Search found 101 matches

by Seldon
Sat Mar 21, 2009 2:13 pm
Forum: The Junkyard
Topic: Access Software's Countdown
Replies: 22
Views: 24803

Jonatan wrote:I thought Microsoft bought Access?
I know that, but does it rule out any help from original developers in supporting the games (I don't mean freewaring them)?
by Seldon
Sat Mar 21, 2009 8:44 am
Forum: The Junkyard
Topic: Access Software's Countdown
Replies: 22
Views: 24803

On the other hand maybe it is good time to ask Chris Jones (the one from Access :wink: ) about sources of their older games? Since they are trying to go back to adventure buisness, it would be very valuable for them to get community support? Just look at the Revolution - I suppose releasing Beneath ...
by Seldon
Fri Mar 20, 2009 11:03 pm
Forum: The Junkyard
Topic: Access Software's Countdown
Replies: 22
Views: 24803

I'm gonna ask Chris Jones about it (I knew I remembered his name from somewhere, and now I know he's the man behind the AGS engine, which is a community I'm also following a lot).. Chris Jones from Access is not the same, as the one behind AGS engine, if that's what you assume. These are two differ...
by Seldon
Sat Dec 06, 2008 12:47 pm
Forum: General Discussion
Topic: Discworld 2
Replies: 10
Views: 7772

No. 1 byte header + 32 byte data (which produce 32 signed little-endian 16-bit PCM samples), continuously Well, that's what I supposed. Actually, after writing that post, I came across idea, that it can be easily confirmed, by checking the files length. And it turned out, that filesize of all music...
by Seldon
Sat Dec 06, 2008 12:06 pm
Forum: General Discussion
Topic: Discworld 2
Replies: 10
Views: 7772

One more question, beacuse I'm not sure if I understood: the MUS file doesn't have any global header, and it consists of series of pairs: block header+block data? According to ADPCMInputStream::readBufferTinselHeader() buffer header is 1B. You wrote that size of block data is 32B. Does it include th...
by Seldon
Sat Dec 06, 2008 11:30 am
Forum: General Discussion
Topic: Discworld 2
Replies: 10
Views: 7772

Wow, you are FAST DrMcCoy. Thanks for the info. I hope I can handle this on my own.
by Seldon
Sat Dec 06, 2008 10:59 am
Forum: General Discussion
Topic: Discworld 2
Replies: 10
Views: 7772

Discworld 2

I would like to rip music from Discworld 2. Is it in *.mus files? What is their structure (which ScummVM source file should I analyse to find proper algorithm)?
by Seldon
Thu Aug 28, 2008 6:16 pm
Forum: The Junkyard
Topic: Toonstruck Support - Listen ScummVM Team!
Replies: 51
Views: 45750

john_doe wrote:As long as there is no Toonstruck engine in ScummVM the videos are the smallest problem :)
Why? I thought the minor problem of Toonstruck engine lack will be solved by Yuruka during September (2008).
by Seldon
Thu Aug 28, 2008 6:12 pm
Forum: The Junkyard
Topic: I have no mouth and I must scream - support?
Replies: 5
Views: 6242

It's probably the first time, when someone asking question "Will ScummVM support * ?" gets satisfying answer. :)
by Seldon
Mon Feb 25, 2008 6:05 pm
Forum: Help and Support
Topic: Putt Putt Enters the Race hack
Replies: 2
Views: 1808

Let's say I have downloaded the game from the Internet. I hope THAT draws attention :twisted:
by Seldon
Sun Feb 24, 2008 10:35 am
Forum: Help and Support
Topic: Putt Putt Enters the Race hack
Replies: 2
Views: 1808

Putt Putt Enters the Race hack

Hi everyone, I follow these forums for over... since version 0.5 of ScummVM (I can't even remember how many years ago was it), but actually I didn't have anything to write, what haven't been written by someone else. Yet, now I have a problem, which I can't solve by myself, and I couldn't find answer...