Search found 3381 matches

by eriktorbjorn
Sat May 01, 2021 8:53 am
Forum: Help and Support
Topic: Installing Phantasmagoria
Replies: 5
Views: 1358

Re: Installing Phantasmagoria

Any suggestions on what files I need to fix? I'd hate to have to go through the merging process once again. I don't know if it helps, but at least in the version I have the chapter 3 intro is 3070.vmd and 3071.vmd from the third CD. If those files are there, and it still doesn't work, I have no idea.
by eriktorbjorn
Thu Apr 29, 2021 9:32 am
Forum: Help and Support
Topic: not accurate scaling?
Replies: 15
Views: 465

Re: not accurate scaling?

Not COMI specific! looks like it is an AKOS issue on scummvm Right, I should have said late-era SCUMM specific. What I was trying to say was that this particular issue would not show up in the other two games specifically mentioned, Blade Runner and Discworld 2, since they use completely different ...
by eriktorbjorn
Wed Apr 28, 2021 7:10 am
Forum: Help and Support
Topic: not accurate scaling?
Replies: 15
Views: 465

Re: not accurate scaling?

I do wonder though, whether this is a COMI specific issue. The OP mentions that other titles look different (Blade Runner and Discworld 2 are explicitly named as additional examples). Probably COMI-specific. My completely unsubstantiated guess would be something in or around AkosRenderer::codec1()....
by eriktorbjorn
Mon Apr 26, 2021 11:43 am
Forum: General Discussion
Topic: Did Indiana Jones and the Fate of Atlantis predict the future?
Replies: 2
Views: 294

Re: Did Indiana Jones and the Fate of Atlantis predict the future?

Well, it's not exactly a new idea . There was a Swedish children's series from 1974-75 about a woman who lived in a trailer in the forest, and she had a videophone. (Probably only to embarrass her, because the whole premise of the series was that whenever she pretended to understand a word that she ...
by eriktorbjorn
Wed Apr 21, 2021 8:56 am
Forum: General Discussion
Topic: Thousands of games needing testing
Replies: 70
Views: 2723

Re: Thousands of games needing testing

Shivah from GOG also starts and the beginning seems to work. That's all of the recognised commercial AGS games I have that I know of. One unknown one was submitted to the bug tracker. I tried playing Unavowed with the open-source version of AGS when it was first released, and while it seemed to wor...
by eriktorbjorn
Wed Apr 14, 2021 5:16 am
Forum: Help and Support
Topic: AGS games run slow?
Replies: 9
Views: 401

Re: AGS games run slow?

My current hypothesis is that ScummVM is doing screen rendering too frequently & redundantly. In debug builds, the method calls to split up the RGB of each pixel is taking up time, whereas with release builds it's more optimized and less noticeable. Sounds reasonable. I played through the first...
by eriktorbjorn
Tue Mar 16, 2021 5:41 am
Forum: General Discussion
Topic: Loom: EGA vs. VGA Script Differences
Replies: 26
Views: 1497

Re: Loom: EGA vs. VGA Script Differences

Fronzel wrote: Mon Mar 15, 2021 7:50 pm [
VGA version wrote:The day the sky is opened.
EGA version wrote:“The day the sky is opened.”
DOSBox printed the text without quotation marks in the VGA version, just like ScummVM does.
by eriktorbjorn
Mon Mar 15, 2021 6:17 pm
Forum: General Discussion
Topic: Loom: EGA vs. VGA Script Differences
Replies: 26
Views: 1497

Re: Loom: EGA vs. VGA Script Differences

Fronzel wrote: Sat Mar 13, 2021 7:43 am Should the lines in the VGA also have quotes?
I guess the simplest way to check would be to run the game in DOSBox. Is there any early example of this?
by eriktorbjorn
Sat Mar 06, 2021 12:27 pm
Forum: General Discussion
Topic: Loom: EGA vs. VGA Script Differences
Replies: 26
Views: 1497

Re: Loom: EGA vs. VGA Script Differences

The only puzzle with multiple solutions I know of is escaping the dragon's cave and the two slightly-different solutions I know of are present in the VGA. There are two different drafts you can use to damage the blacksmith's sword, but that's true in both versions as well. I can't think of anything...
by eriktorbjorn
Tue Feb 23, 2021 6:26 pm
Forum: General Discussion
Topic: Loom: EGA vs. VGA Script Differences
Replies: 26
Views: 1497

Re: Loom: EGA vs. VGA Script Differences

I think one of the strangest little differences between the EGA and VGA version is if you try to pick up the Book of Patterns near the start of the game. In the EGA version, Bobbin will say "This is the Book of Patterns that Hetchel lets me read sometimes. Better take it with me." and he d...
by eriktorbjorn
Tue Feb 23, 2021 11:24 am
Forum: General Discussion
Topic: Loom: EGA vs. VGA Script Differences
Replies: 26
Views: 1497

Re: Loom: EGA vs. VGA Script Differences

Of course Prof. Moriarty has stated (thankfully) that he considers the original EGA version the definitive; and I wholeheartedly agree. Sadly, and quite annoyingly, no digital store distributes that one for some reason. (I do have the original box with the floppies and the audio drama tape though!)...
by eriktorbjorn
Tue Feb 23, 2021 10:31 am
Forum: General Discussion
Topic: Loom: EGA vs. VGA Script Differences
Replies: 26
Views: 1497

Re: Loom: EGA vs. VGA Script Differences

Firstly I want to ask if there's a quicker alternative; I guess it would be possible to use some tool to extract and decode the game scripts, but I doubt that's actually quicker than playing the two versions side by side and trying to find all the relevant object interactions. You probably want to ...
by eriktorbjorn
Thu Jan 28, 2021 7:04 am
Forum: General Discussion
Topic: Big adventures ahead - Little Big Adventures
Replies: 21
Views: 2461

Re: Big adventures ahead - Little Big Adventures

GoodOldGeorg wrote: Thu Jan 28, 2021 5:33 am Only the game executable file is required: LBA.EXE, LBA2.EXE or RELENT.EXE for the US version LBAJ.EXE for the Japanese version :)
That's what I figured, but the Wiki currently says "*.exe".
by eriktorbjorn
Wed Jan 27, 2021 1:21 pm
Forum: General Discussion
Topic: Big adventures ahead - Little Big Adventures
Replies: 21
Views: 2461

Re: Big adventures ahead - Little Big Adventures

mattn wrote: Wed Jan 27, 2021 9:35 am I've updated the wiki entry for the lba datafiles to also mention the executables.
It doesn't need all *.exe files though, does it? (On my CD, that would be dos4gw.exe, install.exe, lba.exe and loadpats.exe.)
by eriktorbjorn
Tue Jan 12, 2021 8:11 am
Forum: Help and Support
Topic: Gabriel Knight 1: restoring savegame is impossible.
Replies: 4
Views: 437

Re: Gabriel Knight 1: restoring savegame is impossible.

I was able to reproduce the problem (or at least cause a very similar one) by removing the file called VERSION from my game. I guess ScummVM writes the information from that file to the savegame, but if it's missing it just writes random garbage there instead. I guess VERSION is a necessary file, bu...