I know that, but does it rule out any help from original developers in supporting the games (I don't mean freewaring them)?Jonatan wrote:I thought Microsoft bought Access?
Search found 101 matches
- Sat Mar 21, 2009 2:13 pm
- Forum: The Junkyard
- Topic: Access Software's Countdown
- Replies: 22
- Views: 24803
- Sat Mar 21, 2009 8:44 am
- Forum: The Junkyard
- Topic: Access Software's Countdown
- Replies: 22
- Views: 24803
On the other hand maybe it is good time to ask Chris Jones (the one from Access :wink: ) about sources of their older games? Since they are trying to go back to adventure buisness, it would be very valuable for them to get community support? Just look at the Revolution - I suppose releasing Beneath ...
- Fri Mar 20, 2009 11:03 pm
- Forum: The Junkyard
- Topic: Access Software's Countdown
- Replies: 22
- Views: 24803
I'm gonna ask Chris Jones about it (I knew I remembered his name from somewhere, and now I know he's the man behind the AGS engine, which is a community I'm also following a lot).. Chris Jones from Access is not the same, as the one behind AGS engine, if that's what you assume. These are two differ...
- Sat Dec 06, 2008 12:47 pm
- Forum: General Discussion
- Topic: Discworld 2
- Replies: 10
- Views: 7772
No. 1 byte header + 32 byte data (which produce 32 signed little-endian 16-bit PCM samples), continuously Well, that's what I supposed. Actually, after writing that post, I came across idea, that it can be easily confirmed, by checking the files length. And it turned out, that filesize of all music...
- Sat Dec 06, 2008 12:06 pm
- Forum: General Discussion
- Topic: Discworld 2
- Replies: 10
- Views: 7772
One more question, beacuse I'm not sure if I understood: the MUS file doesn't have any global header, and it consists of series of pairs: block header+block data? According to ADPCMInputStream::readBufferTinselHeader() buffer header is 1B. You wrote that size of block data is 32B. Does it include th...
- Sat Dec 06, 2008 11:30 am
- Forum: General Discussion
- Topic: Discworld 2
- Replies: 10
- Views: 7772
- Sat Dec 06, 2008 10:59 am
- Forum: General Discussion
- Topic: Discworld 2
- Replies: 10
- Views: 7772
Discworld 2
I would like to rip music from Discworld 2. Is it in *.mus files? What is their structure (which ScummVM source file should I analyse to find proper algorithm)?
- Thu Aug 28, 2008 6:16 pm
- Forum: The Junkyard
- Topic: Toonstruck Support - Listen ScummVM Team!
- Replies: 51
- Views: 45750
- Thu Aug 28, 2008 6:12 pm
- Forum: The Junkyard
- Topic: I have no mouth and I must scream - support?
- Replies: 5
- Views: 6242
- Mon Feb 25, 2008 6:05 pm
- Forum: Help and Support
- Topic: Putt Putt Enters the Race hack
- Replies: 2
- Views: 1808
- Sun Feb 24, 2008 10:35 am
- Forum: Help and Support
- Topic: Putt Putt Enters the Race hack
- Replies: 2
- Views: 1808
Putt Putt Enters the Race hack
Hi everyone, I follow these forums for over... since version 0.5 of ScummVM (I can't even remember how many years ago was it), but actually I didn't have anything to write, what haven't been written by someone else. Yet, now I have a problem, which I can't solve by myself, and I couldn't find answer...