Search found 96 matches

by almeath
Thu Dec 27, 2018 5:47 pm
Forum: General Discussion
Topic: Monkey Island Ultimate Talkie EGA?
Replies: 5
Views: 1135

Re: Monkey Island Ultimate Talkie EGA?

I'm sure you're right, it would nice if it could be hacked to use graphic resources from EGA though (it mentions something about bug fixes in EGA version in the UT documents) I had UT setup to use Roland music. I removed the monkey.001 file and the game would not start up. I then dropped the LFL an...
by almeath
Thu Dec 27, 2018 5:45 am
Forum: General Discussion
Topic: Monkey Island Ultimate Talkie EGA?
Replies: 5
Views: 1135

Re: Monkey Island Ultimate Talkie EGA?

Is it possible to use Ultimate Talkie with the 16-color ega version of MI? It is unlikely, because the UT edition website lists the following requirement: "A VGA compatible graphics card for the DOS version". Also, I think the UT builder would be looking for data files that came with the VGA versio...
by almeath
Thu Dec 27, 2018 5:29 am
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 144
Views: 40876

Re: Better Music for GM ScummVM (and DOSBox) games

Thanks to feedback I've received, I put the current version number next to the download links. I'll also be adding a changelog page. Don't worry though, I'll still make an effort to keep this thread updated as new versions are released. I was unsubscribed during the forum upgrades and have not been...
by almeath
Thu Dec 27, 2018 5:11 am
Forum: Help and Support
Topic: Tandy sound quality in AGI games
Replies: 17
Views: 3483

Re: Tandy sound quality in AGI games

Oh, thank god. Everything sounds great again!
Yes, I used a daily build and I now cannot tell the difference between the ScummVM and DOSBox emulation of the Tandy sound. Good to see it fixed.
by almeath
Fri Oct 26, 2018 6:35 am
Forum: Help and Support
Topic: Unable to compile daily build in macOS 10.14
Replies: 3
Views: 1556

Re: Unable to compile daily build in macOS 10.14

Thank you both for the advice. Yes, I have no trouble running ScummVM binaries in Mojave that I compiled earlier in High Sierra. These issues only affect fresh compiles after I upgraded to Mojave. My installs of SDL1 and 2 have been on my system going back to macOS 10.12 and earlier. Likewise, I ins...
by almeath
Thu Oct 25, 2018 1:33 pm
Forum: Help and Support
Topic: Unable to compile daily build in macOS 10.14
Replies: 3
Views: 1556

Unable to compile daily build in macOS 10.14

In macOS 10.14 Mojave, I am unable to compile daily builds of ScummVM from the Github repository. I would be interested in knowing if anyone else is experiencing the same problem. The terminal output is as follows: Creating config.h Creating config.mk Creating engines/engines.mk Creating engines/plu...
by almeath
Sat Aug 18, 2018 12:38 pm
Forum: Help and Support
Topic: Tandy sound quality in AGI games
Replies: 17
Views: 3483

Alright then, I will report it.
by almeath
Wed Aug 15, 2018 1:53 pm
Forum: Help and Support
Topic: Tandy sound quality in AGI games
Replies: 17
Views: 3483

Now lets look at the recordings. Both (ScummVM & Tandy 1000) recorded with peaks not exceeding -1 to -2 db. ScummVM at the top and the Tandy 1000 at the bottom. As you can see, ScummVM leaves no room for dynamics and is literally screaming. Therefor, has harsh sounding audio. Thanks for performing ...
by almeath
Sat Aug 04, 2018 12:00 pm
Forum: Help and Support
Topic: Tandy sound quality in AGI games
Replies: 17
Views: 3483

It happens across the board with all the AGI games, and I have tested it in both the macOS and Windows builds. Speaker configuration or quality might make the issue more or less noticeable. I have not found any settings adjustments that will help. It seems that the Tandy / PCjr sound output in Scumm...
by almeath
Sat Aug 04, 2018 4:06 am
Forum: Help and Support
Topic: Tandy sound quality in AGI games
Replies: 17
Views: 3483

I am using the latest version of macOS - 10.13.6 This is how it sounds in DOSBox: http://userweb.eftel.com/~almeath/mac/kq2_dosbox.mp3 Compared to ScummVM 2.0: http://userweb.eftel.com/~almeath/mac/kq2_scummvm.mp3 A noticeable amount of extra hissing or static in the ScummVM playback. That is why I ...
by almeath
Fri Aug 03, 2018 2:15 pm
Forum: Help and Support
Topic: Tandy sound quality in AGI games
Replies: 17
Views: 3483

Tandy sound quality in AGI games

I have noticed an apparent problem with Tandy sound emulation in some AGI games, especially the DOS version of King's Quest 2. I have tested this in ScummVM 1.6 through 2.0 in macOS and I get the same results. When compared to DOSBox, there is significant background noise or hissing, particularly du...
by almeath
Sat Jun 30, 2018 2:13 pm
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 144
Views: 40876

Thanks for all the effort you are putting into this.
by almeath
Mon May 28, 2018 1:16 pm
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 144
Views: 40876

Just a question for understanding. This soundfont you are creating, do one need to have a special program or OS running to be able to use or is there a way to use it with ScummVM? I do not know about ScummVM on portable platforms, but on PCs or Macs you need to go the options in ScummVM (or edit ea...
by almeath
Sun May 27, 2018 1:14 pm
Forum: Help and Support
Topic: AdvMAME3x problem with development build
Replies: 6
Views: 1976

I could not get this to work at first, as despite completely removing homebrew and all its libraries and then reinstalling, it kept falling back to SDL 1.2.5 when I built ScummVM from the main repository. I also manually checked and fixed any broken symlinks, but to no effect. However, after install...
by almeath
Wed May 23, 2018 1:41 pm
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 144
Views: 40876

Thanks for all your testing, I really appreciate it. At this point a good percentage of bugs I've fixed in FatBoy have been due to reports from other folks playing games I'd never have thought to, or noticing things that I'd missed. No problem, I am glad to contribute. I am already amazed at how mu...