Also PSX version has much richer sound effects (many of them are absent in PC version). I wonder if they also can be injected in PC version someday?
PS - also some minor things, like little Act I cutscenes which also absent in PC version..
Search found 80 matches
- Wed Aug 11, 2021 2:14 pm
- Forum: General Discussion
- Topic: Discworld1 PC + PSX Speeches - Possible?
- Replies: 25
- Views: 15694
- Wed Jun 02, 2021 5:49 pm
- Forum: Help and Support
- Topic: OpenGL Pixel perfect scaling... isn't?
- Replies: 15
- Views: 6314
Re: OpenGL Pixel perfect scaling... isn't?
Yeah, it will be ideal, because right now pixel-perfect scaling in ScummVM will give this results - https://abload.de/img/conquestsofcamelot_kic6kh1.png (every fifth (?) row of pixels is narrower, which is very noticeable in games with heavy dithering :| ) For comparison Dosbox Staging with pixel-pe...
- Tue Jun 01, 2021 10:32 pm
- Forum: Help and Support
- Topic: OpenGL Pixel perfect scaling... isn't?
- Replies: 15
- Views: 6314
Re: OpenGL Pixel perfect scaling... isn't?
Thing is - that Dosbox has true perfect integer scaling (not in ECE build anymore), yes, it will have black bars, but with homogenous pixels. Unlike ScummVM where you get black bars AND uneven pixels even with so-called pixel-perfect scaling. Also with Dosbox you can use pixel shaders to get full-sc...
- Wed Apr 21, 2021 12:55 pm
- Forum: Help and Support
- Topic: Aspect Ratio Correction on FM Towns Games
- Replies: 104
- Views: 95815
Re: Aspect Ratio Correction on FM Towns Games
Aspect ratio for fm-towns games still not available in nightly builds?
At least i tested so called "smooth scrolling" and i can't call it QUITE smooth, more like jerky (stuttery?) but smooth?
At least i tested so called "smooth scrolling" and i can't call it QUITE smooth, more like jerky (stuttery?) but smooth?
- Sun Aug 30, 2020 10:47 pm
- Forum: General Discussion
- Topic: Please help us with testing upcoming ScummVM 2.2.0 release
- Replies: 15
- Views: 5494
Re: Please help us with testing upcoming ScummVM 2.2.0 release
Yes, we may have posted this news one day too early :? The stable branch for the 2.2 release was created today, but since the daily builds are generated during the night (in Europe) they will only be available tomorrow I think. So the ones currently available are probably still those from the old 2...
- Sun Aug 30, 2020 10:13 pm
- Forum: General Discussion
- Topic: Please help us with testing upcoming ScummVM 2.2.0 release
- Replies: 15
- Views: 5494
Re: Please help us with testing upcoming ScummVM 2.2.0 release
Latest win64 stable build is dated to april 18 though..
- Tue Aug 18, 2020 7:31 am
- Forum: General Discussion
- Topic: Any update on shaders?
- Replies: 44
- Views: 27747
Re: Any update on shaders?
Still dreaming about something like Sharp or Pixellate shaders (like in Dosbox), so you can receive almost pixel-perfect image, but without horizontal black borders
https://github.com/tyrells/dosbox-svn-shaders
https://github.com/tyrells/dosbox-svn-shaders
- Tue Aug 18, 2020 7:24 am
- Forum: Help and Support
- Topic: Mt32 (MUNT) Midi Not working anymore after win 10 updates
- Replies: 2
- Views: 3817
Re: Mt32 (MUNT) Midi Not working anymore after win 10 updates
It's known problem, reinstalling munt not always helps, so you need to do this https://www.vogons.org/viewtopic.php?p=881300#p881300
- Tue May 26, 2020 8:24 am
- Forum: General Discussion
- Topic: Teenagent - Polish CD talkie version
- Replies: 15
- Views: 18868
Re: Teenagent - Polish CD talkie version
Mea maxima culpa! The Polish CD (Talkie) version is already available from GOG (albeit "hidden") it is in its own installer! Having multilingual installers present on GOG I did absolutely forgot about the language option at the game page... Can we play with polish voices and english subti...
- Fri Feb 21, 2020 4:44 pm
- Forum: Nintendo DS Port
- Topic: ScummVM on 3DS
- Replies: 36
- Views: 87883
- Fri Feb 21, 2020 9:37 am
- Forum: Nintendo DS Port
- Topic: ScummVM on 3DS
- Replies: 36
- Views: 87883
- Wed Feb 19, 2020 8:59 am
- Forum: Nintendo DS Port
- Topic: ScummVM on 3DS
- Replies: 36
- Views: 87883
Re: ScummVM on 3DS
What about Munt implementation in 3ds port, is it possible?
- Sun Feb 16, 2020 11:16 am
- Forum: Nintendo DS Port
- Topic: ScummVM on 3DS
- Replies: 36
- Views: 87883
- Thu Feb 13, 2020 7:41 am
- Forum: Nintendo DS Port
- Topic: ScummVM on 3DS
- Replies: 36
- Views: 87883
Re: ScummVM on 3DS
Tried latest official build on old 3ds and Gob engines games (Goblins 2, 3, Ween) are unplayable because of slideshow (speed is less than 1 fps i guess :mrgreen: ). What gives?? Older unofficial build with black gui (i don't remember version number) was working fine with these games! :evil: PS - Mon...
- Wed Oct 16, 2019 1:51 pm
- Forum: General Discussion
- Topic: MT-32 vs CM-32L
- Replies: 23
- Views: 32122
Re: MT-32 vs CM-32L
Too bad that CM-32L additional effects does not work in Beneath a Steel Sky or Lure of the Temptress (but this is known from compatibility page..) so you need to use external munt.. Why would external Munt work better? 2.1.0 has the latest version of Munt (as of this post). Lol yeah, i guess i mean...