Search found 104 matches

by almeath
Sat Oct 12, 2019 9:56 pm
Forum: Help and Support
Topic: ScummVM 2.1 - macOS crashes
Replies: 6
Views: 223

Re: ScummVM 2.1 - macOS crashes

Confirming it works now. Thanks.
by almeath
Sat Oct 12, 2019 8:05 am
Forum: Help and Support
Topic: ScummVM 2.1 - macOS crashes
Replies: 6
Views: 223

Re: ScummVM 2.1 - macOS crashes

I also tested in Catalina (fresh installation) and got similar segmentation faults, partial output below: Crashed Thread: 0 Dispatch queue: com.apple.main-thread Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000018 Exception Note: EXC_CORPSE_NOTIFY Ter...
by almeath
Sat Oct 12, 2019 7:10 am
Forum: Help and Support
Topic: ScummVM 2.1 - macOS crashes
Replies: 6
Views: 223

ScummVM 2.1 - macOS crashes

Is anyone using macOS Mojave 10.14.6 experiencing crashes in ScummVM 2.1 when switching between windowed and fullscreen mode?

I am getting various "segmentation fault" crashes when switching with the option-return keyboard command - usually when going from windowed mode back into fullscreen.
by almeath
Fri Oct 04, 2019 5:11 am
Forum: Help and Support
Topic: Unable to compile daily build in macOS 10.14
Replies: 8
Views: 1982

Re: Unable to compile daily build in macOS 10.14

Thanks for taking the time to investigate this issue. I can confirm that the changes you made have resolved the problem. I have no problems compiling with the standard settings in Mojave 10.14.6.
by almeath
Sun Sep 08, 2019 3:02 pm
Forum: Help and Support
Topic: macOS daily builds
Replies: 2
Views: 194

Re: macOS daily builds

Thanks, I was not meaning to apply any pressure if it's not a straight forward process. The service is appreciated and I hope that there will be a solution in the future when you can find the time to investigate it further.
by almeath
Sun Sep 08, 2019 2:59 pm
Forum: Help and Support
Topic: Unable to compile daily build in macOS 10.14
Replies: 8
Views: 1982

Re: Unable to compile daily build in macOS 10.14

I have no idea what could be causing this on your side, but you should be able to bypass the issue by using --disable-iconv in your configure options. Thanks for that suggestion - that got it to compile successfully. Whilst I did migrate my account over to my new Mac, I had thought that a fresh ins...
by almeath
Sun Sep 08, 2019 5:42 am
Forum: Help and Support
Topic: Unable to compile daily build in macOS 10.14
Replies: 8
Views: 1982

Re: Unable to compile daily build in macOS 10.14

It has been a while since I looked at this, but I recently upgraded my Mac and I can no longer boot back into High Sierra to do manual ScummVM compiles. I started by re-installing Mojave, followed by a clean install of Homebrew (and all supporting ScummVM libraries). I also reinstalled the latest SD...
by almeath
Sun Sep 08, 2019 3:48 am
Forum: Help and Support
Topic: macOS daily builds
Replies: 2
Views: 194

macOS daily builds

With macOS 10.15 Catalina only weeks away from release, which entirely removes support for 32-bit binaries, I am asking why the build bots are still defaulting to 32-bit?

Also, is it possible to compile a 'fat binary', i.e. 32-bit and 64-bit executables within the same package?
by almeath
Thu Dec 27, 2018 5:47 pm
Forum: General Discussion
Topic: Monkey Island Ultimate Talkie EGA?
Replies: 5
Views: 1694

Re: Monkey Island Ultimate Talkie EGA?

I'm sure you're right, it would nice if it could be hacked to use graphic resources from EGA though (it mentions something about bug fixes in EGA version in the UT documents) I had UT setup to use Roland music. I removed the monkey.001 file and the game would not start up. I then dropped the LFL an...
by almeath
Thu Dec 27, 2018 5:45 am
Forum: General Discussion
Topic: Monkey Island Ultimate Talkie EGA?
Replies: 5
Views: 1694

Re: Monkey Island Ultimate Talkie EGA?

Is it possible to use Ultimate Talkie with the 16-color ega version of MI? It is unlikely, because the UT edition website lists the following requirement: "A VGA compatible graphics card for the DOS version". Also, I think the UT builder would be looking for data files that came with the VGA versio...
by almeath
Thu Dec 27, 2018 5:29 am
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 144
Views: 46096

Re: Better Music for GM ScummVM (and DOSBox) games

Thanks to feedback I've received, I put the current version number next to the download links. I'll also be adding a changelog page. Don't worry though, I'll still make an effort to keep this thread updated as new versions are released. I was unsubscribed during the forum upgrades and have not been...
by almeath
Thu Dec 27, 2018 5:11 am
Forum: Help and Support
Topic: Tandy sound quality in AGI games
Replies: 17
Views: 4575

Re: Tandy sound quality in AGI games

Oh, thank god. Everything sounds great again!
Yes, I used a daily build and I now cannot tell the difference between the ScummVM and DOSBox emulation of the Tandy sound. Good to see it fixed.
by almeath
Fri Oct 26, 2018 6:35 am
Forum: Help and Support
Topic: Unable to compile daily build in macOS 10.14
Replies: 8
Views: 1982

Re: Unable to compile daily build in macOS 10.14

Thank you both for the advice. Yes, I have no trouble running ScummVM binaries in Mojave that I compiled earlier in High Sierra. These issues only affect fresh compiles after I upgraded to Mojave. My installs of SDL1 and 2 have been on my system going back to macOS 10.12 and earlier. Likewise, I ins...
by almeath
Thu Oct 25, 2018 1:33 pm
Forum: Help and Support
Topic: Unable to compile daily build in macOS 10.14
Replies: 8
Views: 1982

Unable to compile daily build in macOS 10.14

In macOS 10.14 Mojave, I am unable to compile daily builds of ScummVM from the Github repository. I would be interested in knowing if anyone else is experiencing the same problem. The terminal output is as follows: Creating config.h Creating config.mk Creating engines/engines.mk Creating engines/plu...
by almeath
Sat Aug 18, 2018 12:38 pm
Forum: Help and Support
Topic: Tandy sound quality in AGI games
Replies: 17
Views: 4575

Alright then, I will report it.