Search found 1954 matches

by sev
Sat Apr 06, 2019 9:40 pm
Forum: Help and Support
Topic: ScummVM settings dont affect game
Replies: 25
Views: 742

Re: ScummVM settings dont affect game

Hi Vihanka, It is not quite clear which setting did you try to change, what are your current settings, what is your operating system, and what is the emulator you are talking about. Please clarify those, or better provide information as outlined in FAQ #5.10: https://www.scummvm.org/faq/#5_10 Eugene
by sev
Sun Mar 31, 2019 4:55 pm
Forum: The Junkyard
Topic: Goosebumps: Escape From Horrorland on ScummVM?
Replies: 3
Views: 1018

Re: Goosebumps: Escape From Horrorland on ScummVM?

After looking at your practically identical posts, I am thinking that it is either spam or trolling. You ignore all the explanations and keep these posted. Why?


Eugene
by sev
Mon Oct 29, 2018 8:14 pm
Forum: Help and Support
Topic: Themes creation
Replies: 8
Views: 3499

Re: Themes creation

We were implementing functionality only when needed, so currently, the gradient is vertical-only.


Eugene
by sev
Tue Oct 02, 2018 4:03 pm
Forum: General Discussion
Topic: Blade Runner WIP
Replies: 96
Views: 32423

It is not going to help as there is still no save support.


Eugene
by sev
Sun Sep 23, 2018 12:02 pm
Forum: General Discussion
Topic: Any real benefit of running x64 build on x64 system?
Replies: 3
Views: 1585

No.


Eugene
by sev
Fri Sep 14, 2018 4:34 pm
Forum: Other Ports
Topic: Broken Sword 2.5 run on GCW Zero? (Help)
Replies: 2
Views: 1875

Because Broken Sword 2.5 requires 800x600 screen, the engine was not even compiled for this platform.


Eugene
by sev
Fri Aug 31, 2018 10:46 pm
Forum: General Discussion
Topic: Monkey Island (EGA) and CMS sound: Bug or "feature"
Replies: 4
Views: 1730

CMS emulation always was buggy as nobody implemented it properly yet due to lack of interest from the developers.


Eugene
by sev
Fri Aug 31, 2018 10:43 pm
Forum: General Discussion
Topic: Framecap in ScummVM?
Replies: 9
Views: 2172

Why is the cursor rendered smooth? The old games like Maniac Mansion never were, they had jerky cursors. FRAPS reports 60fps for MM, so there's some limitation of how many update draws ScummVM will render somewhere. This has bee already answered by me earlier: http://forums.scummvm.org/viewtopic.ph...
by sev
Tue Aug 28, 2018 1:49 pm
Forum: General Discussion
Topic: Framecap in ScummVM?
Replies: 9
Views: 2172

No, there is nothing even close to that. Engines call screen update up to 200 times per second, and normally there are dirty rectangles involved, so the frames are not even redrawn.

The FPS topic normally belongs to hardware or hardware emulators. ScummVM is none of these.


Eugene
by sev
Mon Aug 27, 2018 10:32 pm
Forum: General Discussion
Topic: Framecap in ScummVM?
Replies: 9
Views: 2172

There is no such thing as frames per second in ScummVM. Your question is not valid in our context. Every engine runs at their own speed which often ruled by the game scripts, and all of that, in turn, is served by the backends. The only place where the FPS is more or less steady in ScummVM is the vi...
by sev
Sat Aug 25, 2018 9:56 pm
Forum: iPhone Port
Topic: BASS Invalid Mode (2) error
Replies: 1
Views: 1618

Try it on your main computer. Most probably, you have a problem with your data files, as the engine has been completed a long while ago.


Eugene
by sev
Tue Aug 21, 2018 10:56 am
Forum: General Discussion
Topic: Does ScummVM use hardware or software rendered cursors?
Replies: 3
Views: 1639

There is no such thing as the frame rate in ScummVM since it is not an emulator.

Typically, engines call the screen update method 50-100 times per second. This provides the smoothness you see.


Eugene
by sev
Mon Aug 20, 2018 11:11 pm
Forum: General Discussion
Topic: Does ScummVM use hardware or software rendered cursors?
Replies: 3
Views: 1639

We draw everything manually. Just everything, cursor included. From the OS standpoint, the ScummVM window is just a graphics canvas/surface.


Eugene
by sev
Mon Jul 23, 2018 9:14 pm
Forum: Android Port
Topic: ScummVM2.0.0 crash upon start [reproducable]
Replies: 24
Views: 10074

mac_es wrote: Could you post exact versions and commands I need to get to compile androidsdl port?
Did you try this? And the script next to it.


Eugene
by sev
Mon Jul 02, 2018 5:15 pm
Forum: The Junkyard
Topic: Traitors Gate and Connections: It's A Mind Game Support
Replies: 4
Views: 2236

Mediaeval wrote: How will you emulate or trick Director games that require Quicktime, for video, into running in ScummVM?
We already have support for QT videos, and for a long time. There are no tricks in the technology.


Eugene