Search found 6 matches

by vetoed615
Tue Jul 15, 2008 7:03 am
Forum: PlayStation 2 Port
Topic: Enhancing mass: support and some other notes
Replies: 1
Views: 6426

Enhancing mass: support and some other notes

Information for the port maintainers: - Do not treat mass: as a read-only device. On the contrary, it's better to keep all the savefiles and the configuration file there when it's available. - Calling driveStop() on a slim PS2 with no disc in drive results in that - http://sourceforge.net/tracker/in...
by vetoed615
Wed Jul 09, 2008 2:20 pm
Forum: PlayStation 2 Port
Topic: ScummVM PS2 Port Compilation
Replies: 11
Views: 20390

Well, previous posts where about the 0.11.1 source. Now I tried to compile the trunk and I'm getting: systemps2.cpp: In function `int main(int, char**)': systemps2.cpp(110) : cannot allocate an object of type `OSystem_PS2' systemps2.cpp&#40...
by vetoed615
Wed Jul 09, 2008 11:55 am
Forum: PlayStation 2 Port
Topic: ScummVM PS2 Port Compilation
Replies: 11
Views: 20390

Thanks.

Any known pitfalls about the PS2 port? Like, for example, not using USE_MT32EMU or something. Cause the rebuild isn't lightning fast on the VM.
by vetoed615
Wed Jul 09, 2008 11:01 am
Forum: PlayStation 2 Port
Topic: ScummVM PS2 Port Compilation
Replies: 11
Views: 20390

It's quite possible that you don't need that. The only games that use it are Broken Sword 1 and 2 , and only if you use the older, low-quality MPEG cutscenes. The newer DXA cutscenes don't need it. I just prefer to start with a completely working setup. Speaking of DXA, is there some kind of select...
by vetoed615
Wed Jul 09, 2008 9:29 am
Forum: PlayStation 2 Port
Topic: ScummVM PS2 Port Compilation
Replies: 11
Views: 20390

Under Ubuntu on a VM. Got it more or less compiled now.

What I'm currently missing is MPEG2 suppport. Two problems with that:
- <inttypes.h> required by graphics\mpeg_player.h is nowhere to be seen in PS2SDK,
- libmpeg is also not in PS2SDK, what version is known to be portable to PS2SDK?
by vetoed615
Tue Jul 08, 2008 2:54 pm
Forum: PlayStation 2 Port
Topic: ScummVM PS2 Port Compilation
Replies: 11
Views: 20390

So, is there some kind of guide or at least some tips? Already got all libraries and installed the PS2Dev toolchain.
What should I do next, how to configure it and begin the make?