Search found 44 matches

by ICEknight
Fri May 24, 2013 11:44 pm
Forum: General Discussion
Topic: Zak McKracken Amiga version
Replies: 10
Views: 7626

The sound and animation problems are not only in the intro exist (just like in the c64 version)! When you use the e.g. golf club on the bus the door of the bus opens too fast (almost instantly), etc... AND the problem on the Mars EXISTS in the Amiga version too! I believe those problems have been t...
by ICEknight
Mon May 07, 2012 11:39 pm
Forum: Wii Port
Topic: Issue with MT-32 emulation in latest versions
Replies: 7
Views: 24708

Oh.

So... going back to the topic at hand, it's a real shame that the MT-32 emulator can't be used on the Wii version anymore. Just that. =|
by ICEknight
Mon May 07, 2012 10:31 pm
Forum: Wii Port
Topic: Issue with MT-32 emulation in latest versions
Replies: 7
Views: 24708

tsoliman wrote:
ICEknight wrote:Are there any comparisons between the old and new emulators, somewhere?
I can try to make a comparison recording that compares all 3 (old/new/real) if you like.
That would be very informative for everybody, thanks!

Could you do the Sam & Max intro, perhaps?
by ICEknight
Mon May 07, 2012 6:41 pm
Forum: Wii Port
Topic: Issue with MT-32 emulation in latest versions
Replies: 7
Views: 24708

Why was the old one completely removed, anyway? It was at least useabale in less powerful devices.


Are there any comparisons between the old and new emulators, somewhere?
by ICEknight
Sun May 06, 2012 7:12 pm
Forum: Wii Port
Topic: Issue with MT-32 emulation in latest versions
Replies: 7
Views: 24708

Issue with MT-32 emulation in latest versions

So it seems like the new MT-32 emulator is too slow for the Wii and makes everything slow down with the consequent sound stuttering, rendering it pretty much useless in this state. I was wondering, would it be possible to revert to the old engine just for the Wii port? Or have an option to select be...
by ICEknight
Sun Apr 01, 2012 2:24 am
Forum: Wii Port
Topic: Fixing numeric keyboard functionality?
Replies: 2
Views: 19954

The latest version I've tried still renders Indy 3 unplayable because of this inability to fight... It's too late to ask again for a fix in this port, right? :(
by ICEknight
Tue Mar 27, 2012 9:38 am
Forum: Wii Port
Topic: Monkey Island I & II Talkie Support?
Replies: 9
Views: 26546

Yeah, it always worked full speed in previous versions.

I guess the new MT-32 emulator is more accurate and thus it needs more powerful specs, or something?
by ICEknight
Sun Mar 18, 2012 8:22 pm
Forum: Wii Port
Topic: Monkey Island I & II Talkie Support?
Replies: 9
Views: 26546

Hey thanks, that does work!

...But I'm getting a lot of sound stuttering in that version with the MT-32 sound enabled, what a shame. :(
by ICEknight
Sun Mar 18, 2012 1:16 am
Forum: Wii Port
Topic: Middle Click
Replies: 4
Views: 21860

Perhaps it could be mapped to shaking the Wiimote?

A gimmick for a gimmick, that is.
by ICEknight
Sun Mar 18, 2012 1:08 am
Forum: Wii Port
Topic: Monkey Island I & II Talkie Support?
Replies: 9
Views: 26546

I second this request.

I've bought the Special Edition on PC and would love to replay it in this emulator, since it's never going to be released on Wii.


Somebody, pretty please?
by ICEknight
Mon Oct 17, 2011 10:38 pm
Forum: General Discussion
Topic: Fate of Atalntis Fighting ...
Replies: 20
Views: 17079

Just checked and oops, you're right. Sorry for the confusion.
by ICEknight
Sun Oct 16, 2011 3:14 pm
Forum: General Discussion
Topic: Fate of Atalntis Fighting ...
Replies: 20
Views: 17079

But the cursor disappears during fights, which makes the mouse support almost impossible to use properly in non-touch devices...
by ICEknight
Sun Aug 07, 2011 7:23 pm
Forum: General Discussion
Topic: ScummVM and MT-32
Replies: 30
Views: 33985

Hmm, it would be very interesting if SCUMMVM was able to auto-choose between MT-32 and CM-32L to make each game sound as the developers intended.


But in any case, is anybody keeping track on how accurate is overall MT-32 emulation in SCUMMVM? Is there a list with the known inaccuracies?
by ICEknight
Sat Jul 30, 2011 5:08 pm
Forum: General Discussion
Topic: The Prince and the Coward Support
Replies: 42
Views: 46349

LordHoto wrote:(And it is not using one of our supported engines by chance and no one ever noticed).
That's what I was wondering, shame that it doesn't share any of those.
by ICEknight
Sat Jul 30, 2011 2:51 pm
Forum: General Discussion
Topic: The Prince and the Coward Support
Replies: 42
Views: 46349

Anything is possible. What you need is someone willing to put in the thousands of hours of hard work that is required to support a game. And for free none the less. Are you? If you are looking for a yes or no answer, don't hold your breath. He might be looking for a more technical answer from a SCU...