Search found 22 matches

by Mort
Wed Oct 07, 2009 2:04 pm
Forum: iPhone Port
Topic: Thoughts on the App Store
Replies: 150
Views: 149589

That was kinda my point. But you managed it in one sentence.
by Mort
Wed Oct 07, 2009 2:02 pm
Forum: iPhone Port
Topic: Broken Sword
Replies: 4
Views: 5575

I don't have that edition but from what i recall, you have to install the game first or unpack the cab archives to get to the game data files. Yeah, they come bundled in an .exe installer. So even though you can have ScummVM on dozens of platforms Sold Out have (in a way) limited it to Windows for ...
by Mort
Wed Oct 07, 2009 1:54 pm
Forum: iPhone Port
Topic: Thoughts on the App Store
Replies: 150
Views: 149589

There is no way to copy game data files to non-jailbroken phones. This means that ScummVM will need to come bundled with game files in AppStore. Which means that we will need to get license from game companies to sell their products for a profit. Not going to happen. Surely that's not true? Unless ...
by Mort
Fri Sep 18, 2009 11:29 am
Forum: iPhone Port
Topic: Toggle softkeyboard
Replies: 2
Views: 3868

Turn the iPhone 90 degrees and the keyboard disappears and you have fullscreen?
by Mort
Thu Sep 03, 2009 10:04 pm
Forum: Help and Support
Topic: Discworld (Mac)
Replies: 1
Views: 1964

Discworld (Mac)

Hello, Does the new 1.0rc support the Mac version of Discworld? I just get a "ScummVm could not find any game in the specified directory". Checked the datafiles wiki and even just copied over the DISCWLD folder from the CD as-is. Still no dice. I notice the release testing page only mentio...
by Mort
Mon Aug 17, 2009 3:36 pm
Forum: General Discussion
Topic: Discworld,Simon the Sorcerer,Inherit the Earth Soundtracks!
Replies: 13
Views: 11746

Do these work out of the box now? I know the recent Simon on the app store uses the enhanced music, and the Discworld soundtrack has been on my iPod for quite a while now. But not sure how to make them work through ScummVM. Can you just drop them in the game folder and have them work? Or is there a ...
by Mort
Sun Aug 09, 2009 1:31 pm
Forum: iPhone Port
Topic: Suggestion for improving the touchpad controls
Replies: 4
Views: 5921

Dyou know bout "touchpad mode" where you move the cursor while moving your finger elsewhere on the screen? So that should fix yer finger problem (i hope :p unless yer fingers are huuuge!) Yeah, I use the touchpad mode. It's just a bit counter intuitive for me to be touching on the actual ...
by Mort
Mon Aug 03, 2009 2:02 pm
Forum: iPhone Port
Topic: Suggestion for improving the touchpad controls
Replies: 4
Views: 5921

Just to echo this (maybe I have fat fingers). But if you could minimize the keyboard in portrait mode to use the space as part of the touchpad area, I'd love it too. Even the official MI:SE gets annoying when I cant see where the cursors moving to because of my fingers. And big thanks for the iPhone...
by Mort
Sat Jul 18, 2009 12:49 am
Forum: General Discussion
Topic: monkey island special edition
Replies: 51
Views: 47601

saulob wrote:If they release everything remade with new 3D graphics I would buy them all !!

ALL :D
Personally if they released EMI as a 2d point and clicker I'd buy it (again). Perhaps even Grim Fandango just to see how it compares.
by Mort
Fri Jun 26, 2009 1:24 pm
Forum: The Junkyard
Topic: Point and Click Gaming
Replies: 75
Views: 48945

My advice: More content (it's rather bare) Don't have dead links (Monkey Island/Sam & Max) Organise content consistently (ie at the moment 'Loom' gives you a synopsis and 'Broken Sword 1' gives you a walkthrough) Better design and writing (spoken about quite extensively so far) Overall: plan you...
by Mort
Thu May 21, 2009 1:35 pm
Forum: General Discussion
Topic: Is there a SCUMM editing/making studio-like program?
Replies: 28
Views: 26726

Re: There's also...

And I am afraid that once they find out that there is some program which lets create SCUMM games and it is usable, that project will be shut down pretty quickly. Not that I disagree (I know nothing about software patients or copyright law) but wherein lies the difference between reverse engineering...
by Mort
Thu May 08, 2008 8:58 pm
Forum: Help and Support
Topic: Beneath a Steel Sky Volume problems
Replies: 2
Views: 2950

Cheers for that! I shall look forward to when I can get a copy of it on my phone.

Until then, and after the Broken Sword fiasco, I shall promise that the next game I choose to play through - I won't find any audio problems with it. Promise...
by Mort
Tue May 06, 2008 5:35 pm
Forum: Help and Support
Topic: Beneath a Steel Sky Volume problems
Replies: 2
Views: 2950

Beneath a Steel Sky Volume problems

Hello, I'm having an 'issue' with BASS. It basically comes down to the fact that there is no volume control for the speech. Music volume can be set with the in-game slider, or using ScummVM's 'Edit Game' options. This is fine for my desktop machine; I just crank up the Music volume and then lower th...
by Mort
Sun Apr 06, 2008 2:41 pm
Forum: Help and Support
Topic: Broken Sword 1: Problems with speech
Replies: 20
Views: 26593

Yes, that file now works with both my Mac and PC version. The mac files are .clu only the other files are .Clm
by Mort
Sun Apr 06, 2008 1:13 pm
Forum: Help and Support
Topic: Broken Sword 1: Problems with speech
Replies: 20
Views: 26593

http://www.bmartin.co.uk/randomimgs/bswordcd.jpg Yes, I have the English version of the Mac game, and the English PC version on DVD, Here's the hex stuff you wanted: http://www.bmartin.co.uk/randomimgs/bshex.gif Mac: 8E E6 01 00 00 0E 06 99 05 89 03 78 04 A6 08 CF 08 7E 06 D4 05 A7 03 96 04...