Search found 44 matches
- Sat Jul 30, 2011 4:54 am
- Forum: General Discussion
- Topic: Kyrandia PC98 games
- Replies: 6
- Views: 6379
By PC 98 are you referring to the original release of Kyrandia, the talkie version (i have both the talkie and the non talkie disks) or something else? i was just curious as the Kyrandia series is one of my all time favorites and I was just playing the start of Kyrandia I last night. He's referring...
- Fri Jul 29, 2011 7:49 pm
- Forum: General Discussion
- Topic: Upscaling Retro 8-Bit Pixel Art To Vector Graphics
- Replies: 30
- Views: 33900
- Fri Jul 29, 2011 7:43 pm
- Forum: General Discussion
- Topic: Monkey Island - CD Talkie Edition Project and code updates
- Replies: 16
- Views: 17038
- Fri Jul 29, 2011 4:21 pm
- Forum: General Discussion
- Topic: About SCUMMVM exiting when checksums fail
- Replies: 1
- Views: 1531
About SCUMMVM exiting when checksums fail
I had never given it any thought until now, but I've recently felt that it seems very odd how SCUMMVM just stops running when the files for a selected game don't have the same MD5 checksums as they do in the internal database. I just thought that SCUMMVM could be a little more user-friendly if, inst...
- Fri Jul 29, 2011 4:04 pm
- Forum: General Discussion
- Topic: Monkey Island - CD Talkie Edition Project and code updates
- Replies: 16
- Views: 17038
- Fri Jul 29, 2011 3:50 pm
- Forum: Wii Port
- Topic: Fixing numeric keyboard functionality?
- Replies: 2
- Views: 20800
Fixing numeric keyboard functionality?
So I dug up my copy of Indy 3 and tried it again on the Wii. Turns out that you can't fight in this game anymore. Wouldn't it be possible to just map the Nunchuk directions to those of the numeric pad? Although the ideal solution would be to map the virtual keyboard to the "1" button (like...
- Fri Jul 29, 2011 3:38 pm
- Forum: General Discussion
- Topic: Upscaling Retro 8-Bit Pixel Art To Vector Graphics
- Replies: 30
- Views: 33900
The 2 links to the papers seem to be down I think but Slashdot linked to Extreme Tech. It might not be a full screenshot but they have a 40x16 Mario dolphin with the process applied. http://www.extremetech.com/article2/0,2845,2385811,00.asp And that Mario dolphin happens to be the only sprite in th...
- Thu Oct 16, 2008 9:34 am
- Forum: Wii Port
- Topic: Loading games onto Scummvm
- Replies: 8
- Views: 14907
- Mon Jun 23, 2008 8:05 pm
- Forum: General Discussion
- Topic: Drascula wants to take over the world!
- Replies: 68
- Views: 58096
- Tue Jun 17, 2008 3:07 am
- Forum: Wii Port
- Topic: Bug report: Nippon Safes, Inc.
- Replies: 3
- Views: 5243
- Mon Jun 16, 2008 11:10 pm
- Forum: Wii Port
- Topic: Bug report: Nippon Safes, Inc.
- Replies: 3
- Views: 5243
Bug report: Nippon Safes, Inc.
It looks like the main character (old guy) disappears forever once he gets to enter the "Hot Sushi" bar.
That's near the beginning, after the first two short intros for the other characters.
That's near the beginning, after the first two short intros for the other characters.
- Sun Jun 15, 2008 8:39 pm
- Forum: Help and Support
- Topic: A few issues with NES Maniac Mansion
- Replies: 6
- Views: 3397
- Sun Jun 15, 2008 5:46 am
- Forum: Help and Support
- Topic: A few issues with NES Maniac Mansion
- Replies: 6
- Views: 3397
Here's some videos I've found in Youtube recorded from real NES systems: http://www.youtube.com/watch?v=M0YH-3yfiIc http://www.youtube.com/watch?v=WOad68w_5gE http://www.youtube.com/watch?v=D4LUcVIpQGU http://www.youtube.com/watch?v=a8x8yvCJR_w http://www.youtube.com/watch?v=a8x8yvCJR_w As you can s...
- Sat Jun 14, 2008 6:14 pm
- Forum: Help and Support
- Topic: A few issues with NES Maniac Mansion
- Replies: 6
- Views: 3397
A few issues with NES Maniac Mansion
I've noticed that every version of NES Maniac Mansion skips the initial screen and the Lucasfilm Games logo. Is this intentional, for some reason? Also SCUMMVM stays at the "MANSION" letters with the chainsaw, where it should go to the kid selection screen automatically. The aspect ratio i...