Search found 1958 matches

by sev
Sun Jun 16, 2019 10:34 pm
Forum: The Junkyard
Topic: AGS ported to SCUMMVM?
Replies: 3
Views: 2483

Re: AGS ported to SCUMMVM?

The reason is simple, stubbing these stupid dlls can be argued to be 'circumventing drm'. And we all know what happens then in scummvm, you'd basically end up with a version of ags that won't run any high profile ags games. And what is the problem with that? I do not understand. ScummVM is not GPLv...
by sev
Mon Jun 10, 2019 10:56 am
Forum: Help and Support
Topic: Leather Goddesses of Phobos 2
Replies: 1
Views: 304

Re: Leather Goddesses of Phobos 2

Good catch!

I fixed the problem: https://github.com/scummvm/scummvm/comm ... 96e631cf5f


Eugene
by sev
Mon Jun 10, 2019 10:42 am
Forum: Help and Support
Topic: Scummvm dev builds on Arch Linux
Replies: 1
Views: 249

Re: Scummvm dev builds on Arch Linux

Most probably, your best bet would be to ping the author of that package in Arch Linux community.

From the other hand, isn't it pretty straightforward to compile the latest master on *nix?


Eugene
by sev
Tue Jun 04, 2019 2:44 pm
Forum: Help and Support
Topic: The Big Red Adventure
Replies: 7
Views: 1571

Re: The Big Red Adventure

Last functional change to the game was in 2007. Nothing is new there... Yes, it is unfortunate, but the engine author left the project long time ago.

Thus, we do not know what to do with your bug report.


Eugene
by sev
Sat Apr 06, 2019 9:40 pm
Forum: Help and Support
Topic: ScummVM settings dont affect game
Replies: 25
Views: 1557

Re: ScummVM settings dont affect game

Hi Vihanka, It is not quite clear which setting did you try to change, what are your current settings, what is your operating system, and what is the emulator you are talking about. Please clarify those, or better provide information as outlined in FAQ #5.10: https://www.scummvm.org/faq/#5_10 Eugene
by sev
Sun Mar 31, 2019 4:55 pm
Forum: The Junkyard
Topic: Goosebumps: Escape From Horrorland on ScummVM?
Replies: 3
Views: 1693

Re: Goosebumps: Escape From Horrorland on ScummVM?

After looking at your practically identical posts, I am thinking that it is either spam or trolling. You ignore all the explanations and keep these posted. Why?


Eugene
by sev
Mon Oct 29, 2018 8:14 pm
Forum: Help and Support
Topic: Themes creation
Replies: 8
Views: 3576

Re: Themes creation

We were implementing functionality only when needed, so currently, the gradient is vertical-only.


Eugene
by sev
Tue Oct 02, 2018 4:03 pm
Forum: General Discussion
Topic: Blade Runner WIP
Replies: 96
Views: 36031

It is not going to help as there is still no save support.


Eugene
by sev
Sun Sep 23, 2018 12:02 pm
Forum: General Discussion
Topic: Any real benefit of running x64 build on x64 system?
Replies: 3
Views: 1659

No.


Eugene
by sev
Fri Sep 14, 2018 4:34 pm
Forum: Other Ports
Topic: Broken Sword 2.5 run on GCW Zero? (Help)
Replies: 2
Views: 2413

Because Broken Sword 2.5 requires 800x600 screen, the engine was not even compiled for this platform.


Eugene
by sev
Fri Aug 31, 2018 10:46 pm
Forum: General Discussion
Topic: Monkey Island (EGA) and CMS sound: Bug or "feature"
Replies: 4
Views: 1826

CMS emulation always was buggy as nobody implemented it properly yet due to lack of interest from the developers.


Eugene
by sev
Fri Aug 31, 2018 10:43 pm
Forum: General Discussion
Topic: Framecap in ScummVM?
Replies: 9
Views: 2291

Why is the cursor rendered smooth? The old games like Maniac Mansion never were, they had jerky cursors. FRAPS reports 60fps for MM, so there's some limitation of how many update draws ScummVM will render somewhere. This has bee already answered by me earlier: http://forums.scummvm.org/viewtopic.ph...
by sev
Tue Aug 28, 2018 1:49 pm
Forum: General Discussion
Topic: Framecap in ScummVM?
Replies: 9
Views: 2291

No, there is nothing even close to that. Engines call screen update up to 200 times per second, and normally there are dirty rectangles involved, so the frames are not even redrawn.

The FPS topic normally belongs to hardware or hardware emulators. ScummVM is none of these.


Eugene
by sev
Mon Aug 27, 2018 10:32 pm
Forum: General Discussion
Topic: Framecap in ScummVM?
Replies: 9
Views: 2291

There is no such thing as frames per second in ScummVM. Your question is not valid in our context. Every engine runs at their own speed which often ruled by the game scripts, and all of that, in turn, is served by the backends. The only place where the FPS is more or less steady in ScummVM is the vi...
by sev
Sat Aug 25, 2018 9:56 pm
Forum: iPhone Port
Topic: BASS Invalid Mode (2) error
Replies: 1
Views: 2198

Try it on your main computer. Most probably, you have a problem with your data files, as the engine has been completed a long while ago.


Eugene