Search found 78 matches

by KainXVIII
Wed May 03, 2023 7:40 am
Forum: General Discussion
Topic: Favourite shader?
Replies: 17
Views: 109003

Re: Favourite shader?

lemurs wrote: Sat Apr 15, 2023 7:17 pm I'm usually a big fan of interpolation shaders(pixellate, sharp-bilinear, AANN etc)
Me too! I'm usually using band-limit shader for retroarch and pixellate for dosbox (others are not ported yet?), i wonder how good is AANN? :roll:
by KainXVIII
Fri Feb 03, 2023 7:44 pm
Forum: General Discussion
Topic: Early Macromedia Director titles are supported now
Replies: 19
Views: 15653

Re: Early Macromedia Director titles are supported now

Praetorian wrote: Fri Feb 03, 2023 6:48 pm in the script and run it again?
Yup, now its working!
by KainXVIII
Fri Feb 03, 2023 12:56 pm
Forum: General Discussion
Topic: Early Macromedia Director titles are supported now
Replies: 19
Views: 15653

Re: Early Macromedia Director titles are supported now

By the way devtools/create_classicmacfonts.sh link is no longer working. Anyway, i don't have Mac OS to extract these fonts :cry: The create_classicmacfonts.sh script has been integrated in the dumper-companion.py python script. There's quick instructions on the usage of this script with python3 (a...
by KainXVIII
Fri Feb 03, 2023 9:54 am
Forum: General Discussion
Topic: Early Macromedia Director titles are supported now
Replies: 19
Views: 15653

Re: Early Macromedia Director titles are supported now

ScummVM complains in console window that SS Warlock "Could not find classicmacfonts.dat. Falling back to built-in fonts!", both in win and mac versions. Is it normal behavior? This classicmacfonts.dat file is available in Mac OS 7 disk images. You don't need the file to run the games (sin...
by KainXVIII
Wed Sep 07, 2022 7:50 pm
Forum: Help and Support
Topic: TLJ saves problem and graphic resolution
Replies: 11
Views: 3885

Re: TLJ saves problem and graphic resolution

I have similar problem in 2.6.0 ScummVM, with OpenGL 3D renderer game is always stretched to the widescreen, i don't remember this behavior in previous versions.. That’s a bug introduced in version 2.6.0. I have reported it here: https://bugs.scummvm.org/ticket/13768 FYI, this bug is now fixed (in ...
by KainXVIII
Wed Aug 10, 2022 9:50 pm
Forum: Help and Support
Topic: TLJ saves problem and graphic resolution
Replies: 11
Views: 3885

Re: TLJ saves problem and graphic resolution

I have similar problem in 2.6.0 ScummVM, with OpenGL 3D renderer game is always stretched to the widescreen, i don't remember this behavior in previous versions.. That’s a bug introduced in version 2.6.0. I have reported it here: https://bugs.scummvm.org/ticket/13768 Thank you! I also wanted to cre...
by KainXVIII
Fri Aug 05, 2022 10:11 pm
Forum: Help and Support
Topic: TLJ saves problem and graphic resolution
Replies: 11
Views: 3885

Re: TLJ saves problem and graphic resolution

I have similar problem in 2.6.0 ScummVM, with OpenGL 3D renderer game is always stretched to the widescreen, i don't remember this behavior in previous versions..
by KainXVIII
Thu Oct 28, 2021 10:55 am
Forum: General Discussion
Topic: Little Big Adventure 1 & 2 source code released
Replies: 1
Views: 1826

Re: Little Big Adventure 1 & 2 source code released

This could help ScummVM team, right? :P
by KainXVIII
Wed Sep 01, 2021 2:24 pm
Forum: General Discussion
Topic: Early Macromedia Director titles are supported now
Replies: 19
Views: 15653

Re: Early Macromedia Director titles are supported now

ScummVM complains in console window that SS Warlock "Could not find classicmacfonts.dat. Falling back to built-in fonts!", both in win and mac versions. Is it normal behavior? This classicmacfonts.dat file is available in Mac OS 7 disk images. You don't need the file to run the games (sin...
by KainXVIII
Tue Aug 31, 2021 4:13 pm
Forum: General Discussion
Topic: Early Macromedia Director titles are supported now
Replies: 19
Views: 15653

Re: Early Macromedia Director titles are supported now

ScummVM complains in console window that SS Warlock "Could not find classicmacfonts.dat. Falling back to built-in fonts!", both in win and mac versions. Is it normal behavior?
by KainXVIII
Fri Aug 13, 2021 8:09 am
Forum: General Discussion
Topic: Discworld1 PC + PSX Speeches - Possible?
Replies: 25
Views: 13786

Re: Discworld1 PC + PSX Speeches - Possible?

Actually sound effects are present, its just my data files for Discworld were not complete (there are two different CD versions of Discworld original and director's cut). Now it plays like it should. Just FYI: There were 4 full versions (non-demo) released for the PC. 1) Floppy version - No speech ...
by KainXVIII
Thu Aug 12, 2021 8:48 am
Forum: General Discussion
Topic: Discworld1 PC + PSX Speeches - Possible?
Replies: 25
Views: 13786

Re: Discworld1 PC + PSX Speeches - Possible?

That is not true. I have the PSX version and it uses the on-disc midi music since nearly day one of its support and it sounds great with real midi hardware. What do you mean *real midi* hardware? The Windows general midi sounds very mediocre & the music on the game itself played via the Playsta...
by KainXVIII
Wed Aug 11, 2021 2:14 pm
Forum: General Discussion
Topic: Discworld1 PC + PSX Speeches - Possible?
Replies: 25
Views: 13786

Re: Discworld1 PC + PSX Speeches - Possible?

Also PSX version has much richer sound effects (many of them are absent in PC version). I wonder if they also can be injected in PC version someday? :shock:
PS - also some minor things, like little Act I cutscenes which also absent in PC version..
by KainXVIII
Wed Jun 02, 2021 5:49 pm
Forum: Help and Support
Topic: OpenGL Pixel perfect scaling... isn't?
Replies: 15
Views: 5078

Re: OpenGL Pixel perfect scaling... isn't?

Yeah, it will be ideal, because right now pixel-perfect scaling in ScummVM will give this results - https://abload.de/img/conquestsofcamelot_kic6kh1.png (every fifth (?) row of pixels is narrower, which is very noticeable in games with heavy dithering :| ) For comparison Dosbox Staging with pixel-pe...