Search found 3376 matches

by eriktorbjorn
Wed Apr 14, 2021 5:16 am
Forum: Help and Support
Topic: AGS games run slow?
Replies: 8
Views: 280

Re: AGS games run slow?

My current hypothesis is that ScummVM is doing screen rendering too frequently & redundantly. In debug builds, the method calls to split up the RGB of each pixel is taking up time, whereas with release builds it's more optimized and less noticeable. Sounds reasonable. I played through the first...
by eriktorbjorn
Tue Mar 16, 2021 5:41 am
Forum: General Discussion
Topic: Loom: EGA vs. VGA Script Differences
Replies: 26
Views: 1344

Re: Loom: EGA vs. VGA Script Differences

Fronzel wrote: Mon Mar 15, 2021 7:50 pm [
VGA version wrote:The day the sky is opened.
EGA version wrote:“The day the sky is opened.”
DOSBox printed the text without quotation marks in the VGA version, just like ScummVM does.
by eriktorbjorn
Mon Mar 15, 2021 6:17 pm
Forum: General Discussion
Topic: Loom: EGA vs. VGA Script Differences
Replies: 26
Views: 1344

Re: Loom: EGA vs. VGA Script Differences

Fronzel wrote: Sat Mar 13, 2021 7:43 am Should the lines in the VGA also have quotes?
I guess the simplest way to check would be to run the game in DOSBox. Is there any early example of this?
by eriktorbjorn
Sat Mar 06, 2021 12:27 pm
Forum: General Discussion
Topic: Loom: EGA vs. VGA Script Differences
Replies: 26
Views: 1344

Re: Loom: EGA vs. VGA Script Differences

The only puzzle with multiple solutions I know of is escaping the dragon's cave and the two slightly-different solutions I know of are present in the VGA. There are two different drafts you can use to damage the blacksmith's sword, but that's true in both versions as well. I can't think of anything...
by eriktorbjorn
Tue Feb 23, 2021 6:26 pm
Forum: General Discussion
Topic: Loom: EGA vs. VGA Script Differences
Replies: 26
Views: 1344

Re: Loom: EGA vs. VGA Script Differences

I think one of the strangest little differences between the EGA and VGA version is if you try to pick up the Book of Patterns near the start of the game. In the EGA version, Bobbin will say "This is the Book of Patterns that Hetchel lets me read sometimes. Better take it with me." and he d...
by eriktorbjorn
Tue Feb 23, 2021 11:24 am
Forum: General Discussion
Topic: Loom: EGA vs. VGA Script Differences
Replies: 26
Views: 1344

Re: Loom: EGA vs. VGA Script Differences

Of course Prof. Moriarty has stated (thankfully) that he considers the original EGA version the definitive; and I wholeheartedly agree. Sadly, and quite annoyingly, no digital store distributes that one for some reason. (I do have the original box with the floppies and the audio drama tape though!)...
by eriktorbjorn
Tue Feb 23, 2021 10:31 am
Forum: General Discussion
Topic: Loom: EGA vs. VGA Script Differences
Replies: 26
Views: 1344

Re: Loom: EGA vs. VGA Script Differences

Firstly I want to ask if there's a quicker alternative; I guess it would be possible to use some tool to extract and decode the game scripts, but I doubt that's actually quicker than playing the two versions side by side and trying to find all the relevant object interactions. You probably want to ...
by eriktorbjorn
Thu Jan 28, 2021 7:04 am
Forum: General Discussion
Topic: Big adventures ahead - Little Big Adventures
Replies: 21
Views: 2318

Re: Big adventures ahead - Little Big Adventures

GoodOldGeorg wrote: Thu Jan 28, 2021 5:33 am Only the game executable file is required: LBA.EXE, LBA2.EXE or RELENT.EXE for the US version LBAJ.EXE for the Japanese version :)
That's what I figured, but the Wiki currently says "*.exe".
by eriktorbjorn
Wed Jan 27, 2021 1:21 pm
Forum: General Discussion
Topic: Big adventures ahead - Little Big Adventures
Replies: 21
Views: 2318

Re: Big adventures ahead - Little Big Adventures

mattn wrote: Wed Jan 27, 2021 9:35 am I've updated the wiki entry for the lba datafiles to also mention the executables.
It doesn't need all *.exe files though, does it? (On my CD, that would be dos4gw.exe, install.exe, lba.exe and loadpats.exe.)
by eriktorbjorn
Tue Jan 12, 2021 8:11 am
Forum: Help and Support
Topic: Gabriel Knight 1: restoring savegame is impossible.
Replies: 4
Views: 406

Re: Gabriel Knight 1: restoring savegame is impossible.

I was able to reproduce the problem (or at least cause a very similar one) by removing the file called VERSION from my game. I guess ScummVM writes the information from that file to the savegame, but if it's missing it just writes random garbage there instead. I guess VERSION is a necessary file, bu...
by eriktorbjorn
Sun Jan 03, 2021 12:05 pm
Forum: Android Port
Topic: Tony tough
Replies: 7
Views: 544

Re: Tony tough

Riven should be ok, because left click and drag is working... mostly. It needs a fix to make it working 100% but, as is currently, there is still an easy way to make it work. Ah, I missed the "double tap" thing. Yeah, it works but it's a bit fiddly on a phone. Then again, if I ever make a...
by eriktorbjorn
Sun Jan 03, 2021 9:25 am
Forum: Android Port
Topic: Tony tough
Replies: 7
Views: 544

Re: Tony tough

Unfortunately I don't own Tony Tough nor the Beavis & Butthead game. But I can see the issue on the Beavis & Butthead demo we have on the ScummVM site. So I'll try to debug with that one. It looks like the game expects to click and hold right mouse button and drag the cursor to select the a...
by eriktorbjorn
Mon Dec 21, 2020 1:56 pm
Forum: General Discussion
Topic: You Cannot Comprehend It
Replies: 3
Views: 981

Re: You Cannot Comprehend It

These three are also freely available at the IF-Archive . There is also, however, a re-release of Transylvania also available for free from the Graphics Magician website which isn't yet supported. Of the games on the Graphics Magician website (which, from what I understand, is run by the original P...
by eriktorbjorn
Fri Nov 27, 2020 7:43 am
Forum: General Discussion
Topic: The Red Comrades game series goes supported
Replies: 1
Views: 908

Re: The Red Comrades game series goes supported

Unfortunately, only the original Russian Windows versions are supported. The English versions for iOS and Android use a completely different engine. I assume the Windows/Mac/Linux version sold on Steam are the same as the iOS/Android version, since the description for at least the first part says t...
by eriktorbjorn
Tue Nov 24, 2020 6:08 am
Forum: Help and Support
Topic: Problem/Bug in Curse of Monkey Island on PC
Replies: 4
Views: 577

Re: Problem/Bug in Curse of Monkey Island on PC

You may want to file a bug report, and include a save game so people can test it to see what's happening. (I haven't played the game in many years myself, so I don't remember any of the details.)