Search found 2064 matches

by sev
Sun Nov 22, 2020 10:46 pm
Forum: Other Ports
Topic: [Libretro] Mystery House not working
Replies: 1
Views: 93

Re: [Libretro] Mystery House not working

We have no idea what RetroArch folks are doing. The port has never been official, neither there were efforts or desire from them to make it official.

Your best bet is to ask on their forums.


Eugene
by sev
Fri Nov 20, 2020 5:06 pm
Forum: General Discussion
Topic: TLJ: Random text is replaced by ellipses
Replies: 8
Views: 902

Re: TLJ: Random text is replaced by ellipses

but I downloaded latest stable build following the link "Download the official daily builds.". But with that version, I could not add the game at all. That is fully expected. Stable build is based on 2.2.x branch. What you need is "latest development build" which is 2.3.0git. Eu...
by sev
Fri Nov 20, 2020 5:04 pm
Forum: General Discussion
Topic: Nightdive Studios - Blade Runner Enhanced Edition
Replies: 9
Views: 610

Re: Nightdive Studios - Blade Runner Enhanced Edition

My guess is that it uses ScummVM, but there's no mention of it. The logo of their KEX Engine appears at the beggining of this preview of the A.I. enhanced cutscenes: https://youtu.be/mmPyg9O2dlI What is shown in this promo video is just a set of upscaled videos. The production of it required nothin...
by sev
Mon Nov 16, 2020 8:43 am
Forum: General Discussion
Topic: Issue with installing subtitle patch in 1.0 GOG release
Replies: 4
Views: 246

Re: Guide: How to Install the Subtitle Patch in Gabriel Knight 2 from GOG

This is a bit concerning, especially step #2 tells me that you're trying to cure the symptoms, not a cause.

Thus, I declare this instruction incorrect.

So, what is the ScummVM version you're trying to run this on, and could you please provide details on the crash?


Eugene
by sev
Fri Nov 13, 2020 10:50 pm
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 183
Views: 70118

Re: Better Music for GM ScummVM (and DOSBox) games

slx wrote: Fri Nov 13, 2020 1:52 pm Hello, please help me! I can use it in SCUMMVM but how can I use this soundfont with DOSBox?
This is offtopic here, you'd better ask dosbox folks about their software.
by sev
Thu Nov 05, 2020 7:20 pm
Forum: Help and Support
Topic: Cloud - possible support for AWS S3 in the future?
Replies: 2
Views: 119

Re: Cloud - possible support for AWS S3 in the future?

No immediate plans, but the subsystem is pretty extensible, so it is possible.


Eugene
by sev
Mon Oct 26, 2020 9:22 pm
Forum: General Discussion
Topic: LibRetro Shaders
Replies: 4
Views: 368

Re: LibRetro Shaders

A half-baked solution could be found in LordHoto's repo.


Eugene
by sev
Mon Oct 26, 2020 9:20 pm
Forum: The Junkyard
Topic: Quest for Glory V?
Replies: 8
Views: 500

Re: Quest for Glory V?

Yes, Plumbers are particularly important!
by sev
Mon Oct 26, 2020 9:17 pm
Forum: Help and Support
Topic: ScummVM Internal's questions
Replies: 3
Views: 327

Re: ScummVM Internal's questions

WIZ is a pretty complex format. Basically, it is yet another Virtual Machine with its own opcodes. You may find all the relevant code in this file: https://github.com/scummvm/scummvm/blob/master/engines/scumm/he/wiz_he.cpp For hiding backgrounds/verbs etc, you would need to hack the source directly,...
by sev
Sun Oct 25, 2020 6:48 pm
Forum: General Discussion
Topic: Android Love
Replies: 0
Views: 1125

Android Love

Our new and shiny Android port for ScummVM v2.2.1 is now live on the Google Play Store. After quite a long period of dedicated work from our team developers, and a month of public beta testing by members of our community who helpfully reported quite a few issues for us to address, we are finally rea...
by sev
Sun Oct 25, 2020 6:48 pm
Forum: Android Port
Topic: Android Love
Replies: 0
Views: 319

Android Love

Our new and shiny Android port for ScummVM v2.2.1 is now live on the Google Play Store. After quite a long period of dedicated work from our team developers, and a month of public beta testing by members of our community who helpfully reported quite a few issues for us to address, we are finally rea...
by sev
Fri Oct 23, 2020 2:30 pm
Forum: General Discussion
Topic: How does ScummVM determine the correct speed for a game?
Replies: 4
Views: 512

Re: How does ScummVM determine the correct speed for a game?

Just as the original was doing it. There are game scripts to rule the game speed.


Eugene
by sev
Sun Oct 11, 2020 10:14 pm
Forum: The Junkyard
Topic: Monkey Island 2 Prototype Talkie Demo (1992)
Replies: 1
Views: 242

Re: Monkey Island 2 Prototype Talkie Demo (1992)

Wow, that's interesting! I'll take a look.


Eugene