Search found 42 matches

by KainXVIII
Mon Sep 03, 2018 1:01 pm
Forum: General Discussion
Topic: Audio devices and settings
Replies: 6
Views: 1624

MT-32 emulation through Munt makes hardware devices pretty much obsolete.
by KainXVIII
Wed Jul 18, 2018 8:39 pm
Forum: General Discussion
Topic: Scaling above 3x for a authentic, fullscreen experience
Replies: 20
Views: 15628

Well, stretch modes works if i press Ctrl+Alt+S, but not if set them in game options. Maybe i need to make fresh install of ScummVM or something, i will try to sort it out.
PS - at least it works with key combo!
by KainXVIII
Wed Jul 18, 2018 2:16 pm
Forum: General Discussion
Topic: Scaling above 3x for a authentic, fullscreen experience
Replies: 20
Views: 15628

one caveat - it does not work (yet?) Can you be a bit more precise here? It seems to work properly for me. But it might not do what you expect (writing the documentation on the wiki for the new stretch modes is on my list of things to do). I mean that final image not changed no matter which option ...
by KainXVIII
Wed Jul 18, 2018 10:45 am
Forum: General Discussion
Topic: Scaling above 3x for a authentic, fullscreen experience
Replies: 20
Views: 15628

Noticed something new in daily build (pixel-perfect scaling), only one caveat - it does not work (yet?)

https://www.old-games.ru/forum/attachme ... jpg.154474
by KainXVIII
Tue Dec 12, 2017 9:41 pm
Forum: General Discussion
Topic: Gabriel Knight 2 - English subtitles patch
Replies: 23
Views: 26992

Re: Gabriel Knight 2 - English subtitles patch

Hi, I can't get the subtitles to appear in ScummVM, does this patch work with ScummVM and Gabriel Knight 2 (GK2)? Any help is appreciated. I'm having problems getting it to work in ScummVM too. I copied the game files from the discs into a GK2SCUMMVM folder and got it to run. Afterwards I copied al...
by KainXVIII
Thu Nov 23, 2017 9:35 am
Forum: Help and Support
Topic: Mouse cursor jumps randomly to corners of the screen, win10
Replies: 26
Views: 12335

I can 100% confirm this is a Windows 10 Fall Creators Update issue. Everything was fine yesterday before the update - and broken this morning, when the update was applied. I just happened to be in the middle of a play-through of Indiana Jones and the Fate of Atlantis. Anyone coming up with a soluti...
by KainXVIII
Sun Nov 19, 2017 11:07 am
Forum: Help and Support
Topic: Mouse cursor jumps randomly to corners of the screen, win10
Replies: 26
Views: 12335

I can 100% confirm this is a Windows 10 Fall Creators Update issue. Everything was fine yesterday before the update - and broken this morning, when the update was applied. I just happened to be in the middle of a play-through of Indiana Jones and the Fate of Atlantis. Anyone coming up with a soluti...
by KainXVIII
Thu Aug 17, 2017 3:15 pm
Forum: The Junkyard
Topic: Monkey 1 Ultimate Talkie Edition (released)
Replies: 125
Views: 146557

Does these preferences works in ScummVM? Shows nothing when i press any combination (works in DOS version) and there is no monkey.cfg to manually set this options.. Preferences =============== - CTRL-a toggles narrator mode. - CTRL-p toggles Spiffy mode between "SE based VGA", "EGA scan" and "no clo...
by KainXVIII
Sat Oct 22, 2016 1:49 pm
Forum: General Discussion
Topic: Scaling above 3x for a authentic, fullscreen experience
Replies: 20
Views: 15628

Dosbox now has patch for pixel perfect (or near perfect, without black bars) support in fullscreen mode, maybe ScummVM someday will too! :D
https://www.vogons.org/viewtopic.php?f=32&t=49160
by KainXVIII
Mon Jul 28, 2014 8:59 am
Forum: General Discussion
Topic: ScummVM with MUNT vs ScummVM with built-in MT-32 emulator
Replies: 6
Views: 8180

LordHoto wrote:
KainXVIII wrote: Will Munt 1.4.0 be implemented in Scummvm in near future?
1.8.0 will have an feature version of the MUNT MT-32 emulator. It will be at least 1.4.0, but might be any future release depending on when ScummVM 1.8.0 will be released.
Thanks! :)
by KainXVIII
Fri Jul 25, 2014 1:51 pm
Forum: General Discussion
Topic: ScummVM with MUNT vs ScummVM with built-in MT-32 emulator
Replies: 6
Views: 8180

Will Munt 1.4.0 be implemented in Scummvm in near future?
by KainXVIII
Fri Apr 06, 2012 8:01 am
Forum: General Discussion
Topic: Curious item in Ween: The Prophecy
Replies: 2
Views: 2107

WNivek wrote: Of course, I haven't looked at the game scripts - for all I know, it could have some obscure use that just never comes up during normal play, or be part of an easter-egg nobody's noticed.
Yeah, i think about that too (but nobody interested in research, unfortunately :) )
by KainXVIII
Tue Mar 27, 2012 7:29 am
Forum: General Discussion
Topic: Curious item in Ween: The Prophecy
Replies: 2
Views: 2107

Curious item in Ween: The Prophecy

Just wondering, why do you need a bolt in this game? (you can't take it in your inventory, but you can hold it in hands)
Image
by KainXVIII
Tue Nov 22, 2011 8:55 pm
Forum: General Discussion
Topic: Beneath A Steel Sky Enhanced Music Released by JamesWoodcock
Replies: 28
Views: 18433

Wow, thanx :D
by KainXVIII
Tue Nov 22, 2011 12:52 pm
Forum: General Discussion
Topic: Beneath A Steel Sky Enhanced Music Released by JamesWoodcock
Replies: 28
Views: 18433

Excellent work, James!
PS - though i tryed BASS with alternative intro (from floppy version, my favorite) and there was no enchanced music in introduction :roll: