Search found 3521 matches

by eriktorbjorn
Sun Mar 17, 2024 5:14 pm
Forum: Help and Support
Topic: libfaad2 == .aac support?
Replies: 4
Views: 76

Re: libfaad2 == .aac support?

i ripped the zak audio files to .aac, libfaad2 built in, but they don't play, instead i get a requester telling me to rip the audio tracks...do i miss something? From what I can see, the expected file extensions for the ripped CD audio files are: .ogg .fla or .flac .mp3 .m4a .wav I'm not sure exact...
by eriktorbjorn
Sun Mar 17, 2024 8:15 am
Forum: General Discussion
Topic: Indiana Jones and the Last Crusade: Explain this mistery to me
Replies: 17
Views: 858

Re: Indiana Jones and the Last Crusade: Explain this mistery to me

Yes, but file XX.LFL is in disk 3 for the 3.5" version, and in disk 6 for the 5.25" version. How does the game know whether to request disk 3 or disk 6? Let's say that disk 1 is currently in the drive. Does the game check for file YY.LFL that is in disk 1 in the 3.5" version, but in ...
by eriktorbjorn
Thu Mar 07, 2024 5:51 am
Forum: General Discussion
Topic: Indiana Jones and the Last Crusade: Explain this mistery to me
Replies: 17
Views: 858

Re: Indiana Jones and the Last Crusade: Explain this mistery to me

And while on the subject, I'm still curious about the nazi killing you in the library on the first failed attempt to enter the catacombs versus killing you after a few failed attempts. I don't know about the EGA version, but the 16 color Mac version and the 256 color PC version both behave the same...
by eriktorbjorn
Mon Mar 04, 2024 11:58 am
Forum: General Discussion
Topic: Indiana Jones and the Last Crusade: Explain this mistery to me
Replies: 17
Views: 858

Re: Indiana Jones and the Last Crusade: Explain this mistery to me

First, I thought it was the piracy protection (and that this copy was not cracked). However, I remember that, in the non-cracked version, when you failed to enter the right code, Indy said you were playing the demo version, and when Donovan asked Indy to translate the slate, Indy messed up. Donovan...
by eriktorbjorn
Mon Mar 04, 2024 8:59 am
Forum: Help and Support
Topic: How do I get "Orion Burger" running on ScummVM? Game isn't detected correctly, see screenshot inside
Replies: 4
Views: 344

Re: How do I get "Orion Burger" running on ScummVM? Game isn't detected correctly, see screenshot inside

If it's still not detected properly or you encounter any other bugs, please use the ScummVM bug tracker to report them. Quick instructions on how to report an issue are here Unless I'm mistaken, there are problems actually. See https://bugs.scummvm.org/ticket/14875 The game should be unambiguously ...
by eriktorbjorn
Sun Feb 25, 2024 3:04 pm
Forum: General Discussion
Topic: how can i get the local game menu invoked by F5 instead of CTRL-F5 in v2.8?
Replies: 3
Views: 707

Re: how can i get the local game menu invoked by F5 instead of CTRL-F5 in v2.8?

For the Inherit the Earth stuff, at least earlier versions didn't needed it or at least the error message never showed up. I played it years ago with my files like that and the audio files coming from James Woodcock. So not sure if its really needed to have the warning at all. Have to check my CD a...
by eriktorbjorn
Sun Feb 18, 2024 8:56 pm
Forum: General Discussion
Topic: how can i get the local game menu invoked by F5 instead of CTRL-F5 in v2.8?
Replies: 3
Views: 707

Re: how can i get the local game menu invoked by F5 instead of CTRL-F5 in v2.8?

how can i get the local game menu invoked by F5 the old way instead of CTRL-F5 in ver 2.8? i also unmarked the "use native system file browser" in the GUI tab in the global options. If you're talking about the LucasArts games, and I understand the question correctly, you may have to unche...
by eriktorbjorn
Mon Jan 08, 2024 4:49 am
Forum: Help and Support
Topic: Error with Backyard Baseball 2001
Replies: 6
Views: 6791

