Search found 1952 matches

by sev
Mon Oct 29, 2018 8:14 pm
Forum: Help and Support
Topic: Themes creation
Replies: 8
Views: 2947

Re: Themes creation

We were implementing functionality only when needed, so currently, the gradient is vertical-only.


Eugene
by sev
Tue Oct 02, 2018 4:03 pm
Forum: General Discussion
Topic: Blade Runner WIP
Replies: 58
Views: 23142

It is not going to help as there is still no save support.


Eugene
by sev
Sun Sep 23, 2018 12:02 pm
Forum: General Discussion
Topic: Any real benefit of running x64 build on x64 system?
Replies: 3
Views: 1145

No.


Eugene
by sev
Fri Sep 14, 2018 4:34 pm
Forum: Other Ports
Topic: Broken Sword 2.5 run on GCW Zero? (Help)
Replies: 2
Views: 950

Because Broken Sword 2.5 requires 800x600 screen, the engine was not even compiled for this platform.


Eugene
by sev
Fri Aug 31, 2018 10:46 pm
Forum: General Discussion
Topic: Monkey Island (EGA) and CMS sound: Bug or "feature"
Replies: 4
Views: 1237

CMS emulation always was buggy as nobody implemented it properly yet due to lack of interest from the developers.


Eugene
by sev
Fri Aug 31, 2018 10:43 pm
Forum: General Discussion
Topic: Framecap in ScummVM?
Replies: 9
Views: 1567

Why is the cursor rendered smooth? The old games like Maniac Mansion never were, they had jerky cursors. FRAPS reports 60fps for MM, so there's some limitation of how many update draws ScummVM will render somewhere. This has bee already answered by me earlier: http://forums.scummvm.org/viewtopic.ph...
by sev
Tue Aug 28, 2018 1:49 pm
Forum: General Discussion
Topic: Framecap in ScummVM?
Replies: 9
Views: 1567

No, there is nothing even close to that. Engines call screen update up to 200 times per second, and normally there are dirty rectangles involved, so the frames are not even redrawn.

The FPS topic normally belongs to hardware or hardware emulators. ScummVM is none of these.


Eugene
by sev
Mon Aug 27, 2018 10:32 pm
Forum: General Discussion
Topic: Framecap in ScummVM?
Replies: 9
Views: 1567

There is no such thing as frames per second in ScummVM. Your question is not valid in our context. Every engine runs at their own speed which often ruled by the game scripts, and all of that, in turn, is served by the backends. The only place where the FPS is more or less steady in ScummVM is the vi...
by sev
Sat Aug 25, 2018 9:56 pm
Forum: iPhone Port
Topic: BASS Invalid Mode (2) error
Replies: 1
Views: 803

Try it on your main computer. Most probably, you have a problem with your data files, as the engine has been completed a long while ago.


Eugene
by sev
Tue Aug 21, 2018 10:56 am
Forum: General Discussion
Topic: Does ScummVM use hardware or software rendered cursors?
Replies: 3
Views: 1251

There is no such thing as the frame rate in ScummVM since it is not an emulator.

Typically, engines call the screen update method 50-100 times per second. This provides the smoothness you see.


Eugene
by sev
Mon Aug 20, 2018 11:11 pm
Forum: General Discussion
Topic: Does ScummVM use hardware or software rendered cursors?
Replies: 3
Views: 1251

We draw everything manually. Just everything, cursor included. From the OS standpoint, the ScummVM window is just a graphics canvas/surface.


Eugene
by sev
Mon Jul 23, 2018 9:14 pm
Forum: Android Port
Topic: ScummVM2.0.0 crash upon start [reproducable]
Replies: 24
Views: 7980

mac_es wrote: Could you post exact versions and commands I need to get to compile androidsdl port?
Did you try this? And the script next to it.


Eugene
by sev
Mon Jul 02, 2018 5:15 pm
Forum: The Junkyard
Topic: Traitors Gate and Connections: It's A Mind Game Support
Replies: 4
Views: 1302

Mediaeval wrote: How will you emulate or trick Director games that require Quicktime, for video, into running in ScummVM?
We already have support for QT videos, and for a long time. There are no tricks in the technology.


Eugene
by sev
Mon Jul 02, 2018 8:59 am
Forum: The Junkyard
Topic: Traitors Gate and Connections: It's A Mind Game Support
Replies: 4
Views: 1302

Both games were built on Director, Connections on Director 4, and Traitor Gate on Director 6.

Since there was some work on the Director engine, eventually we could get at least Connections supported. But no timeline or promises, as the work on the engine has stalled.


Eugene
by sev
Mon Jun 18, 2018 12:33 pm
Forum: Help and Support
Topic: ScummVM (on RetroPie) trouble with games on a samba share
Replies: 8
Views: 1989

ScummVM and ROMs? Maybe it could be a good idea to refer to the Forum Rule #0?