Search found 7 matches

by Nvaer
Sun Nov 16, 2008 2:59 am
Forum: Wii Port
Topic: ScummVM/Wii compilation instructions?
Replies: 28
Views: 28282

If I compile scummvm without tremor, flac and mpeg2 support it works, but when I try to compile it with any of those three I can't. Bossk, could you write a small tut about compiling these libs to see if I'm missing something, and some download links of the libs you used (version of the libs too) if...
by Nvaer
Sun Nov 09, 2008 6:16 pm
Forum: Wii Port
Topic: ScummVM/Wii compilation instructions?
Replies: 28
Views: 28282

Final steps, when creating the scummvm-wii.elf, I'm getting many errors. Although I have set not to use tremor, flac, mpeg2. I'm getting: graphics/libgraphics.a(mpeg_player.o): In function 'Graphics::BaseAnimationState::init(char const*)': ..\backends\platform\wii/../../../graphics/m...
by Nvaer
Sat Nov 08, 2008 3:24 pm
Forum: Wii Port
Topic: ScummVM/Wii compilation instructions?
Replies: 28
Views: 28282

I tried to compile it myself and I'm getting this error:

Code: Select all

ld.exe: cannot find -lvorbisidec
collect2: ld returned 1 exit status
make: *** [scummvm-wii.elf] Error 1
Tried to search the vorbisidec library I think I need, but no luck, anyone knows how to fix this?
by Nvaer
Sat Nov 08, 2008 10:28 am
Forum: Wii Port
Topic: ScummVM/Wii compilation instructions?
Replies: 28
Views: 28282

I replaced the boot.dol from inside the apps/scummvm directory with the one inside /new/0.13.0_Other (I don't remember the name exactly right now). 'Mouse' works, I have tested to play Lure of the temptress and it works.
by Nvaer
Sun Nov 02, 2008 1:07 pm
Forum: Wii Port
Topic: Wii and SD cards over 2Gig
Replies: 5
Views: 6646

what about now, apps getting support for SDHC cards, like WAD manager, even homebrew channel (version 9) itself, no possibility to include this option to the scummvm port?
by Nvaer
Mon Sep 01, 2008 10:05 pm
Forum: Wii Port
Topic: Dráscula
Replies: 3
Views: 4515

In my case I only can reach to the first frame where you can see the castle (before the text you say appears). The only way to play the game is skipping that part pressing the - button before it hangs
by Nvaer
Thu Aug 14, 2008 1:23 pm
Forum: Wii Port
Topic: Keyboard support?
Replies: 82
Views: 119801

any news about this? What about the linux application? It supports keyboard doesn't it? Could you get some code referral with that?