Search found 26 matches

by KevinW
Mon May 06, 2013 3:02 pm
Forum: General Discussion
Topic: Simon the Sorcerer Soundtrack FLAC Lossless Available
Replies: 4
Views: 2834

I really like the idea of enhanced soundtracks and once started a project like this with real instruments, but that ended up being too time consuming. So I was glad to follow your project and appreciate all your work. :) For my taste, there's still too much reverb and compression on those tracks, wh...
by KevinW
Thu Feb 07, 2013 6:49 pm
Forum: Help and Support
Topic: Fluidsynth and reverb
Replies: 11
Views: 9614

Great news and good work! An options dialog like that was sorely missed. :)
by KevinW
Wed Oct 17, 2012 8:56 pm
Forum: Help and Support
Topic: Aspect ratio correction before graphic filter is applied?
Replies: 2
Views: 2425

Thanks for your reply! I guess that's true for most scalers. I assume it only gets problematic with the TV2x, producing odd scanlines. You probably know what I mean. :)
by KevinW
Wed Oct 17, 2012 2:40 pm
Forum: Help and Support
Topic: Aspect ratio correction before graphic filter is applied?
Replies: 2
Views: 2425

Aspect ratio correction before graphic filter is applied?

Hello everyone,

I'm not sure if this has been adressed before, but is there a way to have the aspect ratio correction applied BEFORE a graphic filter is used? The problem is that the scanlines of the TV2x Mode get scaled with aspect ratio correction on, which doesn't look too good.
by KevinW
Fri Jun 22, 2012 9:49 pm
Forum: Help and Support
Topic: Fluidsynth and reverb
Replies: 11
Views: 9614

@tsoliman: I never said that I own an MT-32 or use Munt, but I do know what both sound like, real and emulated. And I know the difference between synth-based and wavetable-based soundcards perfectly well. I've been using both as a musician back then. BTW, the MT-32 uses synthesis AND samples (e.g. t...
by KevinW
Thu Jun 21, 2012 4:06 pm
Forum: Help and Support
Topic: Fluidsynth and reverb
Replies: 11
Views: 9614

Thanks for your quick reply! The reverb-effect is definitely there when using Fluidsynth, but it sounds very unnatural and cheap and it seems to be limited to some kind of simple, closed-in room reverb. I suppose, that the fluidsynth libraries in their current status are limited in that way. The Mun...
by KevinW
Thu Jun 21, 2012 10:08 am
Forum: Help and Support
Topic: Fluidsynth and reverb
Replies: 11
Views: 9614

Fluidsynth and reverb

Hello there! I'm using Fluidsynth for all General-Midi-compatible games in ScummVM, like Sam and Max. One thing that bothers me a little is that the reverb-effect sounds poor compared to my old midi-soundcards back in the day or the mt-32 emulation in scummvm. I don't know if anyone is working on Fl...
by KevinW
Wed Dec 09, 2009 12:04 pm
Forum: General Discussion
Topic: Dithering in 16-Color SCI Games
Replies: 42
Views: 30233

Although the undithering algorithm may not work perfectly, I think it does look nicer in terms of colouring. Of course, there's upsides and downsides, but I really like these kinds of enhancements.

I guess if you leave them optional it should make everybody happy.
by KevinW
Tue Sep 16, 2008 9:00 am
Forum: General Discussion
Topic: Visit Transylvania, at no cost
Replies: 46
Views: 35464

Great News!

Is there any chance for a release of a flac-musicpack?
by KevinW
Tue Aug 26, 2008 3:29 pm
Forum: Help and Support
Topic: Broken Sword I & II - Enhanced cutscene project - Update
Replies: 106
Views: 81745

It's too bad there's no update on this project.

But I was wondering, Revolution obviously had a backup of the source code for their games. So is it possible that the cutscenes still exist in a raw or uncompressed form? Same goes to the music, does a higher quality version of the soundtrack exist?
by KevinW
Tue Aug 19, 2008 11:11 am
Forum: The Junkyard
Topic: Little Big Adventure (patch included)
Replies: 28
Views: 27685

I would agree that it makes sense to pick up abandoned RE projects and give them new life. But I don't think that the plug-in system is the right solution. There are many users, who don't know how to compile anything. Adding LBA to a project like Residual sounds best to me, since it would be more in...
by KevinW
Tue Aug 12, 2008 7:46 pm
Forum: The Junkyard
Topic: Little Big Adventure (patch included)
Replies: 28
Views: 27685

Great news! Maybe the ScummVM-Team might consider adding this to the official build.
by KevinW
Wed May 14, 2008 10:01 am
Forum: General Discussion
Topic: ScummVM Music Enhancement Project
Replies: 38
Views: 34555

Hello everyone, I was thinking about a different approach on the Music Enhancement Project and I just wanted to see if there is any interest at all. I'm thinking about using more 'real' instruments, especially when it comes to guitars etc. I'm not planning to remake the same soundtracks James did th...
by KevinW
Thu Jan 17, 2008 8:45 pm
Forum: Help and Support
Topic: Sam And Max (German Talkie) - Intro animation too fast
Replies: 2
Views: 1852

You're right, I forgot to mention that scene. I guess it must be a sync-problem in the original resources. But maybe the Scummvm-Team will fix this sometime in the future, since some glitches and bugs of original engines have already been fixed.
by KevinW
Tue Jan 15, 2008 12:27 pm
Forum: Help and Support
Topic: Sam And Max (German Talkie) - Intro animation too fast
Replies: 2
Views: 1852

Sam And Max (German Talkie) - Intro animation too fast

Hi there, I've just stumbled across something that annoyed me from the beginning. In the Intro of the German CD Talkie Version of Sam And Max the animation of the evil doctor after the first cut is running way too fast. (the line is "...wirst du bruzzeln wie eine grobe Bratwurst.") I've checked agai...