Search found 100 matches

by Pix2
Mon Dec 13, 2010 8:18 pm
Forum: General Discussion
Topic: What made old 'sound' so good - and why is it hard to get?
Replies: 45
Views: 22005

You can potentially use any mp3's you like but you would have to edit and name them so that they match the tracks in the game and also make sure they loop correctly. Tom's mp3's will be better quality if you fancy a go at it but he doesn't have recordings of everything (e.g. all the sound effects) s...
by Pix2
Sun Dec 12, 2010 8:57 pm
Forum: General Discussion
Topic: What made old 'sound' so good - and why is it hard to get?
Replies: 45
Views: 22005

You could get one on a "buy it now" but you will probably end up paying far more than in an open auction. Having said that, I bet it will still be cheaper than it would have been back when these games came out. If you want a free option, there is my patched version of scummvm over at http://www.pix....
by Pix2
Sat Aug 28, 2010 6:36 pm
Forum: PSP Port
Topic: Lands of Lore CD (controls error)
Replies: 15
Views: 21045

I can't promise I'll get anywhere with it but I'll have a look at an on screen message. I picked the button combination I went for because there is a potential issue with virtual keys getting stuck on. i.e. if you hold left trigger it's mapping to esc which will be in a keydown state when the mode c...
by Pix2
Fri Aug 27, 2010 6:40 pm
Forum: PSP Port
Topic: Lands of Lore CD (controls error)
Replies: 15
Views: 21045

I agree with Bluddy. There isn't a need for an ini file, we just need an alternative control scheme for this one game. An ini wouldn't be all that simple anyway when you have some buttons changing the function of others. I'd not kept my code unfortunately so I've had to start from scratch but I put ...
by Pix2
Thu Aug 26, 2010 11:05 am
Forum: PSP Port
Topic: Lands of Lore CD (controls error)
Replies: 15
Views: 21045

I removed the "LOL Mode" some time back to get the port to compile after you redid the interface code. I never did get around to putting it back in as I figured that there would be a better solution once the engine was done. If thats not going to happen then I've no problem reimplementing it. I'll t...
by Pix2
Thu Aug 26, 2010 6:58 am
Forum: PSP Port
Topic: 7th Guest, icon sometimes hiding, almost perfect....
Replies: 12
Views: 11637

I only ever played these games in DOS. As far as the 7th Guest goes it must be my memory playing tricks on me. It's a long time since I played the game and I only had minimum spec the first time round so it could have been quicker after I upgraded. 11th Hour definitely does speed up though. I've jus...
by Pix2
Mon Aug 23, 2010 12:37 pm
Forum: PSP Port
Topic: 7th Guest, icon sometimes hiding, almost perfect....
Replies: 12
Views: 11637

I think this probably did play faster on a Pentium. If I remember right, the video with audio was obviously played at a set frame rate but anything without audio (i.e. puzzles or walking round the house) would just play as fast as your computer could cope with. That was definitely the case in 11th H...
by Pix2
Wed Jun 30, 2010 6:16 am
Forum: Help and Support
Topic: Roland MT-32 detected, but not working. What's wrong?
Replies: 2
Views: 2268

The MIDI cables only carry MIDI instructions which is why you can't hear anythimg. You also need to run an audio cable between the mt32 and your MAC from the l and r output sockets to your line in.
by Pix2
Fri Jun 04, 2010 6:49 am
Forum: PSP Port
Topic: Kyrandia 1 Speech Issue / Config Q
Replies: 9
Views: 8996

I'm not saying its the case here but the last time someone asked me the same question, they were actually trying to run the floppy version.

I'd second Bluddy's advice anyway. It's not likely to be anything to do with settings - you should be able to leave them on default.
by Pix2
Thu Mar 11, 2010 2:40 pm
Forum: PSP Port
Topic: Discworld 2 PSP issues?
Replies: 11
Views: 13761

I'm getting the same thing on a phat with a build from a few days back. I'm fairly sure this didn't happen in older versions but it's not a game I've played much yet.
by Pix2
Fri Dec 18, 2009 12:22 am
Forum: General Discussion
Topic: Tex Murphy 1 & 2 free until 24 December (GOG.com)
Replies: 9
Views: 6053

marzipan wrote:Shame that I already purchased these a while back (during a discount offer they had on the series, to be precise)!
If you've already bought them you can register on the site and they will send you some other gift instead. No idea what it will be yet but I'm not about to turn down anything free.
by Pix2
Tue Dec 08, 2009 6:42 pm
Forum: PSP Port
Topic: BS1 Issues on latest build?
Replies: 3
Views: 4581

I remember a specific problem with BS2 crashing in one spot (also after playing a movie) being caused by the lack of memory. Removing a few engines from the build cured it at the time. 1.0 won't be using plugins so this might be the cause if xsimmonsx is using a phat.
by Pix2
Sun Dec 06, 2009 9:47 am
Forum: General Discussion
Topic: Alternative Soundtrack for SCI-Games, eg. QuestStudios
Replies: 7
Views: 4497

QS has had permission since 1996 I never knew that. It's nice to see a large games company being helpful for a change. Maybe it would be possible then although Sierra still haven't released the copyright I gather from the FAQ. The soundtracks on QS wouldn't be ideal as they stand. There are tracks ...
by Pix2
Sun Dec 06, 2009 12:14 am
Forum: General Discussion
Topic: Alternative Soundtrack for SCI-Games, eg. QuestStudios
Replies: 7
Views: 4497

The way I understand this, there isn't going to be offical support for enhanced soundtracks as Sierra would effectively have to release the soundtrack into the public domain. Sites like Quest Studios or Sierra Music Central are tolerated but are technically breaching copyright by distributing the so...
by Pix2
Thu Nov 26, 2009 8:31 pm
Forum: PSP Port
Topic: Help test the new onscreen keyboard!
Replies: 11
Views: 10379

Thanks a lot for this Bluddy. I've given it a fairly good go on a few SCI games. I had every intention of playing all the way through Space Quest 3 but unfortunately restoring a game in SCI crashes the PSP within about 30 seconds in the latest build and those Sierra games have far too many deaths fo...