Search found 11 matches

by whoozle
Sat Feb 15, 2014 6:31 pm
Forum: General Discussion
Topic: Blade Runner Reverse Engineering
Replies: 18
Views: 8864

Pointless ego puffing. If you had any idea about ScummVM at all, who would know the amount of work LordHoto has done for ScummVM. Seriously, I'm surprised. I didn't know you cared so little for ScummVM after all. I love scummvm btw. Also I care for the people who could waste their time just because...
by whoozle
Sat Feb 15, 2014 6:17 pm
Forum: General Discussion
Topic: Blade Runner Reverse Engineering
Replies: 18
Views: 8864

That's exactly what I'm talking about. Noone would ever consider your arguments, like "voxels could be rendered in one pass, cost you as much as every colorkey routine". They have spent man-year rewriting and fixing bugs in stable code, just because it was "high level assembly". this is "<f-word> y...
by whoozle
Sat Feb 15, 2014 5:48 pm
Forum: General Discussion
Topic: Blade Runner Reverse Engineering
Replies: 18
Views: 8864

... I want to stress this point by DrMcCoy again: We are not against using tools like HexRays, etc. (or even custom ones) to aid reverse engineering. However, the end result should be ("native") understandable C++ code. Thus, if one wants to use such automation tools as an intermediate step, that's...
by whoozle
Sat Feb 15, 2014 5:27 pm
Forum: General Discussion
Topic: Blade Runner Reverse Engineering
Replies: 18
Views: 8864

That's exactly what I'm talking about. Noone would ever consider your arguments, like "voxels could be rendered in one pass, cost you as much as every colorkey routine". They have spent man-year rewriting and fixing bugs in stable code, just because it was "high level assembly". this is "<f-word> yo...
by whoozle
Sat Feb 15, 2014 4:05 am
Forum: General Discussion
Topic: Blade Runner Reverse Engineering
Replies: 18
Views: 8864

First of all, I would start with formal details, you need to satisfy everyone from the team (whatever that means), even guys which never REed any engine. So get a clear green light BEFORE investing years of your work into engine. Overwise they will definitely say that OMG IT'S 3D NO NO NO, SCUMMVM I...
by whoozle
Tue Jun 14, 2011 6:59 am
Forum: The Junkyard
Topic: Dreamweb support
Replies: 18
Views: 16192

Please try WIP engine https://github.com/whoozle/scummvm-dreamweb . It should support both CD/floppy version.
by whoozle
Sun Mar 21, 2010 7:55 am
Forum: PSP Port
Topic: Teen Agent: cannot save
Replies: 16
Views: 18076

Try svn nightly build (revision >= 48350). Fixed lotta bugs :)
by whoozle
Mon Jan 04, 2010 11:53 pm
Forum: Wii Port
Topic: Teenagent Inventory Problem.
Replies: 12
Views: 12321

Could we get logs (-d0) from wii somehow?
by whoozle
Tue Dec 22, 2009 3:30 pm
Forum: General Discussion
Topic: MEGA-BANK Robbery!
Replies: 0
Views: 2191

MEGA-BANK Robbery!

Initial reports claim the gold held in the MEGA-BANK vault just began to vanish! MEGA-BANK Security were asked to review the CCTV footage, however they were unable to see anything. Do you think you can solve this mystery? Are you willing to take the role of Mark Hopper? A teenager hired by the RGB t...
by whoozle
Tue Dec 22, 2009 3:24 pm
Forum: General Discussion
Topic: Let's go back to an age of Knights and Dragons
Replies: 0
Views: 2067

Let's go back to an age of Knights and Dragons

The year is 1995. The place is the Czech Republic. You find yourself surrounded by inventive minds producing the latest Czech point-and-click adventure, and historically the first Czech CD-ROM-based adventure game. You are Bert, a young dragon with a taste for adventure. After being corrupted by an ...
by whoozle
Mon Jun 23, 2008 10:03 am
Forum: General Discussion
Topic: Residual/Grime/GRIM FANDANGO
Replies: 219
Views: 258993

I have both english and russian CDs of Grim Fandango game, but the latest svn version of residual simply exits right after splash (the same for the english and russian versions). ./residual -debug=ALL last few lines Function GetControlState(306) called Function GetControlState(305) c...