Search found 24 matches

by Spin
Fri Nov 24, 2017 10:14 am
Forum: Android Port
Topic: Port progress & nightly builds
Replies: 147
Views: 222652

dafioram wrote:I ran into this exact issue:
https://bugs.scummvm.org/ticket/10024

Hopefully, when an Android porter has more time they can look into this.
Just posting to inform that the issue has been fixed. I am now running the latest buildbot build playing Riven 8)
by Spin
Tue Oct 10, 2017 8:51 am
Forum: Android Port
Topic: Call for beta testers
Replies: 9
Views: 10089

MT-32 emulation works great, first build for me were it actually worked. However can't get The Secret of Monkey Island unofficial SE talkie and Riven to run, they run perfectly fine on my ScummVM git version on Arch Linux. Tested on Samsung Note 3 with Lineage 14 upwards, Oneplus 5 with official sto...
by Spin
Tue Oct 10, 2017 8:26 am
Forum: Android Port
Topic: Port progress & nightly builds
Replies: 147
Views: 222652

Nightly builds don't work for me, keep getting black screen, nothing else happens. Same issue with the 1.9.0 release binaries from the ScummVM website. However the beta (1.9.0.1) from the play store does work, albeit some games have issues that my ScummVM git build on Arch Linux doesn't have but tha...
by Spin
Wed Jul 27, 2011 11:38 am
Forum: Help and Support
Topic: D-Fend Reloaded not loading scummvm games?
Replies: 4
Views: 6990

I think you are confusing some things, lukeman3000. From the looks of it, D-Fend is a user-friendly shell to wrap DOSBox in. ScummVM is not DOSBox, and has little to do with DOS to begin with. You are trying to use screwdriver to hammer in a nail. Actually, D-Fend Reloaded can act as a front end fo...
by Spin
Mon Jul 11, 2011 5:31 am
Forum: Help and Support
Topic: Fullscreen Problem
Replies: 5
Views: 6598

I dunno why, but when I try using the OpenGL graphic option, it just gives me a blank screen. Weather in window or fullscreen mode. Using the latest daily builds. Using Win7 32 bit with a GeForce 9800 GT graphics card. Up to date drivers. I can confirm this issue, OpenGL output seems to be broken i...
by Spin
Fri Jul 01, 2011 12:18 pm
Forum: Help and Support
Topic: Playing fullscreen in 4:3 on a 16:10 or 16:9 screen
Replies: 25
Views: 40103

md5 wrote:This is the new OpenGL backend, and you can pretty much set the window dimensions to whatever you like. It's still under development, though, so it hasn't been included in 1.3.0
Thanks for the reply md5, i will try out a new daily build to see if and how well it works already :D
by Spin
Fri Jul 01, 2011 10:12 am
Forum: Help and Support
Topic: Playing fullscreen in 4:3 on a 16:10 or 16:9 screen
Replies: 25
Views: 40103

We will, this has been worked on as part of GSoC and will be likely included in the next stable version (1.3.0) Has this feature been included yet? I am asking because last night i was playing MI2 SE for the first time, and when i switched to classic mode, it was perfect 4:3 aspect ratio on my 1280...
by Spin
Mon Dec 13, 2010 9:18 am
Forum: The Junkyard
Topic: FPS source ports and TCs
Replies: 30
Views: 32500

A couple of things I've noticed in the list: Voxelstein is largely just a Wolfenstein-themed tech demo of Ken Silverman's Voxlap engine. It is not an engine for Wolf3d, nor a remake. Q2K4 appears to be a Quake 1 engine, not a Quake 2 engine Thanks for spotting that, moved Q2K4 to the correct game. ...
by Spin
Thu Dec 09, 2010 1:41 pm
Forum: The Junkyard
Topic: Broken Sword Directors Cut now on the PC
Replies: 19
Views: 20766

Broken Sword Directors Cut released on GoG, together with their weekend promo 60% off for the Broken Sword series: link.

Get it while it is hot!
by Spin
Thu Dec 09, 2010 9:51 am
Forum: The Junkyard
Topic: FPS source ports and TCs
Replies: 30
Views: 32500

Thanks lazylazyjoe, added Ken's Labyrinth to the list.
by Spin
Thu Dec 02, 2010 9:22 am
Forum: The Junkyard
Topic: FPS source ports and TCs
Replies: 30
Views: 32500

You are very welcome luciusDXL, and thanks for taking the time in joining the forum and replying. I actually discovered DarkXL some months ago while i was looking for a source port for Dark Forces cause i was tired of playing it in low res in Dosbox. And i've been playing around with it ever since. ...
by Spin
Wed Dec 01, 2010 8:05 pm
Forum: The Junkyard
Topic: FPS source ports and TCs
Replies: 30
Views: 32500

Thanks for the replies, i fixed the links. DarkXL is already in the list, and so are Doomsday and Darkplaces.

Also thanks for the link to War§ow, never heard of it before, but it looks like a lot of fun. I am definitely gonna try that one out.
by Spin
Wed Dec 01, 2010 12:52 pm
Forum: The Junkyard
Topic: FPS source ports and TCs
Replies: 30
Views: 32500

FPS source ports and TCs

Thought some of you would play other games instead of adventures so here is a nice little list to get your frag started on these all time FPS classics. If you have something that isn't on the list, let me know, and i will add it. Blood: Transfusion TC OpenBlud Hypertension ZBlood TC Blood32 BloodTC ...
by Spin
Tue Nov 30, 2010 2:09 pm
Forum: The Junkyard
Topic: EXPIRED: Monkey Island 2: SE £1.75 on Steam for 24hrs
Replies: 3
Views: 3475

Thanks for the heads up Graxer.
by Spin
Tue Oct 26, 2010 3:13 pm
Forum: Help and Support
Topic: Compiling ScummVM questions
Replies: 4
Views: 2543

Speed of the executable/program on the system it was compiled on, since you can specify if you want sse2 for example.

But another question, do I need the DirectX Software Development Kit and/or Windows SDK for Windows Server 2008 and .NET Framework 3.5 as well if i want to use VC++ 2010/2008?