Re: Error with Backyard Baseball 2001

"Read Error in /Volumes/Backyard Baseball 2001" explains the problems. Your CD is not readable. Try to clean the surface and do not run from the CD, but copy over the files. Maybe, maybe not. At least one of the followup errors is "Is a directory", which seems like a strange rea...
by eriktorbjorn
Sat Jan 06, 2024 7:53 pm
Forum: The Junkyard
Topic: Which games would you like to be supported on the future?
Replies: 426
Views: 459163

Re: Which games would you like to be supported on the future?

Cognoscenti wrote: Sat Jan 06, 2024 12:22 am Just found this :
https://github.com/digitall/scummvm/tree/innocent
But as you yourself said earlier, the most recent commit was 11 years ago.
by eriktorbjorn
Fri Jan 05, 2024 7:00 pm
Forum: The Junkyard
Topic: Which games would you like to be supported on the future?
Replies: 426
Views: 459163

Re: Which games would you like to be supported on the future?

is it technically possible now in 2024 with the new developments and maybe with AI (ChatGPT) devs support to make this game engine supported by ScummVM ? One of those AI chatbots recently told me that Joe Biden used to be Donald Trump's vice president. Another time, it assured me that an out-of-pri...
by eriktorbjorn
Sat Dec 30, 2023 5:26 pm
Forum: General Discussion
Topic: ScummVM 2.8.0: Mysteries, Mammoths, and Muppets
Replies: 8
Views: 7015

Re: ScummVM 2.8.0: Mysteries, Mammoths, and Muppets

Believe it or not, we implemented a lot of native GUI dialogs for SCUMM games, bringing them closer to the original experience. We also rewrote the sound code for the SCUMM Humongous Entertainment games, making them flawless. Unfortunately for those (most likely very few) who are planning on playin...
by eriktorbjorn
Fri Dec 29, 2023 8:13 pm
Forum: General Discussion
Topic: Goblins (DOS Version) - Recording soundtracks separated by instruments
Replies: 2
Views: 1790

Re: Goblins (DOS Version) - Recording soundtracks separated by instruments

Is it possible to obtain wav records of each soundtrack separated by instruments, and obtain samples of instruments? If you're comfortable recompiling ScummVM, you might be able to separate the instruments by modifying engines/gob/sound/adlib.cpp, e.g. by adding "if (voice != 0) return;" ...
by eriktorbjorn
Mon Dec 18, 2023 6:12 am
Forum: Help and Support
Topic: Sierra AGI Bug List?
Replies: 3
Views: 4007

Re: Sierra AGI Bug List?

At first, I thought the Scummvm developers who worked on the game disabled the events, but on thinking more about it, that seems unlikely, as these were not bug fixes. I now believe that Sierra itself changed these death scenes in a later patch, probably in response to player complaints. I don't kn...
by eriktorbjorn
Sun Dec 17, 2023 7:52 am
Forum: Help and Support
Topic: Sierra AGI Bug List?
Replies: 3
Views: 4007

Re: Sierra AGI Bug List?

I'm surprised at some lack of particular events (namely, certain death scenes) in this version, which makes me wonder if Scummvm programmers removed them from the GOG version. Not that I'm aware of, though I'm not that familiar with the game and hardly at all with the AGI engine. But I'm curious......
by eriktorbjorn
Thu Nov 02, 2023 7:59 am
Forum: General Discussion
Topic: DREAMM - The Best LucasArts Emulator? (Another Conversation with Aaron Giles)
Replies: 8
Views: 18115

Re: DREAMM - The Best LucasArts Emulator? (Another Conversation with Aaron Giles)

Though on Indiana Jones and the Last Crusade EGA version, Dreamm bypasses copy protection automatically while Scummvm does not accept any random codes in the translation notebook. I guess Aaron is taking a more lax approach to copy protection. ScummVM generally only bypasses it if there are release...