Search found 111 matches

by almeath
Wed Mar 18, 2020 7:31 pm
Forum: Help and Support
Topic: SC-55 MkII & macOS
Replies: 3
Views: 223

Re: SC-55 MkII & macOS

https://support.apple.com/en-gb/guide/mac-help/cpmh0052/mac I think the socket can be used for either, haven't got a mac to test myself; but some googling seems to suggest this is the case. Thanks Tom. Thank you - I managed to resolve the problem in an unexpectedly simple way. I noticed that the ex...
by almeath
Tue Mar 17, 2020 2:22 pm
Forum: Help and Support
Topic: SC-55 MkII & macOS
Replies: 3
Views: 223

SC-55 MkII & macOS

I am seeking some help with getting a Roland SC-55 MkII working properly with ScummVM in macOS. I have it partially working, but not in the manner I expected. The SC-55 is connected to a 2019 iMac via a Roland UM-ONE Mk2 USB MIDI adapter. The drivers installed fine and I tested the functionality via...
by almeath
Mon Jan 13, 2020 7:23 am
Forum: General Discussion
Topic: Zak McKracken VGA Talkie?
Replies: 4
Views: 1184

Re: Zak McKracken VGA Talkie?

Perhaps it is just a misunderstanding based on the fact that the original LucasArts FM Towns games were released on CD media, and around the same time LucasArts began porting its adventure games to CD-ROM as talkies for PC. So for those unfamiliar with the history of FM Towns, it might lead to confu...
by almeath
Sun Jan 12, 2020 5:32 pm
Forum: General Discussion
Topic: Zak McKracken VGA Talkie?
Replies: 4
Views: 1184

Re: Zak McKracken VGA Talkie?

There was never a version of this game with speech. The 2015 GOG release includes the original DOS version in EGA and also the 1991 FM Towns version with VGA graphics and “higher-quality music and sound effects”. If I remember correctly, the first LucasArts games with full voice overs were released ...
by almeath
Mon Nov 11, 2019 4:22 pm
Forum: Help and Support
Topic: No music on Mixed-Up Mother Goose VGA CD
Replies: 3
Views: 1435

Re: No music on Mixed-Up Mother Goose VGA CD

My copy is one of those discounted “Slash” releases from the late 90s, although the CD is printed with a release date of 1992. It is funny because it looks like an original CD from the early 90s, but Sierra is misspelled as Bierra, so I realized something was amiss. It is still a legit copy of the g...
by almeath
Sun Nov 10, 2019 8:59 am
Forum: Help and Support
Topic: No music on Mixed-Up Mother Goose VGA CD
Replies: 3
Views: 1435

Re: No music on Mixed-Up Mother Goose VGA CD

I experienced the same issue in ScummVM 2.1.0.

No music will play, although the digitized speech is fine. I tested with default settings and also with overrides for Adlib and MT-32.

The VGA floppy disk version works fine, so only the CD-ROM release appears to be affected.
by almeath
Tue Oct 22, 2019 4:40 pm
Forum: Help and Support
Topic: Macintosh music in SCI games
Replies: 7
Views: 4321

Re: Macintosh music in SCI games

Yes, I am re-opening an old post. However, I wanted to check on the status of this issue. Macintosh music in the Sierra SCI games still does not sound right, even in ScummVM 2.1. The sci_sound fork is still available, and works perfectly, but it builds into ScummVM 1.10.0. So there is a choice betwe...
by almeath
Sat Oct 12, 2019 9:56 pm
Forum: Help and Support
Topic: ScummVM 2.1 - macOS crashes
Replies: 14
Views: 1974

Re: ScummVM 2.1 - macOS crashes

Confirming it works now. Thanks.
by almeath
Sat Oct 12, 2019 8:05 am
Forum: Help and Support
Topic: ScummVM 2.1 - macOS crashes
Replies: 14
Views: 1974

Re: ScummVM 2.1 - macOS crashes

I also tested in Catalina (fresh installation) and got similar segmentation faults, partial output below: Crashed Thread: 0 Dispatch queue: com.apple.main-thread Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000018 Exception Note: EXC_CORPSE_NOTIFY Ter...
by almeath
Sat Oct 12, 2019 7:10 am
Forum: Help and Support
Topic: ScummVM 2.1 - macOS crashes
Replies: 14
Views: 1974

ScummVM 2.1 - macOS crashes

Is anyone using macOS Mojave 10.14.6 experiencing crashes in ScummVM 2.1 when switching between windowed and fullscreen mode?

I am getting various "segmentation fault" crashes when switching with the option-return keyboard command - usually when going from windowed mode back into fullscreen.
by almeath
Fri Oct 04, 2019 5:11 am
Forum: Help and Support
Topic: Unable to compile daily build in macOS 10.14
Replies: 8
Views: 3344

Re: Unable to compile daily build in macOS 10.14

Thanks for taking the time to investigate this issue. I can confirm that the changes you made have resolved the problem. I have no problems compiling with the standard settings in Mojave 10.14.6.
by almeath
Sun Sep 08, 2019 3:02 pm
Forum: Help and Support
Topic: macOS daily builds
Replies: 2
Views: 1203

Re: macOS daily builds

Thanks, I was not meaning to apply any pressure if it's not a straight forward process. The service is appreciated and I hope that there will be a solution in the future when you can find the time to investigate it further.
by almeath
Sun Sep 08, 2019 2:59 pm
Forum: Help and Support
Topic: Unable to compile daily build in macOS 10.14
Replies: 8
Views: 3344

Re: Unable to compile daily build in macOS 10.14

I have no idea what could be causing this on your side, but you should be able to bypass the issue by using --disable-iconv in your configure options. Thanks for that suggestion - that got it to compile successfully. Whilst I did migrate my account over to my new Mac, I had thought that a fresh ins...
by almeath
Sun Sep 08, 2019 5:42 am
Forum: Help and Support
Topic: Unable to compile daily build in macOS 10.14
Replies: 8
Views: 3344

Re: Unable to compile daily build in macOS 10.14

It has been a while since I looked at this, but I recently upgraded my Mac and I can no longer boot back into High Sierra to do manual ScummVM compiles. I started by re-installing Mojave, followed by a clean install of Homebrew (and all supporting ScummVM libraries). I also reinstalled the latest SD...
by almeath
Sun Sep 08, 2019 3:48 am
Forum: Help and Support
Topic: macOS daily builds
Replies: 2
Views: 1203

macOS daily builds

With macOS 10.15 Catalina only weeks away from release, which entirely removes support for 32-bit binaries, I am asking why the build bots are still defaulting to 32-bit?

Also, is it possible to compile a 'fat binary', i.e. 32-bit and 64-bit executables within the same package?