Search found 18 matches

by invwar
Sat Sep 19, 2020 8:08 am
Forum: General Discussion
Topic: file non used in Full Throttle
Replies: 1
Views: 149

Re: file non used in Full Throttle

People asked already before, it seems these are files left over from the development process and never dropped because they had enough space thanks to be fully developed for CD. Games before were released also on floppy disk, and every KB was literally money, so they were optimized to the max. Full ...
by invwar
Sun Aug 23, 2020 8:56 am
Forum: General Discussion
Topic: Blazing Dragons Set ScummVM Aflame
Replies: 10
Views: 771

Re: Blazing Dragons Set ScummVM Aflame

Thank you, I was able to pass the mini-game. Btw: I am owning only the german version, which except the cutscenes seems to work mostly fine, is there feedback also welcome or only on the us/uk version?
by invwar
Sat Aug 22, 2020 2:30 pm
Forum: General Discussion
Topic: Blazing Dragons Set ScummVM Aflame
Replies: 10
Views: 771

Re: Blazing Dragons Set ScummVM Aflame

Yes, I found this (didnt know it existed) before, but there is no PSX mapping to choose from, but the default Windows keymaps like F5 etc. Nothing PSX related.

Image
by invwar
Sat Aug 22, 2020 9:10 am
Forum: General Discussion
Topic: Blazing Dragons Set ScummVM Aflame
Replies: 10
Views: 771

Re: Blazing Dragons Set ScummVM Aflame

How are the buttons mapped to the keyboard? I can't complete the dancing game without the R and L buttons. WASD und the arrow keys seems to be the front buttons, but no clue about R1,R2,L1 and L2.
by invwar
Sat Jul 18, 2020 8:08 am
Forum: The Junkyard
Topic: ESRGAN: AI Neural Net Upscaling (For HiRes Packs?)
Replies: 55
Views: 28772

Re: ESRGAN: AI Neural Net Upscaling (For HiRes Packs?)

If I understand DLSS and FidelityFX (AMD) correct, its all based on presets made on the high resolution, so instead of really rendering e.g. the 4K, the cards know roughly how the graphic should look like based on the preset and make it look like it is the actual resolution. I highly doubt that this...
by invwar
Sat May 16, 2020 3:50 am
Forum: General Discussion
Topic: Games are sorted in GUI ignoring the articles
Replies: 5
Views: 588

Re: Games are sorted in GUI ignoring the articles

Then I would add the option to sort by series instead of title (or release year). I would really like to have the original title of Monkey Island 1,2,3 in order, currently I just put them as Monkey Island in ScummVM, which is the simple solution. But as the amount of titles is, a hidden hardcoded al...
by invwar
Sat Dec 14, 2019 2:05 pm
Forum: General Discussion
Topic: Best version of Discworld
Replies: 3
Views: 1689

Re: Best version of Discworld

If I understood the information available correctly, the first version of Discworld is based on the original Tinsel Engine, which used GRA files (likely for Graphics). While working on Discworld 2, they also improved the Tinsel Engine. One major change was the switch from GRA files to SCN (likely fo...
by invwar
Sat Nov 30, 2019 9:19 am
Forum: General Discussion
Topic: Removed games? (detection engine and other reasons)
Replies: 5
Views: 1722

Re: Removed games? (detection engine and other reasons)

As I was lurking the M4 Engine process since several years, I can definitely say that it was never in a playable state and also since several years absolutely no development. Its sad, as I was hoping for progress, but for the ScummVM project its better to remove it until someone with experience and ...
by invwar
Sat Nov 25, 2017 4:08 am
Forum: The Junkyard
Topic: Putt-Putt Saves the Zoo Soundtrack Kickstarter
Replies: 1
Views: 3857

240000 USD is pure insanity, even such great composers like Chris Hülsbeck ask for less as 100k USD.
by invwar
Sat Dec 18, 2010 11:12 pm
Forum: Help and Support
Topic: Broken Sword I & II - Enhanced cutscene project - Update
Replies: 106
Views: 84370

The Audio Files are all common OGG Files, but they don't have the same file names. Most of them seem to have very similar file names, but I am not sure. If I have time to spare, I will check them out and maybe offer a Batchfile.
by invwar
Sun Dec 12, 2010 1:03 pm
Forum: Help and Support
Topic: Broken Sword I & II - Enhanced cutscene project - Update
Replies: 106
Views: 84370

I recently bought the PC Version of the Broken Sword DC, which was released nearly half a year ago. The cutscenes are available as *.ogv files with combined video and audio. Is it possible to include the ogv cutscenes in the ScummVM Version? The cutscenes which are now available in full resolution a...
by invwar
Mon Jun 29, 2009 5:57 pm
Forum: Help and Support
Topic: Broken Sword I & II - Enhanced cutscene project - Update
Replies: 106
Views: 84370

As I remember, the Directors Cut just have a complete new Intro, all other cutscenes are all the same, just reencoded from the original source. You can see this best in the Ireland car accident cutscene, there is still the crappy CGI sports car like in the original. (it looks OK in the old cutscene ...
by invwar
Fri Jun 12, 2009 11:13 pm
Forum: Help and Support
Topic: Loading savegames from different localizations
Replies: 1
Views: 1393

Loading savegames from different localizations

Hi! Currently I am playing some Games supported by ScummVM in my home country language (German) and in English. Thereby I found out, that many savegames (not all) are compatible to each other. (you can load the german savegame in the english game without problems) Thus I asked me, if it wouldn't be ...
by invwar
Tue Dec 16, 2008 5:07 pm
Forum: General Discussion
Topic: Do not fall into Double Trouble!
Replies: 10
Views: 7610

@perwel2: This is a bug because of your charset.pcx. You should include it to your bug report.