Search found 22 matches

by blunden
Mon Aug 08, 2011 1:27 am
Forum: Android Port
Topic: Any reason why flac not supported?
Replies: 1
Views: 1933

(I know this is an old thread but I didn't see him getting an answer in any other thread.) I would say it depends on whether ScummVM decodes the audio formats itself or if it lets Android handle the decoding. My guess is the latter. Android doesn't currently have official support for flac. Some cust...
by blunden
Fri Nov 12, 2010 4:27 pm
Forum: Android Port
Topic: ScummVM 1.2.0 for Android?
Replies: 82
Views: 76348

Is it just me or doesn't the "Correct aspect ratio" option work yet in 1.2.0? Also, I got crashes when trying to add my games but after trying a few times I succeeded without it crashing and since then it seems to work fine apart from the scaling option. This is on CM 6.1 nightly and the not yet inc...
by blunden
Sun Jun 13, 2010 9:02 pm
Forum: Android Port
Topic: State of the Android port (1.5-2.1)
Replies: 105
Views: 133899

i know about that problem but when try to change package name in sdl-wrapper i have some errors i will try to fix this later for solve flickering problem try in scummvm launcher go to Option menu use GFX tab and use tick on aspect ratio correction and fullscreen mode then restart ScummVM Oh, that e...
by blunden
Sat Jun 12, 2010 7:09 pm
Forum: Android Port
Topic: State of the Android port (1.5-2.1)
Replies: 105
Views: 133899

and more I did not have plan to create a port for android, but I very much wanted to try to run ScummVM on my device and decided to try Do you mind changing the package name? It makes installing your other apps impossible because Android considers them the same. :( Also, if possible please change t...
by blunden
Thu Jun 10, 2010 11:33 pm
Forum: Android Port
Topic: State of the Android port (1.5-2.1)
Replies: 105
Views: 133899

I'm so glad I randomly checked this forum again. I had almost given up on ScummVM for 2.x. Just tried it out on my Nexus running 2.2. Except for the flickering at the sides (the would-be letterboxing) in COMI it seems to be working great. I could also try it on a Magic running 2.1 (whatever the late...
by blunden
Wed Jul 08, 2009 1:08 am
Forum: Android Port
Topic: Android version (G1)
Replies: 85
Views: 98693

The port runs great. It would be nice if the Magic was taken into consideration. There are a lot of phones coming up without hardware keyboard so it should be worth doing. :) I agree completely :) I've been working on other stuff lately so haven't had time to work out how to fire up the onscreen ke...
by blunden
Wed Jun 17, 2009 10:33 pm
Forum: Android Port
Topic: Android version (G1)
Replies: 85
Views: 98693

The port runs great. It would be nice if the Magic was taken into consideration. There are a lot of phones coming up without hardware keyboard so it should be worth doing. :)
by blunden
Tue Oct 07, 2008 12:52 pm
Forum: iPhone Port
Topic: Ship battle Monkey 3
Replies: 2
Views: 3759

Yeah, I played through to Big Whoop on the ipod. If you really can't get past the sea battle you could always copy the save from the ipod and use it with the PC or OSX version. Then you can play past that part and copy your new save back to the ipod and continue there.
by blunden
Mon Jul 28, 2008 7:16 pm
Forum: iPhone Port
Topic: Preliminary version for firmware 2.0 is now available
Replies: 59
Views: 60825

Wow! Talk about fast progression. :D
by blunden
Mon Jul 28, 2008 1:28 pm
Forum: iPhone Port
Topic: Preliminary version for firmware 2.0 is now available
Replies: 59
Views: 60825

Known issues with the version: * In portrait mode, the keyboard shows up, but the main screen doesn't. * Capitalization is always on initially for the keyboard. * COMI cutscenes will likely be a bit slower than usual, due to some assembly versions of relevant code not being included yet. * The stat...
by blunden
Mon Jul 28, 2008 1:07 am
Forum: iPhone Port
Topic: Thoughts on the App Store
Replies: 150
Views: 130190

After all it's Apple so no surprise there. A lot of great apps will probably still require jailbreaking anyway because of the license so it's not really a problem. It could become a real problem when Apple closes down all loop holes in a future firmware update and there will be no jailbreak availab...
by blunden
Mon Jul 28, 2008 12:34 am
Forum: iPhone Port
Topic: Preliminary version for firmware 2.0 is now available
Replies: 59
Views: 60825

Known issues with the version: * In portrait mode, the keyboard shows up, but the main screen doesn't. * Capitalization is always on initially for the keyboard. * COMI cutscenes will likely be a bit slower than usual, due to some assembly versions of relevant code not being included yet. * The stat...
by blunden
Sun Jul 27, 2008 11:52 am
Forum: iPhone Port
Topic: Touchpad style control?
Replies: 18
Views: 20352

Sounds like a good idea as long as it's kept as an option. :D
by blunden
Sun Jul 27, 2008 11:44 am
Forum: iPhone Port
Topic: Thoughts on the App Store
Replies: 150
Views: 130190

Besides the technical hurdles, there's also the legal ones. Apple's licence agreement for the official SDK is not very open source friendly, especially with the NDA still in effect. Oh, and it specifically prohibits applications to download any data containing interpreted code. Which includes most ...
by blunden
Sun Jul 27, 2008 11:36 am
Forum: iPhone Port
Topic: ScummVM for firmware 2.0?
Replies: 23
Views: 21289

It's pretty much up and running now, I just gotta figure out why portrait mode is not working at all :). If I can't figure it out by the end of the day I'll put up a test repository with a preliminary version (with that still broken), though that means people will have to manually add the source to...