 emulation on 3DS port
- Replies: 2
- Views: 360
Re: Roland MT-32 emulation on 3DS port
No, not possible. The emulation alone is estimated to require about 1GHz of raw CPU power.
- Tue Jan 26, 2021 2:33 pm
- Forum: Help and Support
- Topic: Cloud Saves GRRRRRR!!!!
- Replies: 4
- Views: 402
Re: Cloud Saves GRRRRRR!!!!
The cloud saves sync code keeps a list of files in a file called "timestamps". Then loads it and compares. The reason for keeping it in a separate file is that not all cloud providers track the file timestamps. Thus, ScummVM queries your device date/time and stores it in the file. Then, on...
- Sat Jan 16, 2021 12:10 pm
- Forum: Android Port
- Topic: Monkey Island 2 (Android) no keyboard!
- Replies: 8
- Views: 23581
Re: Monkey Island 2 (Android) no keyboard!
Reading documentation could help: https://docs.scummvm.org/en/latest/othe ... droid.htmlAhmes-Nefertari wrote: ↑Sat Jan 16, 2021 2:10 am How can I download The Secret of Monkey Island 2 on my android?
Eugene
- Thu Jan 14, 2021 12:51 am
- Forum: General Discussion
- Topic: Theme Creation
- Replies: 9
- Views: 643
Re: Theme Creation
That was my original plan, but it doesn't appear in the download package and from what I could summise from reading the forum and website, it is now built into ScummVM. ScummVM is an open source project. You can always download any component. 2.2.0 themes are here: https://github.com/scummvm/scummv...
- Wed Jan 13, 2021 11:47 am
- Forum: General Discussion
- Topic: Theme Creation
- Replies: 9
- Views: 643
Re: Theme Creation
Yes I believe so. The version of ScummVM used in RetroArch is v2.1.1. It has a theme file (scummthemeremastered.zip) which I copied into the standalone version of ScummVM v2.2.0. This is exactly the problem. Themes from 2.1.1 are not compatible with 2.2.0. What prevents you from taking the theme fr...
- Tue Jan 12, 2021 9:04 pm
- Forum: General Discussion
- Topic: Theme Creation
- Replies: 9
- Views: 643
Re: Theme Creation
We have little idea what RetroArch folks did in their fork, maybe they killed some functionality.
But in general, there is THEMERC file which contains the theme name. ScummVM scans themepath directory at the launch and this is how that menu is populated.
Eugene
But in general, there is THEMERC file which contains the theme name. ScummVM scans themepath directory at the launch and this is how that menu is populated.
Eugene