Search found 118 matches

by NLS
Mon Feb 18, 2019 9:50 am
Forum: Help and Support
Topic: Location of INI-file and relative paths for portable use
Replies: 7
Views: 271

Re: Location of INI-file and relative paths for portable use

Very good solution and I don't get why another dev fights it so much. It is transparent, quite stupid-proof, has validity checks. It is OK. Not all people want to use default user home directories in windows. I actually don't even like that the exe (installer) version is "promoted" more for Windows,...
by NLS
Fri Feb 15, 2019 12:00 am
Forum: Help and Support
Topic: What happened to the portable and ZIP versions for Windows?
Replies: 5
Views: 315

Re: What happened to the portable and ZIP versions for Windows?

GREAT that zip returned.
It should have never left.
by NLS
Thu Feb 14, 2019 11:58 pm
Forum: Help and Support
Topic: Location of INI-file and relative paths for portable use
Replies: 7
Views: 271

Re: Location of INI-file and relative paths for portable use

Indeed this is the proper method.
Look for the .ini locally first. This makes portable use easy.
Look for the .ini in user home directory. Prefer that if it exists. This would allow for custom parameters based on host hardware.

Also implement parameters to -ignorelocal or -ignorehome.
by NLS
Thu Dec 27, 2018 1:54 pm
Forum: Help and Support
Topic: Unable to run daily snapshots
Replies: 16
Views: 1209

Re: Unable to run daily snapshots

Same here.

Daily fails (same for residual btw) with 7b (dll missing) error.

Buildbot kind of works (finds many errors trying to render the interface).

(Unfortunately there is no residual buildbot option for Windows x64)
by NLS
Mon Dec 18, 2017 8:56 am
Forum: General Discussion
Topic: The future?
Replies: 4
Views: 2207

The future?

I wonder if there is a loose roadmap where the project goes. I mean the bigger picture not adding a new version of an engine or something. For example thoughts of changing the UI from SDL to something else. Or merging with ResidualVM (a la MAME mergine with MESS), or making another child project (or...
by NLS
Mon Dec 18, 2017 8:45 am
Forum: General Discussion
Topic: What advantages does ScummVM offer as compared to DOSBox?
Replies: 13
Views: 5465

Not all games are DOS games you know...
by NLS
Thu Nov 23, 2017 10:07 am
Forum: General Discussion
Topic: ScummVM 2.0 Release Testing Has Begun
Replies: 11
Views: 3504

Fantastic news!
by NLS
Fri Jul 14, 2017 8:26 am
Forum: General Discussion
Topic: is SCUMMVM looking for an source game creation tool?
Replies: 35
Views: 27725

Re: is SCUMMVM looking for an source game creation tool?

...10 years later... Would the ScummVM community be interested in a proven adventure game creation tool becoming open source? This is my first post, so forgive me if I misunderstand the situation. According to a recent thread on the AGS forums , some people here on ScummVM were hoping that AGS could...
by NLS
Tue Oct 18, 2016 12:59 pm
Forum: General Discussion
Topic: ScummVM 1.9.0 "Myst-ery U.F.O.s release" is out
Replies: 13
Views: 6733

Good job.

Except Android in Store, also I don't see 1.9.0 Windows tools...
by NLS
Mon Oct 17, 2016 8:55 pm
Forum: Android Port
Topic: Isn't it time to fix the touchscreen mode in the settings?
Replies: 5
Views: 4853

damn... weird, as Android is possibly the most widespread platform out there

it's like VICE having no real dev for... Windows FFS!
(so they only build snapshots)

damn... return of 1990ies the bad way?
by NLS
Mon Oct 10, 2016 2:44 pm
Forum: Android Port
Topic: Isn't it time to fix the touchscreen mode in the settings?
Replies: 5
Views: 4853

+1
by NLS
Mon Sep 12, 2016 10:27 am
Forum: The Junkyard
Topic: Which games would you like to be supported on the future?
Replies: 365
Views: 283473

Well it was mentioned in the first few pages, but I thing it should get one more vote: Infocom, Magnetic Scrolls, Level 9 and other text engines. I know about the few interpreters that are already out there, but I don't see the field very active nowadays, especially concerning modular engine solutio...
by NLS
Mon Sep 12, 2016 10:05 am
Forum: General Discussion
Topic: The students are known for GSoC 2016!
Replies: 4
Views: 2909

Yes please. Give us a nice blog briefing when you can.
by NLS
Mon Sep 12, 2016 10:03 am
Forum: General Discussion
Topic: SCUMMVM for Windows 64 bit
Replies: 17
Views: 8913

Well, x64 is a "moving forward" idea. Many apps don't get a real benefit from moving to native x64, but as you can't run 8bit code and since (relatively) recently you can't run 16bit code on x64 environments (without emulation), why not explore that area? Just to be fully ready. Also, I suspect nati...
by NLS
Sun Sep 04, 2016 6:31 pm
Forum: General Discussion
Topic: The students are known for GSoC 2016!
Replies: 4
Views: 2909

So will you guys make a blog post on the overall progress made during GSoC? Do we have anything big coming?