Search found 78 matches
- Tue May 16, 2023 8:29 am
- Forum: General Discussion
- Topic: DREAMM - The Best LucasArts Emulator? (Another Conversation with Aaron Giles)
- Replies: 8
- Views: 21841
Re: DREAMM - The Best LucasArts Emulator? (Another Conversation with Aaron Giles)
Competition is good (right?)
- Wed May 03, 2023 7:40 am
- Forum: General Discussion
- Topic: Favourite shader?
- Replies: 17
- Views: 111406
- Fri Feb 03, 2023 7:44 pm
- Forum: General Discussion
- Topic: Early Macromedia Director titles are supported now
- Replies: 20
- Views: 16883
Re: Early Macromedia Director titles are supported now
Yup, now its working!
- Fri Feb 03, 2023 12:56 pm
- Forum: General Discussion
- Topic: Early Macromedia Director titles are supported now
- Replies: 20
- Views: 16883
Re: Early Macromedia Director titles are supported now
By the way devtools/create_classicmacfonts.sh link is no longer working. Anyway, i don't have Mac OS to extract these fonts :cry: The create_classicmacfonts.sh script has been integrated in the dumper-companion.py python script. There's quick instructions on the usage of this script with python3 (a...
- Fri Feb 03, 2023 9:54 am
- Forum: General Discussion
- Topic: Early Macromedia Director titles are supported now
- Replies: 20
- Views: 16883
Re: Early Macromedia Director titles are supported now
ScummVM complains in console window that SS Warlock "Could not find classicmacfonts.dat. Falling back to built-in fonts!", both in win and mac versions. Is it normal behavior? This classicmacfonts.dat file is available in Mac OS 7 disk images. You don't need the file to run the games (sin...
- Wed Sep 07, 2022 7:50 pm
- Forum: Help and Support
- Topic: TLJ saves problem and graphic resolution
- Replies: 11
- Views: 4032
Re: TLJ saves problem and graphic resolution
I have similar problem in 2.6.0 ScummVM, with OpenGL 3D renderer game is always stretched to the widescreen, i don't remember this behavior in previous versions.. That’s a bug introduced in version 2.6.0. I have reported it here: https://bugs.scummvm.org/ticket/13768 FYI, this bug is now fixed (in ...
- Wed Aug 10, 2022 9:50 pm
- Forum: Help and Support
- Topic: TLJ saves problem and graphic resolution
- Replies: 11
- Views: 4032
Re: TLJ saves problem and graphic resolution
I have similar problem in 2.6.0 ScummVM, with OpenGL 3D renderer game is always stretched to the widescreen, i don't remember this behavior in previous versions.. That’s a bug introduced in version 2.6.0. I have reported it here: https://bugs.scummvm.org/ticket/13768 Thank you! I also wanted to cre...
- Fri Aug 05, 2022 10:11 pm
- Forum: Help and Support
- Topic: TLJ saves problem and graphic resolution
- Replies: 11
- Views: 4032
Re: TLJ saves problem and graphic resolution
I have similar problem in 2.6.0 ScummVM, with OpenGL 3D renderer game is always stretched to the widescreen, i don't remember this behavior in previous versions..
- Thu Oct 28, 2021 10:55 am
- Forum: General Discussion
- Topic: Little Big Adventure 1 & 2 source code released
- Replies: 1
- Views: 1930
Re: Little Big Adventure 1 & 2 source code released
This could help ScummVM team, right?
- Wed Sep 01, 2021 2:24 pm
- Forum: General Discussion
- Topic: Early Macromedia Director titles are supported now
- Replies: 20
- Views: 16883
Re: Early Macromedia Director titles are supported now
ScummVM complains in console window that SS Warlock "Could not find classicmacfonts.dat. Falling back to built-in fonts!", both in win and mac versions. Is it normal behavior? This classicmacfonts.dat file is available in Mac OS 7 disk images. You don't need the file to run the games (sin...
- Tue Aug 31, 2021 4:13 pm
- Forum: General Discussion
- Topic: Early Macromedia Director titles are supported now
- Replies: 20
- Views: 16883
Re: Early Macromedia Director titles are supported now
ScummVM complains in console window that SS Warlock "Could not find classicmacfonts.dat. Falling back to built-in fonts!", both in win and mac versions. Is it normal behavior?
- Fri Aug 13, 2021 8:09 am
- Forum: General Discussion
- Topic: Discworld1 PC + PSX Speeches - Possible?
- Replies: 25
- Views: 14516
Re: Discworld1 PC + PSX Speeches - Possible?
Actually sound effects are present, its just my data files for Discworld were not complete (there are two different CD versions of Discworld original and director's cut). Now it plays like it should. Just FYI: There were 4 full versions (non-demo) released for the PC. 1) Floppy version - No speech ...
- Thu Aug 12, 2021 8:48 am
- Forum: General Discussion
- Topic: Discworld1 PC + PSX Speeches - Possible?
- Replies: 25
- Views: 14516
Re: Discworld1 PC + PSX Speeches - Possible?
That is not true. I have the PSX version and it uses the on-disc midi music since nearly day one of its support and it sounds great with real midi hardware. What do you mean *real midi* hardware? The Windows general midi sounds very mediocre & the music on the game itself played via the Playsta...
- Wed Aug 11, 2021 2:14 pm
- Forum: General Discussion
- Topic: Discworld1 PC + PSX Speeches - Possible?
- Replies: 25
- Views: 14516
Re: Discworld1 PC + PSX Speeches - Possible?
Also PSX version has much richer sound effects (many of them are absent in PC version). I wonder if they also can be injected in PC version someday?
PS - also some minor things, like little Act I cutscenes which also absent in PC version..
PS - also some minor things, like little Act I cutscenes which also absent in PC version..
- Wed Jun 02, 2021 5:49 pm
- Forum: Help and Support
- Topic: OpenGL Pixel perfect scaling... isn't?
- Replies: 15
- Views: 5391
Re: OpenGL Pixel perfect scaling... isn't?
Yeah, it will be ideal, because right now pixel-perfect scaling in ScummVM will give this results - https://abload.de/img/conquestsofcamelot_kic6kh1.png (every fifth (?) row of pixels is narrower, which is very noticeable in games with heavy dithering :| ) For comparison Dosbox Staging with pixel-pe...