Search found 9 matches

by bhebing
Sun Aug 22, 2010 12:18 pm
Forum: General Discussion
Topic: Translate ScummVM in other languages
Replies: 98
Views: 89522

I can do a Dutch translation, if nobody is doing that already.

--- edit

And 25% done. If somebody else is already doing this, maybe we can share comments...

-- another edit

78% done. This will be finished soon.
by bhebing
Sun Aug 15, 2010 8:17 pm
Forum: General Discussion
Topic: Gabriel Knight 1 on gog.com
Replies: 31
Views: 27218

As far as I'm concerned they could just give you the option of downloading the gog/iso file and skip the installer. Now I have to run the installer with wine just to get to the game files... But hey, it's a Windows world... Anyway: GK1 starts with scummvm which makes me all warm with nostalgia. Now ...
by bhebing
Wed Aug 11, 2010 3:50 pm
Forum: Nintendo DS Port
Topic: sci games
Replies: 16
Views: 25956

fingolfin wrote:Well, the black screen issue I am talking about apparently affected all engines, not just SCI... Do (all?) other engines work for your with trunk?
Yes, they did work. So that might not be the problem. The original question remains: is it at all possible to compile the sci engine for the DS?
by bhebing
Wed Aug 11, 2010 8:12 am
Forum: Nintendo DS Port
Topic: sci games
Replies: 16
Views: 25956

As for the DS port: A black screen with current trunk SVN has been observed and reported by one of our GSoC some time ago; the most recent thing I heard from him on that subject was, however, that the very latest SVN worked again for him. Though it's unclear why, because nobody did anything that sh...
by bhebing
Tue Aug 10, 2010 3:07 pm
Forum: Nintendo DS Port
Topic: sci games
Replies: 16
Views: 25956

Now, without wanting to disturb busy developers with trivial questions, what do I do? Send a mail? Or just wait for a reaction?

In response to the second post: scummvm halts. All I get is a white screen.

I'm willing to test a bit more...
by bhebing
Tue Aug 10, 2010 10:36 am
Forum: Nintendo DS Port
Topic: sci games
Replies: 16
Views: 25956

sci games

The latest svn builds make it possible to play Sierra SCI games with ScummVM. Is it possible to compile a SVN version with sci games enabled? I can succesfully compile ds svn builds (with the devkitpro toolchain), but I don't know how to make an extra build with sci support or whether this effort is...
by bhebing
Tue Aug 19, 2008 10:30 am
Forum: Help and Support
Topic: SVN Compile error
Replies: 6
Views: 4201

The Debug build option did work. So I am now happily playing Discworld in ScummVM. Cool.
by bhebing
Tue Aug 19, 2008 9:30 am
Forum: Help and Support
Topic: SVN Compile error
Replies: 6
Views: 4201

As far as I can see: the dll option.

Where can I change that?
by bhebing
Tue Aug 19, 2008 8:49 am
Forum: Help and Support
Topic: SVN Compile error
Replies: 6
Views: 4201

SVN Compile error

I'm trying to compile SVN trunk (checked out 19 aug). I've followed the howto on the wiki, but the build still fails. Visual Express 2008 gives the following error: 1>Linking... 1>plugins.obj : error LNK2001: unresolved external symbol "class PluginObject * __cdecl g_TINSEL_getObject(void)" ...