Search found 80 matches

by KainXVIII
Wed Aug 11, 2021 2:14 pm
Forum: General Discussion
Topic: Discworld1 PC + PSX Speeches - Possible?
Replies: 25
Views: 15694

Re: Discworld1 PC + PSX Speeches - Possible?

Also PSX version has much richer sound effects (many of them are absent in PC version). I wonder if they also can be injected in PC version someday? :shock:
PS - also some minor things, like little Act I cutscenes which also absent in PC version..
by KainXVIII
Wed Jun 02, 2021 5:49 pm
Forum: Help and Support
Topic: OpenGL Pixel perfect scaling... isn't?
Replies: 15
Views: 6314

Re: OpenGL Pixel perfect scaling... isn't?

Yeah, it will be ideal, because right now pixel-perfect scaling in ScummVM will give this results - https://abload.de/img/conquestsofcamelot_kic6kh1.png (every fifth (?) row of pixels is narrower, which is very noticeable in games with heavy dithering :| ) For comparison Dosbox Staging with pixel-pe...
by KainXVIII
Tue Jun 01, 2021 10:32 pm
Forum: Help and Support
Topic: OpenGL Pixel perfect scaling... isn't?
Replies: 15
Views: 6314

Re: OpenGL Pixel perfect scaling... isn't?

Thing is - that Dosbox has true perfect integer scaling (not in ECE build anymore), yes, it will have black bars, but with homogenous pixels. Unlike ScummVM where you get black bars AND uneven pixels even with so-called pixel-perfect scaling. Also with Dosbox you can use pixel shaders to get full-sc...
by KainXVIII
Wed Apr 21, 2021 12:55 pm
Forum: Help and Support
Topic: Aspect Ratio Correction on FM Towns Games
Replies: 104
Views: 95815

Re: Aspect Ratio Correction on FM Towns Games

Aspect ratio for fm-towns games still not available in nightly builds?
At least i tested so called "smooth scrolling" and i can't call it QUITE smooth, more like jerky (stuttery?) but smooth? :lol:
by KainXVIII
Sun Aug 30, 2020 10:47 pm
Forum: General Discussion
Topic: Please help us with testing upcoming ScummVM 2.2.0 release
Replies: 15
Views: 5494

Re: Please help us with testing upcoming ScummVM 2.2.0 release

Yes, we may have posted this news one day too early :? The stable branch for the 2.2 release was created today, but since the daily builds are generated during the night (in Europe) they will only be available tomorrow I think. So the ones currently available are probably still those from the old 2...
by KainXVIII
Sun Aug 30, 2020 10:13 pm
Forum: General Discussion
Topic: Please help us with testing upcoming ScummVM 2.2.0 release
Replies: 15
Views: 5494

Re: Please help us with testing upcoming ScummVM 2.2.0 release

Latest win64 stable build is dated to april 18 though..
by KainXVIII
Tue Aug 18, 2020 7:31 am
Forum: General Discussion
Topic: Any update on shaders?
Replies: 44
Views: 27747

Re: Any update on shaders?

Still dreaming about something like Sharp or Pixellate shaders (like in Dosbox), so you can receive almost pixel-perfect image, but without horizontal black borders
https://github.com/tyrells/dosbox-svn-shaders
by KainXVIII
Tue Aug 18, 2020 7:24 am
Forum: Help and Support
Topic: Mt32 (MUNT) Midi Not working anymore after win 10 updates
Replies: 2
Views: 3817

Re: Mt32 (MUNT) Midi Not working anymore after win 10 updates

It's known problem, reinstalling munt not always helps, so you need to do this https://www.vogons.org/viewtopic.php?p=881300#p881300
by KainXVIII
Tue May 26, 2020 8:24 am
Forum: General Discussion
Topic: Teenagent - Polish CD talkie version
Replies: 15
Views: 18868

Re: Teenagent - Polish CD talkie version

Mea maxima culpa! The Polish CD (Talkie) version is already available from GOG (albeit "hidden") it is in its own installer! Having multilingual installers present on GOG I did absolutely forgot about the language option at the game page... Can we play with polish voices and english subti...
by KainXVIII
Fri Feb 21, 2020 4:44 pm
Forum: Nintendo DS Port
Topic: ScummVM on 3DS
Replies: 36
Views: 87883

Re: ScummVM on 3DS

sev wrote: Fri Feb 21, 2020 11:40 am
KainXVIII wrote: Fri Feb 21, 2020 9:37 am
More CPU power than nuked opl emulation (which is already present in 3ds port)?
Of course. It requires about 1GHz of raw CPU power.


Eugene
Oh, thanks for answer!
by KainXVIII
Fri Feb 21, 2020 9:37 am
Forum: Nintendo DS Port
Topic: ScummVM on 3DS
Replies: 36
Views: 87883

Re: ScummVM on 3DS

sev wrote: Thu Feb 20, 2020 11:26 pm
KainXVIII wrote: Wed Feb 19, 2020 8:59 am What about Munt implementation in 3ds port, is it possible?
No. Not enough CPU power on the console.


Eugene
More CPU power than nuked opl emulation (which is already present in 3ds port)?
by KainXVIII
Wed Feb 19, 2020 8:59 am
Forum: Nintendo DS Port
Topic: ScummVM on 3DS
Replies: 36
Views: 87883

Re: ScummVM on 3DS

What about Munt implementation in 3ds port, is it possible?
by KainXVIII
Sun Feb 16, 2020 11:16 am
Forum: Nintendo DS Port
Topic: ScummVM on 3DS
Replies: 36
Views: 87883

Re: ScummVM on 3DS

bgK wrote: Sat Feb 15, 2020 7:02 pm Please try again with the latest daily build, the issue with the gob engine should be fixed.
Nice! Works as it should now!
by KainXVIII
Thu Feb 13, 2020 7:41 am
Forum: Nintendo DS Port
Topic: ScummVM on 3DS
Replies: 36
Views: 87883

Re: ScummVM on 3DS

Tried latest official build on old 3ds and Gob engines games (Goblins 2, 3, Ween) are unplayable because of slideshow (speed is less than 1 fps i guess :mrgreen: ). What gives?? Older unofficial build with black gui (i don't remember version number) was working fine with these games! :evil: PS - Mon...
by KainXVIII
Wed Oct 16, 2019 1:51 pm
Forum: General Discussion
Topic: MT-32 vs CM-32L
Replies: 23
Views: 32122

Re: MT-32 vs CM-32L

Too bad that CM-32L additional effects does not work in Beneath a Steel Sky or Lure of the Temptress (but this is known from compatibility page..) so you need to use external munt.. Why would external Munt work better? 2.1.0 has the latest version of Munt (as of this post). Lol yeah, i guess i mean...